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  #411  
Old 04-09-2011, 10:02 AM
kaix12 kaix12 is offline
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Quote:
Originally Posted by robday View Post
If I remember correctly the MTO is reserved for future releases in the new series, (ie after CoD). So I don't think DT are able to include it in any upgrades to IL2. The agreement they have with Oleg prevents them from releasing any content that would encroach on theatres of operations slated for future inclusion in Cod series.
Personally I would like to see the Gloster Meteor in the game and the AI still needs some work.
I've already asked about the meteor... they said no
  #412  
Old 04-09-2011, 01:04 PM
kaix12 kaix12 is offline
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What about a spitfire 1,2 or Va
  #413  
Old 04-09-2011, 07:44 PM
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Furio Furio is offline
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Would it be conceivable to enlarge skins, using two 1024 x 1024 instead of one?

It would make a huge difference for surface detail and would maintain a healthy distance from Cliffs of Dover (for commercial reasons).

In terms of plastic models, CoD could be considered as 1/24 scale, forming a collection of few models of the higher quality.

Present day Il2 could be considered 1/72 scale, smaller and less detailed models, but numerous, with the potential for a complete WW2 collection.

With two 1024, Il2 would go to a sort of 1/48 scale, being still manageable for average skinner, and (I believe) no problems for today computers.
  #414  
Old 04-09-2011, 08:55 PM
kaix12 kaix12 is offline
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http://forum.1cpublishing.eu/showthread.php?t=12568

Are you still doing the ship damage (Life boats come off sinking ship nd send up flares, floating debris) mentioned here.
  #415  
Old 04-09-2011, 09:36 PM
kaix12 kaix12 is offline
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Can you make the MiG-9M, which featured an ejection seat and RD-21 engines, the RD-21 being an afterburning variant of the RD-20 / BMW-003. It should be quite easy since you already have the model. http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-9

Last edited by kaix12; 04-10-2011 at 04:27 PM.
  #416  
Old 04-09-2011, 11:17 PM
IceFire IceFire is offline
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Curious if there are any plans to replace a few horrible or old default skins that are still kicking around? I'm thinking aircraft like the Ju52, Li-2, Po-2, Buffalo Mark I (someone probably put that one together in a real hurry) and the P-47D-10 and D-22 Pacific skin.

Also the Spitfire IX series with clipped wing retain the old default skin while the non-clipped versions have a different one.
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  #417  
Old 04-10-2011, 01:29 AM
nearmiss nearmiss is offline
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I've mentioned we need FMB improvements several times.

I don't have the COD yet, but from what I'm reading the Triggers,Events and scripting would be darned awesome tools to have in the IL2 TD versions. The FMB has always been half done in IL2.

I don't know if those tools can be implemented, but Oleg did mention he was staying very close to the IL2 FMB.

The future of IL2 is far from done. The BOB COD is only one battle of a huge war. The IL2 covers a large part of it, and it will take years for COD to approach the same resource levels.

Personally, I enjoy the Pacific war and it maybe at least 3 or more years before COD progresses to that point.
  #418  
Old 04-10-2011, 06:37 PM
P-38L P-38L is offline
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1. Randomize and variable weather while in a mission or flight. You can take off in a sunny day and finish in a rainy day.

2. Wind is very important. Sometimes when you fly in a sunny day you can be hit by wind and shake the airplane.

3. Torque. The AI airplanes doesn't have torque effect except the TB3-4M (The one with 4 engines). When you see this airplane taking off is beautifull because you can see the realism produced by the torque effect.

4. All the AI airplanes land the same perfect way. Randomize performance and ability should be implemented when AI landing.

5. When in a LAN you cannot see the movement of airplane surfaces of other players. I know is a lot of information but should be implemented in a on or off option in the conf.ini file.

6. No more stationary airplanes. Instead of that use normal airplanes to be placed by the user in FMB, using the livery of your choice. This will add more realism when be attacked. The actual stationary airplane is destroyed inmediately and all the airplanes stayed the same way of destruction. If use normal airplanes the destruction will be different allways.

7. If an AI airplane can land and park, should be start, taxi and take off to help you or to join to attack. This airplane shoul be used the same way in the request number 6 of my list.

8. Vehicles. Actually you must draw the path of the vehicles, when the veiche finish its path, stops forever. What about to implement vehicles that are constantly moving in a path with randomize movement like stop and move. Imagine this in a city.

I hope some of this ideas should be implemented in future updates.

Thank you.

Last edited by P-38L; 04-10-2011 at 06:39 PM.
  #419  
Old 04-11-2011, 05:12 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Romanator21 View Post
Do you mean autopilot automation "off"? Or something else?
Now you got me by surprise. I was sure, there was an option "Toggle gunners on/off" (I'm even sure I mapped it to Shift+T), but now I cannot find it in the key setup.
Seems as I gave you a wrong answer. I will doublecheck.
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  #420  
Old 04-11-2011, 11:25 AM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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Is there a plan to correct the angle of the P-40 wings ???
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