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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #31  
Old 10-31-2009, 04:54 PM
loreangelicus loreangelicus is offline
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Originally Posted by DGDobrev View Post
Just a quick post to confirm my thread-starting post. There is no Gift spell in KBAP. There is also a new "Forgetfulness" trait on the Lake Fairies and the Dryads which, if successfully activated, strips their target unit of any spells or abilities he/she might have, effectively removing any option to use abilities with charges.
No Gift in AP? So bye-bye Inquisitors? Or does Timeback make up for this?

I read somewhere that Timeback is now a spell, so level 5 units are now more viable for a no-casualty run. Could somebody post the translation of this spell, from levels 1 to 3?

Looks like they royally screwed my favorite class, the paladin. I like playing no-casualties, and if the class-specific Resurrect ability still counts as casualties... then it just turned from overpowering to useless for me.

And it seems that they even took out Runic Stone...

But paladin is still the fastest way to max Learning though, and I do hope it still starts with a Resurrect scroll, which I believe is the class' greatest redeeming trait.
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  #32  
Old 10-31-2009, 07:28 PM
DGDobrev DGDobrev is offline
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No Gift, quite right. If there was the gift spell, anyone could do a no-loss victory really easy by simply gifting the paladins over and over. However,, you can master the summoning skill, which, together with Phatom, nets you 3/4 of your paladins stack as a phantom with resurrect ready to use at the cost of 25 mana. So don't worry Things are not as grim as they seem

Timeback compensates to an extent. It acts the same way as in KBTL, so if you had already used the skill in this round, you can return the unit to the previous one and it will have it. However, the next round, it won't have it if you time back it again, pretty much as it was in KBTL. Besides, Time Back costs 30 mana to return a unit to a previous state, while Phantom is only 25, so Time Back is only useful to recover huge losses on a single stack.

Quite right about the runic stone... no more runic stone. However, there is a new rune giveaway system. In this system there are 4 lines of rune giveaways. The game starts at a random line,and after the game hits the last line, it goes back to the first one it picked. As such, in each 4 levels, each char gains:

Warrior: 24 Might, 16 Spirit and 8 Magic runes - total is 48 (12 per level)
Paladin: 12 Might, 24 Spirit and 12 magic runes - total is 48
Mage: 8 Might, 16 Spirit and 24 magic runes - total 48 again

As for the ress scroll... The Pally doesn't have it anymore. It is replaced by a seemingly worthless peacefulness scroll. Still, the paladin can do a lot of no-loss battles with the skill Resurrection lvl 3 (when only 1 stack suffered casualties) - they just won't count as no-loss in the end result

As for the learning, you're right. The Pally can level up pretty quickly this way. There is a guaranteed Shark Tooth item that gives 5% XP and 5% more gold in battle on the second island when you take your first Sword Bearer as a companion (or whatever they'll call it, like the wives in KBTL) with you, you just need to pay him some courtesy and get amazed by his feat of saving a girl from a shark. You can also restart a few times to get the DEGosh's manual (+5% XP, can spawn in the first area) and start off with a decent +XP per battle. That means 20% + 5% +5% = 30% more xp per battle which is really nice. There are other items that give XP as well, but they're not that easily accessible as these 2.

EDIT: So... I made a small calculation concerning the max +XP per battle (something I really like as well)
Marshal's Memoirs - +5% XP per battle
The Hand of Necropolis - +10% XP per battle, +2 Attack, + 2 Defense, Living (Morale falling by 1 after each battle, rising by 1 if there were Humans or Elves in the opponent's army)
Shark Tooth - +5% XP per battle, +5% gold per battle
Learning skill - 20% XP per battle

So, maximum is +40% XP per battle. That's a really nice boost, there is no doubt about that Holy anger no longer gives +XP when fighting undead or demons though. It gives a fixed amount of rage and mana each time your unit hits a demon or an undead instead.

Last edited by DGDobrev; 10-31-2009 at 07:53 PM.
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  #33  
Old 10-31-2009, 11:07 PM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by loreangelicus View Post
No Gift in AP? So bye-bye Inquisitors? Or does Timeback make up for this?

I read somewhere that Timeback is now a spell, so level 5 units are now more viable for a no-casualty run. Could somebody post the translation of this spell, from levels 1 to 3?

Looks like they royally screwed my favorite class, the paladin. I like playing no-casualties, and if the class-specific Resurrect ability still counts as casualties... then it just turned from overpowering to useless for me.

And it seems that they even took out Runic Stone...

But paladin is still the fastest way to max Learning though, and I do hope it still starts with a Resurrect scroll, which I believe is the class' greatest redeeming trait.
You will own this game like you owned TL, don't worry. Instead of using Gift, you will use the Paladin unit (not hero) which is an uber-tank that can resurrect all the units around it. I didn't think of using Phantom on the Paladin and thus increasing my resurrection power, but that sounds like a great idea. The timeback spell is very nice too.

For a Warrior, I had gotten into the habit of casting Mass Haste on turn 1, rushing my knights right into the heart of the enemy to absorb hits, and then casting Timeback on them at the end of turn 2 (i.e. no losses). Royal Griffins probably do this just as well, especially with their instant retaliation, but in general they are a bit weaker than the Knights defensively.

