#421
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Quote:
Clothes: In "Stronghold", maybe you could place a warden's uniform in the bedroom near the conference room (a secretary is sitting next to the door). Items: You could place more glasses and breakable mugs throughout various offices in "Project Y" and "Embassy". Weapons: No ideas about placing new weapons, but what's the difference between an M1 Garand and an M1 Carbine? Aren't they the same weapon? Some American soldiers carry an "M1 Garand", while others carry an "M1 Carbine". |
#422
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Quote:
Quote:
selections screen select these weapons and look at the rotating picture of these rifles, then you see the difference. Code:
M1 Garand M1 Carabine Weight: 4.42 Kg 2.56 Kb Bullets: 8 15 Charge type: Bullets Magazine the carabine is a more recent version of the M1 rifle...
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Last edited by AHO; 02-19-2009 at 06:54 PM. |
#423
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I've got some more ideas:
Items: In "Project Y", maybe you could add chloroform bottles in the room with the marked scientist, the smokestation room's cubicle, the laboratory and in the classroom. You could also add a first aid kit on the teacher's desk as well... Weapons: Besides the cooks in "Hotel", there are also two cooks in "Die, Spies!", and one in "Embassy". In "Hotel", you added a knife in each cook's inventory, maybe you should do the same with the cooks in the other two levels. And speaking of knives, I think you should add one on top of the sink in the embassy's kitchen, next to the two stacked plates... |
#424
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This looks really nice, AHO!
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#425
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I couldn't find the decaying sniper in "Winter Cold". You said he is found behind the trees near the walls, but I checked and couldn't find him. Did you post another unfinished or corrupted file?
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#426
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Quote:
Update:// I marked the position on the map. See attachment!
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Last edited by AHO; 03-02-2009 at 10:06 AM. |
#427
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I still can't find it, even in the position you specified...
Also, I found another oddity, not related to the Beta3 modifications: In "Embassy" the man who distracts most of the people in the staff lounge by playing the piano is one of Volkov's bodyguards, but he does not carry a gun and has civilian AI (ie. cowers at the first sign of trouble). I've got two solutions to this: 1. Set the pianist's AI to that of an armed guard and give him a Colt 1911 with ammo. 2. Change his character model to another employee. |
#428
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Quote:
This man isn't looks like a pianist |
#429
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I can't understand why
I think this is the best solution. I'm going to make it like forlik wrote... Update:// Quote:
I was confused (like often) because I'm editing the german version, then I had to update the english and hungarian language files... I will fix it now. Update 2:// Take the updated file from attachement an put into folder: \scripts\templates\
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Last edited by AHO; 03-02-2009 at 07:33 PM. |
#430
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Better Pianist in Embassy
Replaced the pianist in embassy with a man in tuxedo (Hote Manager NPC), because he was a generic british agent.
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