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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #391  
Old 09-14-2011, 07:20 AM
Jabo2009 Jabo2009 is offline
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folks, as it is clear now, that the stutters even appear on high end machines:

is there already a fix or guide to finally get rid of the stutters?

I have 50fps avg over london and have stutters also when below 500 ft...

I hope this issue is on the Prio 1 list
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  #392  
Old 09-14-2011, 10:13 AM
Phazon Phazon is offline
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Most of the stuttering is apparently caused by the textures caching into memory when flying near buildings. Having a video card with more than 1GB of ram helps reduce this as it means it can cache more textures into the memory where its easily accessible for the video card.

Its possible that the new renderer will deal with this issue and possibly have a better way to stream and load textures in without causing the stuttering.
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  #393  
Old 09-14-2011, 01:40 PM
undpilot87 undpilot87 is offline
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Quote:
Originally Posted by Phazon View Post
Most of the stuttering is apparently caused by the textures caching into memory when flying near buildings. Having a video card with more than 1GB of ram helps reduce this as it means it can cache more textures into the memory where its easily accessible for the video card.

Its possible that the new renderer will deal with this issue and possibly have a better way to stream and load textures in without causing the stuttering.
Yea thats why I got the 3gb version of the 580 rather than the 1.5. I am very happy with the performance of this game with my new card but I just figured the stuttering would have practically disappeared. Again the only time it stutters is when I am below 300 feet or so. Very weird. I am going to mess with the settings here in a few minutes and see what I can do. Oh and kakkola I'll try turning off the grass and trees but I would hate not having these on as they add alot to the game.
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  #394  
Old 09-14-2011, 04:01 PM
undpilot87 undpilot87 is offline
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So I just figured it out. I can have everything maxed but buildings and grass. Buildings are set to high and grass is off. With this I get around 40 fps over london and about 60 over the countryside. The grass is what was causing the low level stuttering. This to me is ridiculous because I don't think the game should be trying to render the grass when I am still a couple of hundred feet above the ground. I can't see the grass until I'm 50 feet or less. I think this just shows that Oleg has a lot more work to do on this engine before its where it's supposed to be.
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  #395  
Old 09-14-2011, 04:55 PM
kakkola kakkola is offline
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Hey pilot87,
Lucky you tha u can use the trees,for me no go with trees or grass!!!!
Hope they`ll figure it out

Cheers
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  #396  
Old 09-14-2011, 05:15 PM
gprr gprr is offline
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Default After patch, game won't start

Hello

After patch, game won't start - just the aicraft in the ring that is hanging forever.

WIN7 64 bit
I7920@3.92gh
HD5870 2gb V-Ram CAT 10.12
6gb Ram DDR3 1600

Thanks
GP
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  #397  
Old 09-14-2011, 06:22 PM
PhilHL PhilHL is offline
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If the plane stalls before it crashed into ground, the contrails stay visible.



Uploaded with ImageShack.us

... and city texture is over the hill....

Last edited by PhilHL; 09-14-2011 at 06:25 PM.
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  #398  
Old 09-14-2011, 06:55 PM
Krt_Bong Krt_Bong is offline
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Two bugs that I find REALLY annoying,
One, my aircraft slowly rotating on the ground hitting objects or revetments, and breaking off whole wings, tails etc... I'm sorry but airplanes do not weathervane while sitting on a grass field, my dad flies a 1/3 scale R/C Piper Cub on breezy days and it doesn't do this so a full size aircraft would not (unless it's blowing at 60kts and parked on concrete) fix this bug please, and for you trolls that think this is realistic a Spit weighs somewhere around 5000lbs and takes a considerable blast of propwash to get rolling so I doubt it's going to just roll around in the wind like a feather.
Two, taxiing forward and with little to no forward motion tipping up on it's nose and striking the prop or after rollout one tap on the brakes resulting in a prop strike and ground loop, ...not very believable.
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  #399  
Old 09-14-2011, 07:05 PM
Krt_Bong Krt_Bong is offline
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Quote:
Originally Posted by =FI=Scott View Post
I am not disputing your findings as I haven't tried this yet (at work atm) but I am curious as to how this could work.

Isn't the desktop icon just a link to the .exe in the IL2 CoD folder ?
no it is not it's a Steam shortcut (I deleted mine too and use the exe out of the game folder)
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  #400  
Old 09-14-2011, 10:22 PM
335th_GRAthos 335th_GRAthos is offline
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Default Bf109 misery

#1. Fix this embarassement with the gunsight. Make it like the old IL2 where one can center the gunsight AND have full head movement.
You managed to change all the things (prop pitch switch, radiators switch, flaps switch) in order to make my life "realisticaly" miserable
but this thing your team has been unwilling to fix. I am getting disgusted by this "selective" approach. The reality was that the pilot could see the gunsight through his right eye.

#2. Make the prop pitch switch movement (up to increase, down to decrease) same for the Spitfire/ Hurricane AND the Bf109.
Why do I have to learn to use the same switch in a REVERSE way if I fly Axis or Allied planes???
EDIT: I think this was fixed, nice

#3. Big stutters (1-2 seconds) during the game. Only since the beta patch.
Very strange since practically the whole game is running from my RAMDISK.

#4. The Bf109 flies reasonably well with half a wing cut off.
With a little compensation (for the higher airlift of the left wing) I could fly this plane for hours and even (crash) land it.
Dogfight capabilities were lousy though (as SSF_Karhu realised).
In any case, obviously a bit overmodelled...


~S~

Last edited by 335th_GRAthos; 09-19-2011 at 09:22 AM.
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