Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #391  
Old 05-08-2014, 10:05 AM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

You may need to start a new game, or at bare minimum load portal into another system before you will see your changes take place.
Reply With Quote
  #392  
Old 05-08-2014, 11:05 AM
Neo Genesis Neo Genesis is offline
Approved Member
 
Join Date: Apr 2014
Posts: 74
Default

Quote:
Originally Posted by Nanaki View Post
You may need to start a new game, or at bare minimum load portal into another system before you will see your changes take place.
I Have Tried Loading into another portal & I Have tried buying another one from Goblins Shipyard . Still no changes
Reply With Quote
  #393  
Old 05-09-2014, 01:47 AM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

Are you sure your editing the right carcass?
Reply With Quote
  #394  
Old 05-09-2014, 11:27 AM
Neo Genesis Neo Genesis is offline
Approved Member
 
Join Date: Apr 2014
Posts: 74
Default

Quote:
Originally Posted by Nanaki View Post
Are you sure your editing the right carcass?
I'm Editing the one in GAME Folder
Reply With Quote
  #395  
Old 05-09-2014, 12:31 PM
Hal2003 Hal2003 is offline
Approved Member
 
Join Date: Apr 2010
Posts: 122
Default

Is somewhere in game list of stuff included in caches ? As i am interesting to get some Panthers or Pumas instead of Gunslingers.

edit: got it, its in FloodTradeStations in NychRareShipsList, easy to add there both.

Last edited by Hal2003; 05-09-2014 at 02:47 PM.
Reply With Quote
  #396  
Old 05-13-2014, 01:31 AM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

Quote:
Originally Posted by Neo Genesis View Post
I'm Editing the one in GAME Folder
I mean the carcass itself... there are two mothership_uels for example, one is used by SAM I think.
Reply With Quote
  #397  
Old 05-13-2014, 05:43 PM
Neo Genesis Neo Genesis is offline
Approved Member
 
Join Date: Apr 2014
Posts: 74
Smile

Quote:
Originally Posted by Nanaki View Post
I mean the carcass itself... there are two mothership_uels for example, one is used by SAM I think.
Yeah I Also have tried Changing the values in both of them but still no changes
Reply With Quote
  #398  
Old 05-15-2014, 03:06 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

What exactly are you trying to change?
Reply With Quote
  #399  
Old 05-15-2014, 04:28 PM
Ivik_sk Ivik_sk is offline
Registered Member
 
Join Date: May 2014
Posts: 3
Default

I'm trying now to make torpedo launchers available for motherships by editing carcasses.xml and the model, but it seems to me like the game didn't accept any change. Do I have to start a new game?

I had the game running with the non-pirate Mastiff ("Mothership_arba", arba_base_player.imd if I'm correct?).

Last edited by Ivik_sk; 05-15-2014 at 04:36 PM.
Reply With Quote
  #400  
Old 05-15-2014, 04:32 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

Editing weapons loadout is a lot more difficult because not only will you need to edit the carcass, but you will need to add physical hardpoints on the IMD file and add UI support in the Texture/interface/carcass folder.

PS. However, missiles generally do not work well on motherships because you will have to dock to a station every time you wanted to replenish missile loadout, and there is no way to toggle missiles on/off for a mothership... although I am curious if a missile turret is doable with unlimited ammo but weak missiles.

Last edited by Nanaki; 05-15-2014 at 04:35 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:45 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.