#401
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Hi everyone !
I'm here to report some bugs. Or I think it is so. I was doing the "Luggage" mission with my lovely Paquito when I encountered some things : 1) When you attack the "drunk one" in Santa-Maria (who stole Paquito's baby), his "drunk brothers" don't attack me until I attack one of them. If I remember well, when you shot once to the "main drunk" the two others turned hostile but not now. Is it normal ? 2) If I remember well too, the second character you need to talk with is that whore in Puerto Viejo. But she is not still here (in the game) anymore. Here are Mr Sister and the other bitch who gave you your first mission fo a gun (which is now a Glock in .40 S&W instead of a Colt 1911). But that is not a real problem because you need to talk to Paco Taco directly now. 3) When you talk to Paco Taco, he gives you your former equipement. This is OK. But now, when you talk to him about the robbery and you did the mission, the "Sagrada Police Badge" he gives you is now a "normal" item and goes into your inventory instead of your "Special items" place. A last thing, Paquito seems to have recovered his voice. Strangely I had heard him a lot since I started a new game with BSM 1.5, something that didn't happened before ... I hope my explainations weren't so confuse. Thanks Nat
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Remember to breathe just before pulling the trigger ! Last edited by Nat_Crelk; 12-22-2010 at 04:05 PM. |
#402
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Surprisingly, the thread doesn't split at 400 messages.
We will see ...
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Remember to breathe just before pulling the trigger ! |
#403
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#404
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But I hope he doesn't speaks too much again... Last but not least : I know about "Reloaded" and I know you take some parts of it. But I want to ask you what really are the differences between 7.62 + BSM and Reloaded ? Thanks Nat
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Remember to breathe just before pulling the trigger ! |
#405
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The game engine gives every character a number, a GUMID, to keep track of them and these sometimes gets mixed up resulting in switched characters. I haven't found the reason for it yet and have noticed that the characters that gets switched are usually part of a group, sometimes guards, sometimes even bandits. I've gone through most of the code looking for an explanation but it still eludes me, the code left to check is part of guinneapig's which I'll do when time permits.
The difference is that Reloaded is a linear game, much like Silent Storm. You get assigned missions at a base and you do them one at a time. I prefer the sandbox environment of 7.62 and never played through the whole thing. |
#406
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Installed and tried Blue Sun Mod 1.5 (after months of not touching 7.62). Couple of questions and some suggestions:
- Apparently it's possible to "level up" now. How do you do that? I saw the level-up notification but I can't figure out how to allocate the points. - I see that my (all of our) favorite mercs from JA2 are in the game. But.. they're "slaves"? o_O What's up with that? - Why do all the hireable mercs have AWFUL intelligence (20-30)? With the possible exception of Sonar who has 80+ INT. - Could it be possible to include a console command or something that marks the quest "Bandits and brothers" completed? It's... annoying how it lingers in the quest log for all eternity. - Please write a proper readme of all the current features and changes that Blue Sun Mod 1.5 introduces over the vanilla game. I assume the list at the beginning of this thread is not comprehensive? Thank you for this mod. |
#407
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I admit I prefer the 7.62 environment. I always prefer to feel free to do (or not) some actions or some other. Anyway, thanks for your answers. Nat
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#408
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#409
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#410
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A new version for the Hard life mod has been released.
The used weapons addon for dropped weapons is really immersive and quite nice. Too bad that Blue Sund doesn't have this system. Could bring a lot of depth and realism to the mod. http://hla.3dn.ru/index/0-2 http://de.babelfish.yahoo.com/transl...C3%9Cbersetzen Last edited by kelevra; 12-29-2010 at 09:46 AM. |
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