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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #31  
Old 04-16-2009, 09:50 AM
Nike-it Nike-it is offline
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Sevral new units.

Humans:

Paladin (price 1500)
Level 4
Leadership 220
Atack 30
Defense (+ D) 36 (+8 )
Resistance 30, 30, 10 (physical, magic, fire)
Initiative 3
Speed 2
Crit 10
Damage 16–20
Health 200
Skills: devotion, second wind
Features: Steel armor, Mastery, Devoted to light, Holly fighter


Dwarves:

Brigade-leader (price 600)
Level 4
Leadership 130
Atack 22
Defense (+ D) 28 (+6)
Resistance -10, 10 (magic, fire)
Initiative 7
Speed 2
Crit 12
Damage 13-14
Health 130
Skills: march sprint
Features: Night vision, Brigade-leader

Demons:

Punisher (price 1600)
Level 4
Leadership 360
Atack 40
Defense (+ D) 30 (+6)
Resistance 10, 50 (physical, fire)
Initiative 5
Speed 2
Crit 16
Damage 24-26
Health 280
Skills: run, execution
Features: Demon, Domination, Instilling fear ,Demon's rage, Furious

Neutrals:

Assassin (price 800)
Level 4
Leadership 150
Atack 36
Defense (+ D) 20 (+8 )
Resistance 25 (poison)
Initiative 6
Speed 3
Crit 25
Damage 11-13
Health 100
Skills: back hit, assassination
Features: Poisonous, Poison resistance, enemy doesn't answer, Death servant.

Troll (price 3600)
Level 5
Leadership 1100
Atack 50
Defense (+ D) 55 (+15)
Resistance 15, 15 (physical, fire)
Initiative 4
Speed 2
Crit 9
Damage 60-80
Health 780
Skills: calming
Features: Troll's skin, Becoming a stone, Gloating
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  #32  
Old 04-16-2009, 10:02 AM
Nike-it Nike-it is offline
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Two more units.

Demonolog (price 1200)
Level 4
Leadership 210
Atack 30
Defense (+ D) 25 (+5)
Resistance 25, 25 (magic, fire)
Initiative 6
Speed 2
Crit 12
Damage 12-14 (9-10)
Health 160
Skills: Thread of life, Demonic beasts
Features: Burning skull, Portal keeper, Demonolog, Magic Resistance, Fire Resistance, Mind Resistance,

Royal Griffin (price 1200)
Level 4
Leadership 300
Atack 35
Defense (+ D) 30 (+7)
Resistance 50, -10 (magic, fire)
Initiative 6
Speed 6
Crit 15
Damage 20-30
Health 220
Skills: encouragement, sky guards
Features: Fly, Furious, Magic Resistance, Hates Dragons, Perfection
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  #33  
Old 04-16-2009, 10:56 AM
Elwin Elwin is offline
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6 Units

6.1 Humans:
Since there is no more traninig skill, units which could get them by it got them now ( circle atack for knights and so on )
All units except knights have increased HP, mostly Archmage from 90 to 140
Increased damage of knights and archmages

New unit Paladin,
Talents:
Prayer - ( name is not actualy important since it will be proabably different in eng ver) Heal or ressurect ally, 24 hp for each paladin also damages undeads and demons staying next to ressurected unit. does not affect plants,machines,undeads
Second Wind - restores units action points of units lvl 1-4, dont affect undeads,also works only if leadership of troop is less then leadership of paladin multiplied by 3
Abilities:
Stell Armor, Valor ( same as knight) Holiness( same as inqiusitor)
Holy soldier - 150% dmage to undead nad resist magic 30%

6.2 Dwarves:
increased hp for miner, cannoneer,(100 to 140) alchemist (120 to 170)

New dwarf skill abillity (lvl3 one) giving critical hits every hit if the stack is less than 50% than it was on beggining of battle

New miner talent : strike - increse defence of miner by 100%, does not retaliate and does smg to brigadiers ( dont know what)

3 new units:

Droid mechanic/engineer
Talents: repair - repairs allied mechanic unit, 44hp per one droid
Skills:Flying,archer,Mechanical,Steel armor,Eyeless,No melee penalty

Droid guardian

Talents :harpoon - something like emerald dragon ability but with much higher distance
Skiils
Shock,mechanical,Steel Armor, Eyeless

Brigadier

Talents:Forced march -increases speed and initiative of all miners.Brigade leader in this case does not lose move.
Skills: Night Vision,Brigade leader - doubles base attack and defence of miners in the army during their strike, obtain +1 speed and initiative, and 100% probability critical hit.

