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#421
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Valid Stuff from the Equipment Menu from the Motherships Mod?
What Game version are you using? Could you tell what Item actually causes the Crash?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#422
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2.) I'm using game version 1.11 3.)That I'm not sure . the first time it crashed was when i bought it and was gonna head to the trade station . then it crashed after bumping into a Arba Transport . The second time was when I avoided the Arba & docked at the station . after putting the equipment as the NOVA Battleship was leaving the station it crashed but if it stays still it doesn't crash 4.) just in case this is the problem my PC have i5 2.5 GHz processor , 4 GB RAM , Video Card 2 GB |
#423
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So... it only happens AFTER you Added the Nova? Or Made the Changes the Rockets?
Because you said it Happens Randomly, It can have many Reasons Like( Some Other Fleet in your current Sector uses an Bugged Rocket ) Or Something else like that. Im not really sure tho, But try Starting an new Game just to Test if it Works Better or not.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#424
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2.)Started a new game . same thing happened after buying NOVA & docking at station Last edited by Neo Genesis; 12-29-2014 at 02:53 AM. |
#425
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Thats weird...Im just gonna try to find anything broken in that Signature link of mine. Then I think it would be best to just not use this for the moment until I fix this Crashing Thing ^^
If you want something modded, you could try out the Invasion Mod's Test Release for Now. EDIT Could you tell me if in Carcasses.xml, The Shields of the Nova are more than 0?, If Yes you need to set it back to Zero Shields don't work with this Ship. The game WILL crash when something activates the Shields of this Ship. btw: fixed the signature
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-29-2014 at 05:02 AM. Reason: Info |
#426
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2.) About the Invasion Mod can you tell me something about it ? Last edited by Neo Genesis; 12-29-2014 at 05:28 AM. |
#427
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Um, The Shield Generators probably cause this. Try to put them out.
The Invasion Mod is basically a mod that Adds in 16 Sectors where you just fight-off Every Available Faction in the Game. Like one sector is for the USS, and another for the UFT, and so on.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-29-2014 at 05:56 AM. |
#428
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Now the only thing left is figuring out how to increase the damage area of Torpedoes I Also want to ask do you know in LocData/English/m_carcasses - What ship is the Lion MK 4 Don't Think I've Seen it Anywhere ? Last edited by Neo Genesis; 12-29-2014 at 02:14 PM. |
#429
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Still testing with the Torpedos, im gonna edit THIS post now, when I have success.
The name of the Lion Mk4 in the m_carcasses.loc File is "#M_Name_Mothership_LionMk4" EDIT: I Got everything to blow up instantly, but in an rather "Small" Area... I Think an input of 9999999999 should blow up everything in the sector but it still only explodes in an very small radius... Still needs testing...
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-29-2014 at 06:21 PM. |
#430
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Nice to see someone still mods this game. I'd like to help but I haven't been playing SW for a long time.
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