#401
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I like the new mission! Spotted a Sunderland homeward bound with props stationary - awsome when you get up close to them. No problems last night regards freezes and crashes, just a few stutters and a very nasty BF that killed me as I was warming my engine and enjoying a drink - but instant ressurection, a brand new ac and my beer glass was still intact so who cares anyway!
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#402
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Ahh c'mon Cheese, you were mad really? you can tell us
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#403
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We're on Hyperlobby!
Please let us know if you can connect to it. Thanks |
#404
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Works like a charm Bliss... just checked it
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#405
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Sweet - Thanks Jamz!
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#406
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Quote:
If you were talking about Wednesday evening it was probably me that typed "nice vulch". I had landed at Hawkinge and was sitting for a moment when tracer rained down on me from my high left and killed me. Now, vulching is allowed but I look down on it personally so I let my feelings be known. There's no reason why anyone should not vulch if he server allows it, it's just my personal contempt for it. Having said all that there are two more things to say. 1. It couldn't have been you from the sound of it. 2. As soon as I had typed it I hit Esc but I think I just saw that Minenschusbot or someone had killed me, which I believe is a boat! If so I was not vulched in the usual sense but tracer raining down on me from a German boat at Hawkinge ??!! How can that happen?
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#407
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I could do with a few tips... abit of help?
i get the message enemy aircraft in sector j12, i know where j12 is but then it says angels 1 point five im guessing this is the altitude but is 1.5 1500 feet or 10500 feet, also i see alot of what looks like to be a bomber formation, quite a few black dots and then when i get there i fly almost through the dots n they disappear? |
#408
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No problems here with HL.
1. What advantage is there using HL rather than just connecting using the Client option? 2. I take it that I can still use ventrillo with HL (didn't try it as it was very quiet on HL). TRIK. The ghost formation is a known bug (seems to have evolved too - as I flew closer the distant dots suddenly became full size ac (just a few hundred metres away) for a brief second before dssappearing..... Altitude info is in meters when messaged across the screen and Angels 1.5 is 1500ft but if I have that wrong someone will soon correct me!
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 09-01-2011 at 11:58 PM. |
#409
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Quote:
The dots are known as Ghosts or Phantoms. Its a known bug which I think is the residue of a formation that was flying when a submission was loaded in (you can run a mission and then load another mission into the existing mission). I think the dots are the positions of the old mission aircraft. Best way to see what it really is is to go to max zoom and look for an aircraft shape. When you are getting nearer the dots they should take on shape. Its a pain but I think the fix is in the pipeline..... sometime.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#410
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I spend some time now, trying to figure out the phantom`s origin and what I came to the conclusion, that they are lag caused.
The game seems only to render what is in your sight range. You can easily proof that by the extrenal camera. All objects out of sight are there and you can switch with the camera onto them, but they are not rendered. The moment they come into your viewing distance, they appear. During escort missions I often notice that the formation of bombers remain at the positions they were the moment they get out of your sight range. So when you return and try to catch up with them, they first appear as phantoms. If you wait a while, they suddenly warp away to the position they actually are and that is often far away and out of sight. This repeats until you PC as interpolated the position and they become real dots. So I assume all the phatoms are planes, that are actually from former rendered positions extrapolated positions of planes. The calculation of the real place takes some time and the more planes there are, the longer it takes and so is what you see, always lagging behind, what is actually happending, due to this "render-and-calculate-only-what-is-in-sight" method. It is best seen with the slow ships. Just place enough AI vessels somewhere and start out of viewing distance. They will appear as dot, where you placed them and at some point they will warp to the position they have sailed to in the time and where they are actually. I hope this gets sorted out, especially because you have no chance to simulate something that gets somewhere close to the real battle. In the missions I made for our training server I used up to 24 He111 in a formation, + the 12 109 Escorts and the 18 Interceptors. I have little phantoms on our sever, but the AI is lagging around like hell, if you get closer and the scene is getting hot. Some AI are even flying backwards...
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http://cornedebrouwer.nl/cf48e |
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