6.3 Orcs
Increased hp for all units except Catapult
Decreased dmg of furious goblins, vet orcs, and ogres ( they were indeed hit to much i think)
Increased damage for catapult

New goblin skill incresing base atack after( think after kiling stack but not sure)
New furoius goblin skill Hot temper - when reaciving damage increase speed by 2 for 2 turns
New ogre talent - Absorption - stealing enemy action points and give it to the ogre

6.4 Demons
Increased hp for all units except cerberus
Decreased the damage of cerberus and demon

New cerberus talent : To take! If enemy stands on the straight line, then Cerberus for one turn runs up to it and bites inflicting 12-12
losses.If in the end of the straight line there is no enemy, then Cerberus runs in the selected direction, until he stumbles
on the obstacle.

New demon and punisher skill :The fury of demon - when recieving damage , the already moved demon( used action points) with probability of 50% obtains the possibility again to walk in this round even 1 point of action for this. The retaliaton attacks of enemies are not considered.

New archdemon skill : Halving - with probability 50% can kill immediately half of enemy force, if the summary leadership
of the enemy troop is less archdemon . Doesnt work if archdemon does more damage by usual attack than with halving
Great new abbbility !

New Unit Punisher
Talents:running,Execution - Execution deals 36-39 damage to enemy. If force perishes, then all enemies temporarily lose 1 initiatives
for 2 turns (it is superimposed effect “indecision”). The enemies of 1-4 levels can with probability 50% fall into panic for 2 turns
Skills : demon,domination,The moving horror - attacking the demon, the units of 1-4 levels (besides to undeads , demons, lizards and creatures with
mind immunity ) with probability 30% falls into fear for 2 turns, fury of the deamon ( described above), furious

I think that punisher is gonna to be my favourite unit

6.5 Elves
All units except dryad and both unicorns got increased hp, especialy druid (48 to 100)
Decreased damge of dryad
Increased damage of unicorn

New lake fairy talent mark of the hunter - marked unit will recieve critical hits from archers
New sprite and dryad ability which has 50% to discharge enemy unit talent
New werewelof ability lycantrophy - with the attack with probability 30% converts 25% of those killed into the werewolves, increasing its number.
At night and in the caves a quantity of those inverted doubles. Werewolves can become peasants,robbers, marauders, dwarves, archers, guardsmen, knights, horsemans, sprites,lake fairies, elves, hunters, pirates, sea dogs, Barbarians, Berserkers and assassins.
New black unicorn ability - whne retaliates non elf unit it always does critical hit
New ent and ancient ent abillity entangle (or something like that) decreasing enemy speed on hit, does not affect flying creatures

6.6 Undeads
Increased hp of skeleton,skeleton archer,zombie,decayed zombie,vampire,vampire (bat),ancient vampire, ancient vampire(bat), bone dragon
Decreased the damage of zombies and decayed zombies

New Zombie and decayed Zombie talent:The suspension - gives zombies action points to other allied troop.Troops which moved already gets additional move ( like fit of energy)

6.7 Neutral

increased hp of all units except for : devilfish,cave spider,barbarian,berserker, bears,ancient bears,griphons
decreased health of wolves ( the first decrease of hp and maybe the only one)
increased damage of cyclops

new lake dragonfly ability which gives the chance to remove enemy action points on attack
new barbarian ability ( same as dwarf one)
new pirate/seadog abbilty giving a chance to dodge attack
removed bears and ancient bears critical blow abbility

New units
Assasin
Talents:
Backstab - Assassin instantly moves to the back of victim, inflicting 17-17 posison damage, and then returns to its place.
Assasination - deals 13-13 damage. If troop dies during this attack, then killer obtains the 2 additional action points and the possibilities to repeatedly use back stab .
Abilities oisonous, Poison resistance, no retialation, Death Servant - immune to buffs and mind control

