#31
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Ok, cool bro. Thanks.
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#32
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FWIW, I applied the 1.6.5 patch available at GamersGate and looked through the .kfs files and checked the timestamps on the files inside. It does not appear any of the files used in this mod were modified and the mod still appears to work in-game. Hopefully Atari will get out their 1.6.5 patch soon though I wouldn't hold my breath since they couldn't even manage to release the up-to-date 1.6.4 version when the game launched.
GamersGate has got to be one of the best download services around when it comes to speedy patch delivery. |
#33
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I installed the Mod.
IT IS A MUST HAVE !! I can't play anymore without. Thanks a lot ! This Mod should be included in an official patch ! |
#34
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Great stuff. I like transparency. I'd rather not know the runes I'll be offered beforehand, though... In the spirit of randomization.
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#35
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awesome mod!
I like the features of it a lot! I think most of the things you've implemented should be part of the next patch. great work man! |
#36
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Would you share a list of the modifications you've made to each file, so others can make mods that also work with your mods.
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#37
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It semi works for me. I do not see what talent runes I will get on next level ups(Which is a good thing really.. it somewhat ruins it), nor do I see the future skill upgrades.
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#38
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currently using this mod and is just great! thanks
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#39
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Thanks spamm, the mod works without problems for me....
great game |
#40
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I installed the mod on the 1.6.5 patched version from GamersGate and it appears to work fine. Very nice additions to the interface, I only wish I had it earlier.
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