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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #401  
Old 09-01-2011, 04:59 PM
SEE SEE is offline
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I like the new mission! Spotted a Sunderland homeward bound with props stationary - awsome when you get up close to them. No problems last night regards freezes and crashes, just a few stutters and a very nasty BF that killed me as I was warming my engine and enjoying a drink - but instant ressurection, a brand new ac and my beer glass was still intact so who cares anyway!
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  #402  
Old 09-01-2011, 05:22 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by cheesehawk View Post
I laughed so hard I had to leave the server for a few minutes.
Ahh c'mon Cheese, you were mad really? you can tell us
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  #403  
Old 09-01-2011, 07:41 PM
ATAG_Bliss ATAG_Bliss is offline
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We're on Hyperlobby!

Please let us know if you can connect to it.

Thanks
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  #404  
Old 09-01-2011, 08:04 PM
Ze-Jamz Ze-Jamz is offline
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Works like a charm Bliss... just checked it
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  #405  
Old 09-01-2011, 08:11 PM
ATAG_Bliss ATAG_Bliss is offline
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Sweet - Thanks Jamz!
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  #406  
Old 09-01-2011, 08:43 PM
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klem klem is offline
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Quote:
Originally Posted by bw_wolverine View Post
Question:

I'm not sure, but I think I might have been accused by someone of vulching. I wasn't sure I understood so I didn't say anything................... Somewhere along this journey someone on Red chatted 'nice vulch'. ..............
I think I can clear this up.

If you were talking about Wednesday evening it was probably me that typed "nice vulch".

I had landed at Hawkinge and was sitting for a moment when tracer rained down on me from my high left and killed me. Now, vulching is allowed but I look down on it personally so I let my feelings be known. There's no reason why anyone should not vulch if he server allows it, it's just my personal contempt for it.

Having said all that there are two more things to say.

1. It couldn't have been you from the sound of it.
2. As soon as I had typed it I hit Esc but I think I just saw that Minenschusbot or someone had killed me, which I believe is a boat! If so I was not vulched in the usual sense but tracer raining down on me from a German boat at Hawkinge ??!! How can that happen?
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  #407  
Old 09-01-2011, 11:35 PM
TRIK TRIK is offline
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I could do with a few tips... abit of help?

i get the message enemy aircraft in sector j12, i know where j12 is but then it says angels 1 point five im guessing this is the altitude but is 1.5 1500 feet or 10500 feet, also i see alot of what looks like to be a bomber formation, quite a few black dots and then when i get there i fly almost through the dots n they disappear?
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  #408  
Old 09-01-2011, 11:51 PM
SEE SEE is offline
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No problems here with HL.

1. What advantage is there using HL rather than just connecting using the Client option?

2. I take it that I can still use ventrillo with HL (didn't try it as it was very quiet on HL).


TRIK. The ghost formation is a known bug (seems to have evolved too - as I flew closer the distant dots suddenly became full size ac (just a few hundred metres away) for a brief second before dssappearing.....

Altitude info is in meters when messaged across the screen and Angels 1.5 is 1500ft but if I have that wrong someone will soon correct me!
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Last edited by SEE; 09-01-2011 at 11:58 PM.
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  #409  
Old 09-02-2011, 12:02 AM
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Quote:
Originally Posted by TRIK View Post
I could do with a few tips... abit of help?

i get the message enemy aircraft in sector j12, i know where j12 is but then it says angels 1 point five im guessing this is the altitude but is 1.5 1500 feet or 10500 feet, also i see alot of what looks like to be a bomber formation, quite a few black dots and then when i get there i fly almost through the dots n they disappear?
Angels 1.5 is 1,500 feet, its thousands of feet times the number of Angels.

The dots are known as Ghosts or Phantoms. Its a known bug which I think is the residue of a formation that was flying when a submission was loaded in (you can run a mission and then load another mission into the existing mission). I think the dots are the positions of the old mission aircraft. Best way to see what it really is is to go to max zoom and look for an aircraft shape. When you are getting nearer the dots they should take on shape. Its a pain but I think the fix is in the pipeline..... sometime.
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  #410  
Old 09-02-2011, 08:08 AM
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I spend some time now, trying to figure out the phantom`s origin and what I came to the conclusion, that they are lag caused.

The game seems only to render what is in your sight range. You can easily proof that by the extrenal camera. All objects out of sight are there and you can switch with the camera onto them, but they are not rendered. The moment they come into your viewing distance, they appear.

During escort missions I often notice that the formation of bombers remain at the positions they were the moment they get out of your sight range. So when you return and try to catch up with them, they first appear as phantoms. If you wait a while, they suddenly warp away to the position they actually are and that is often far away and out of sight. This repeats until you PC as interpolated the position and they become real dots.

So I assume all the phatoms are planes, that are actually from former rendered positions extrapolated positions of planes. The calculation of the real place takes some time and the more planes there are, the longer it takes and so is what you see, always lagging behind, what is actually happending, due to this "render-and-calculate-only-what-is-in-sight" method.

It is best seen with the slow ships. Just place enough AI vessels somewhere and start out of viewing distance. They will appear as dot, where you placed them and at some point they will warp to the position they have sailed to in the time and where they are actually.

I hope this gets sorted out, especially because you have no chance to simulate something that gets somewhere close to the real battle. In the missions I made for our training server I used up to 24 He111 in a formation, + the 12 109 Escorts and the 18 Interceptors. I have little phantoms on our sever, but the AI is lagging around like hell, if you get closer and the scene is getting hot. Some AI are even flying backwards...
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