Demonolog
Talents:
The thread of life - sucks out vital energy of the enemy, inflicting 14-18 magic damage , and 40% of energy
it transfers to the selected ally, raising the killed and curing injured soldiers. It acts
on any creatures , except mechanicals and immune to the magic. ( very nice one)
Demonic beasts - demon portal like skill, similiar to the one the demon have
Abilities :
Magic Resistance, Fire Resistance, Mind Resistance,
Blizing skull - deals fire damage, 150% magic damage to demons,
Portal keeper - when someone calls demons, are used “tele-port” or “infernal exchange”, demonologist obtains +2 attacks and defence,
Demonologist - obtains +1 morals, if in the army are demons, and +5 attacks on the lava arenas.

hmm another unit which will probably become my favourite

Royal Griffin

talents:
Encouragement - all elves and humans in the army obtain +50% to the base attack and the initiative. Duration 2 turns.
Sky guards - summon those grey griphins
Abilities:Fly, Furious, Magic Resistance, Hates Dragons, Perfection - gives +1 morale to nearby humans.

Troll
Talents:
Calming - inflicts 70-90 damage. The initiative of victim falls to 1 and it inflicts the minimum damage,removes buffs from the target
Abilities:
Troll skin - in the light the skin of troll hardens, troubling its motions, but giving additional defence . In the daytime and in the morning: resistance to phisiscal and fire ldamage doubles (30%). At night, in the evening and in the caves: it can regenerate and it moves more rapidly, obtaining +1 speeds and initiatives.
Becaming a stone - after death it is converted into the the rock statue- obstacle
Gloating - when troop dies by attack ( not by spells) [troll] is glad and obtains +5 attack.

Still to come lizard race

Last edited by Elwin; 04-16-2009 at 05:26 PM.
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  #34  
Old 04-16-2009, 06:30 PM
misteraphis misteraphis is offline
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I'm really looking forward to the Royal Griffins, hope I can get another -30% to griffin leadership item.

I have a question about the flying horse though. I thought it just meant that the animation was flying until I saw in the video it was actually flying over trees and mountains. How does that work? Can you really just go anywhere you want? Because I know in King's Bounty some items would be blocked by mobs and some areas had to be accessed from somewhere else(like in the dwarven lands).
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  #35  
Old 04-16-2009, 07:03 PM
Elwin Elwin is offline
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6.8 Lizards


Note ; Names will be surely different

Gobot lvl 1
Talents:The division - they begin to crawl under the earth and are multiplied,increasing its number doubly. coming outside in random location.Skill works , if the number of troop is half of ammount from start of battle
Abilities :
Dig - ignoring obstacles while moving . Attacks and go back ( like imp)
mind immunity, no melee penatly, eyeless no melle penalty and no archer? seems like mistake guess it also got archer

Adult Gobot lvl 2
Talents - none
Abilities - Dig,poisonous,eyeless,mind immunity,no melee penalty ( same lacking archer)

Gorgul lvl 3
Talents:running,Bloody - damage all enemies and allies standing next to caster. Skill is active, if the number of troop is half of the ammount from the bigginig of the battle.
Abilities:
Spear - piercing attack ( like black and red dragon) does not affect allies
The durable scale - halves the damage from ranged non magic attacks
The flock - for every 30 units in stack , =1 atack and defence ( like peasants), bonus cant be higher then base stats of unit
Thirst for blood - 50% chance for getting additional turn after killing enemy stack

Gorguana
lvl 3
Talents:
Blood presurre -marks the enemy which cause that unit recieves double damage for 2 turns
Magic blood - drinks vitalities of enemy, inflicting 9-9 magic damage ( not counting atack and defence of units) .If target was living creture it resurects gorguana equal to 100% of substituted damage Skill is active, if the number of troop is half the original
A whisper To [ktakhu] - returns order to the union force Of [gorgulov], whereas which that hour accomplish circular impact,striking both friends and enemies, who stand next, and inflicting 5-8 damage .On all struck by impact enemies is superimposed the effect hemorrhage to 1 turn.

Abilities :
The magic projectile - attacks remotely, letting out magic projectile. ( dont understand it),
Durable scale,flock,thirst for blood ( same as Gorgul)

[Khayterrant] lvl 4 - pterodactil or smg like that
Talent :
Lay egg - lays the egg, in next turn will hatch 50% of original troop,can be used, if enemy is located next to the troop.
Characteristics of the egg:
Health = 30% of the summary health of the stack Of [khayterrantov]; Initiative = 1; Protection = 3.

