Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Death to Spies

Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

Reply
 
Thread Tools Display Modes
  #421  
Old 02-19-2009, 12:23 PM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 556
Default

Quote:
Originally Posted by AHO View Post
Something other:
I still want to spawn clothes, items, weapons to some places in various missions... Do you have a suggestion?
I don't know what to think, but...

Clothes: In "Stronghold", maybe you could place a warden's uniform in the bedroom near the conference room (a secretary is sitting next to the door).

Items: You could place more glasses and breakable mugs throughout various offices in "Project Y" and "Embassy".

Weapons: No ideas about placing new weapons, but what's the difference between an M1 Garand and an M1 Carbine? Aren't they the same weapon? Some American soldiers carry an "M1 Garand", while others carry an "M1 Carbine".
Reply With Quote
  #422  
Old 02-19-2009, 06:51 PM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by Liz Shaw View Post
I don't know what to think, but...

Clothes: In "Stronghold", maybe you could place a warden's uniform in the bedroom near the conference room (a secretary is sitting next to the door).

Items: You could place more glasses and breakable mugs throughout various offices in "Project Y" and "Embassy".
Hmm, the wardens uniform idea is good...


Quote:
Originally Posted by Liz Shaw View Post
Weapons: No ideas about placing new weapons, but what's the difference between an M1 Garand and an M1 Carbine? Aren't they the same weapon? Some American soldiers carry an "M1 Garand", while others carry an "M1 Carbine".
Start a new game and select "Removal" mission, then in the inventory
selections screen select these weapons and look at the rotating
picture of these rifles, then you see the difference.

Code:
 
M1 Garand             M1 Carabine
Weight: 4.42 Kg       2.56 Kb
Bullets: 8            15 
Charge type: Bullets  Magazine
You see they are a different kind of weapon. I'm no expert but I think
the carabine is a more recent version of the M1 rifle...

Last edited by AHO; 02-19-2009 at 06:54 PM.
Reply With Quote
  #423  
Old 02-20-2009, 02:47 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 556
Default

I've got some more ideas:

Items: In "Project Y", maybe you could add chloroform bottles in the room with the marked scientist, the smokestation room's cubicle, the laboratory and in the classroom. You could also add a first aid kit on the teacher's desk as well...

Weapons: Besides the cooks in "Hotel", there are also two cooks in "Die, Spies!", and one in "Embassy". In "Hotel", you added a knife in each cook's inventory, maybe you should do the same with the cooks in the other two levels. And speaking of knives, I think you should add one on top of the sink in the embassy's kitchen, next to the two stacked plates...
Reply With Quote
  #424  
Old 02-25-2009, 04:36 PM
Divebomb's Avatar
Divebomb Divebomb is offline
Approved Member
 
Join Date: Oct 2007
Location: Norge
Posts: 249
Default

This looks really nice, AHO!
Reply With Quote
  #425  
Old 03-02-2009, 08:00 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 556
Default

I couldn't find the decaying sniper in "Winter Cold". You said he is found behind the trees near the walls, but I checked and couldn't find him. Did you post another unfinished or corrupted file?
Reply With Quote
  #426  
Old 03-02-2009, 09:57 AM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by Liz Shaw View Post
I couldn't find the decaying sniper in "Winter Cold". You said he is found behind the trees near the walls, but I checked and couldn't find him. Did you post another unfinished or corrupted file?
I checked it and everything is OK!

Update:// I marked the position on the map. See attachment!
Attached Images
File Type: jpg dead.JPG (74.6 KB, 7 views)

Last edited by AHO; 03-02-2009 at 10:06 AM.
Reply With Quote
  #427  
Old 03-02-2009, 11:11 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 556
Default

I still can't find it, even in the position you specified...

Also, I found another oddity, not related to the Beta3 modifications:

In "Embassy" the man who distracts most of the people in the staff lounge by playing the piano is one of Volkov's bodyguards, but he does not carry a gun and has civilian AI (ie. cowers at the first sign of trouble).

I've got two solutions to this:

1. Set the pianist's AI to that of an armed guard and give him a Colt 1911 with ammo.

2. Change his character model to another employee.
Reply With Quote
  #428  
Old 03-02-2009, 11:57 AM
forlik's Avatar
forlik forlik is offline
Approved Member
 
Join Date: Nov 2008
Location: Minsk, Belarus
Posts: 450
Default

Quote:
Originally Posted by Liz Shaw View Post
In "Embassy" the man who distracts most of the people in the staff lounge by playing the piano is one of Volkov's bodyguards, but he does not carry a gun and has civilian AI (ie. cowers at the first sign of trouble).
As for me, I'm planning to use hotel manager model (mission#4) for him because of the new model for Volkov's bodyguard:



This man isn't looks like a pianist
Reply With Quote
  #429  
Old 03-02-2009, 07:18 PM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by Liz Shaw View Post
I still can't find it, even in the position you specified...
I can't understand why


Quote:
Originally Posted by Liz Shaw View Post
2. Change his character model to another employee.
I think this is the best solution. I'm going to make it like forlik wrote...



Update://

Quote:
Did you post another unfinished or corrupted file?
Unfortunately yes. I did not add the new "Object" to english version of "equipment.shadvs".
I was confused (like often) because I'm editing the german version, then I had to update
the english and hungarian language files...

I will fix it now.

Update 2:// Take the updated file from attachement an put into folder: \scripts\templates\
Attached Files
File Type: zip Equipment.zip (3.8 KB, 5 views)

Last edited by AHO; 03-02-2009 at 07:33 PM.
Reply With Quote
  #430  
Old 03-02-2009, 08:18 PM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Better Pianist in Embassy

Replaced the pianist in embassy with a man in tuxedo (Hote Manager NPC),
because he was a generic british agent.
Attached Images
File Type: jpg pianist.jpg (76.5 KB, 12 views)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:32 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.