Calinda did it with zero losses - I can see zero losses with a Warrior quite easily. In fact, guys like you have inspired me to try for zero losses in AP as well.
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  #34  
Old 10-31-2009, 11:37 PM
DGDobrev DGDobrev is offline
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Zhuangzi - nice habbit. I've gotten used to it as well. The next habbit I picked up was to use teleport on the paladins that will put them right in the middle of the enemy lines. That works well with 1 tank + 4 ranged units though. With Dual-tank (Knights + Paladins in my case), things are different and Mass haste is better.

I also wrote to give the info on the time back spell. I sort of missed it during my last read of loreangelicus' post. So, here goes:

Time Back
lvl 5
Enemies can use it: No
cost: 50 000 gold

A unique spell which folds (commands is the direct translation) time. It returns the selected unit to its condition in the beginning of the previous round.

Lvl 1 - Works on targets lvl 1-3
Lvl 2 - Works on targets lvl 1-4
Lvl 3 - Works on targets lvl 1-5

Cost: 30 mana, al levels
Cost to improve: 10/20/30 crystals

This is the translation. It is not affected by any items, attributes or equipment. Some spells that have direct damage, duration, and so on are affected by intellect and other items. Haste and slow are a simple example, there are boots that add 1 turn to the duration.

As for the 0 losses, I agree that it's entirely possible. The 2 battles that will present some challenge are Zilgadis (the tower gremlin boss) and Baal (final boss). Zilgadis can be beaten up with relative ease - once he's down, leave one friendly gremlin tower while you're resurrecting the troops with Paladins + Phantom. I personally did it with 1/4 losses on Red/Black dragons, Paladins and Knights (and so decided to leave it like that since I had to return to Verona to restock anyway) with 2 tanking units next to his left and right feet, because the gremlin is like this:

Gremlin boss (Zilgadis)
1 spot 2 spot Middle Spot 3 spot 4 spot
RH RH RH & LH LH LH

RH is right hand, LH is left hand. Any hit that requires a RH retaliation hits every unit in the RH squares. The same goes for the left hand.

Baal is a different story. Stock up on mana items, especially if you're a warrior or a paladin (you can't summon the dragon here to transform rage into mana) and utilize them. After you're done, have baal summon a wave and kill everything but the imps. Bill Gilbert's forces should be dead by then (at least on impossible that is), which will allow you more than enough time to use phantoms to recover the lost units.

Those should be the hardest battles. I didn't bother doing a no-loss victory - although I think 232 no-loss out of 282 battles is a good example that it can be done. Calinda proved it already, so there's plenty of enjoyment in the moths to come with various challenges

EDIT: In the worst case scenario, I will try to translate the most important portions of the Russian guide. However, I will need some info on the English translation of the skills, spells, etc. I can guess, but people may get confused. So we'll see what happens

Last edited by DGDobrev; 10-31-2009 at 11:40 PM.
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  #35  
Old 10-31-2009, 11:40 PM
Elwin Elwin is offline
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Just game need to be released
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  #36  
Old 11-01-2009, 11:51 PM
loreangelicus loreangelicus is offline
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Thanks for the info guys.

The difference that I'm seeing here between TL and AP is that there would be more fluctuation in the highest possible score achieved since the leveling structure is different. As such, the key to achieving the highest possible score might be to have a good game with the right class and great luck with +XP items.

Paladin used to be a shoo-in class for me with regards to maxing Learning asap and getting Resurrect. But without Resurrect... hmmm, maybe its time to experiment with a new class.
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  #37  
Old 11-02-2009, 12:23 AM
DGDobrev DGDobrev is offline
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Well, the class that provides the best resurrection options right now is the warrior class. You only need as much rage as possible and 25+ mana (which is easily attainable). When you're done dispatching the enemy army and dwindled it to just a few simple troops, start using phantom and mana-accelerator (or whatever they will call it) to replenish the lost mana in the cast. For example, if you have 150 rage (don't waste it on a battle that can be easilty won) and 30 mana, and you have mastered the mana-accelerator dragon ability, this means you have a total of 180 mana, since the accelerator transforms 25 rage into 25 mana, which is extremely convenient. In my eyes, even a mage can't get this effective - not to mention that you can cast phantom while the battle rages and still get to full rage by the time you start resurrecting.

Which goes back to the simple old statement that the warrior is the easiest to play and the most powerful class in the game who can win a battle with minimum or no losses if played correctly.
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  #38  
Old 11-02-2009, 06:32 AM
Mandea Mandea is offline
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the warrior was easiest in the first game too. but I loved the paladin, which provided the most balanced play of all three. I just can't wait. Thanks heaven I still have a few vacations days
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  #39  
Old 11-02-2009, 08:15 AM
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Zhuangzi Zhuangzi is offline
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As soon as I get my hands on the English version, I am going to try for zero losses on Impossible Warrior. Yep, a few of the boss battles will be a unique challenge, but I'm sure it can be done. One of the good things is that the game is a bit shorter (less than 300 battles) so I shouldn't get so impatient.
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  #40  
Old 11-02-2009, 08:34 AM
Mandea Mandea is offline
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I have no pleasure with zero losses in every battle. It's completely unrealistic. I want to feel I had a tough fight. I agree with some battles, but definitely not all, no matter the difficulty level.
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