Abilities :Flying,magic ressistance,The sharp beak - assuredly inflicts critical damage , if at the moment of attack is located in flight and it flew not less than 3- X of cells.

Cocha ( worm) lvl 4
Highly noticable is very high damage (27-33) and also high hp (190)

Talents:
Bear - something like thorns warior/hunter one but summons gobots
Feeding bites - the selected adjacent troop (ally or enemy ), inflicting 50-50 damage . The pulled out piece eats, restoring a quantity of force
in the size = loss/[Zdorove]_[Choshi] (i.e., the size of the troop Of [chosh] it increases by 1 for every 190 points of damage ). Does not restore force it if attacks Golems or mechanical creatures. Skill is active, if the number of troop is half of original.
Initiation - converts all simple Gobots into adult gobots , which were located on the battlefield at the moment of the beginning of battle, after battle will become back to gobots

Abilities:
Cannot be moved,mind immunity

Bronto lvl 4
Talents:
Ram - run in the selected direction, until it stumbles on the obstacle.
On takeoff are inflicted 15-18 damage +20% for each passed cell (for 1 cell +20% loss, for 2 cells +40% loss and so on).
Bury - is buried in the earth, losing the possibility to be moved and retaliation . In this case it possesses high protection and can attack remotely
“changes into burried bronto"

Abilities:
Durable scale,mind immunity,
[Trekhrogiy] usual attack it attacks the immediately three purposes before itself,
The shafts - if bronto, recieves damage , cannot counterattack, then to enemy are inflicted 5-10 damage from the sharp shaft for each bronto in the force

T-rex lvl 5
Talents:
Primitive - all troops of enemy less in the leadership without mind immunity recieves 10-40 damages (attack of lizard and defence of enemy doesnt count ) and they lose half of action points (rounding upward).
Gorge corpse - lizard eats any creature corpse completly restoring it healths and action points

Abilities:
Durable scale,
Tirana - nearby enemies lose 30% of their base defence
The giant lizard - all lizards in the army obtain +1 morals (with exception of [T-rex] themselves).
Terrible marine devil - with the attack, with probability 30%, attempts to frighten the enemy of 1-3 levels for 2 turns .The frightened enemy does not retaliate, doesnt work on undeads and mind immune units
[Pozhiratel] - killing troop eats its corpses, completely restoring its health.Not working on undead mechanics and plants

Last edited by Elwin; 04-16-2009 at 07:06 PM.
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  #36  
Old 04-16-2009, 11:27 PM
Zhuangzi's Avatar
Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by misteraphis View Post
I'm really looking forward to the Royal Griffins, hope I can get another -30% to griffin leadership item.

I have a question about the flying horse though. I thought it just meant that the animation was flying until I saw in the video it was actually flying over trees and mountains. How does that work? Can you really just go anywhere you want? Because I know in King's Bounty some items would be blocked by mobs and some areas had to be accessed from somewhere else(like in the dwarven lands).
I predict that Royal Griffins will be one of the most powerful units in the game. Considering that they spawn Griffins too, they will be winners. Teamed with Inquisitors to Holy Rage/Resurrect them, they will be unstoppable.

The way the flying works is that yes, you can land in areas you wouldn't otherwise be able to access. You still have to travel between islands via boat though.
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  #37  
Old 04-17-2009, 12:14 AM
jwallstone jwallstone is offline
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Wow, these units are just turning out amazingly exciting. I'm psyched for this game. I'm already thinking about all the cool things these new units can do.
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  #38  
Old 04-17-2009, 10:10 AM
guciomir guciomir is offline
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Thank you guys for your translating work

New units sound awesome, i hope the game will be released soon in other languages. Do you think that there will be another expansion?
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  #39  
Old 04-17-2009, 10:12 AM
Nike-it Nike-it is offline
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Quote:
Originally Posted by guciomir View Post
Thank you guys for your translating work

New units sound awesome, i hope the game will be released soon in other languages. Do you think that there will be another expansion?
Most likely no, the devs will start new projects. But there is still a chance
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  #40  
Old 04-17-2009, 05:45 PM
Mandea Mandea is offline
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I think there will be a King's Bounty 2 if the add-on is succesful, but not too soon. and the russian version seems to be.
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