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#31
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Most of my post widescreen landings have turned to crap due to the narrowed down clipped view approach angles that have been firmly embedded in my skull, so I’ve been spending a lot of my time using QMB scramble missions to practice circuits and the ground handling of my favourite rides to try and learn the corrected angles, as such I have had the opportunity to observe a lot more of my surrounding in the process.
While I’ve been tooling around I have noticed that the national marking of static aircraft in QMB are now missing (well at least the for Luftwaffe) and I assume that this all has something to do with the ability to use ones own skins on statics and is obviously NOT A BUG, however I've been so busy enjoying flying with wide screen that I have not yet worked out how to change these skins or found what is most likely a simple markings on/off switch. And now that I’m at work I cant even take the time to have a look in the files for instructions, so can some kind sole at least confirm that the details on how to change the static skin options is in the readme?
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Spud ![]() |
#32
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Yep, all static aircraft now come with the option in the FMB to have markings on or off. Which is a terrific option to have! By default (as far as I can tell) they're set to off.
Not a criticism, just a personal preference - I would have set the default to "on" rather than "off", so that I dont have to go through each and every static plane in each and every one of my missions and turn all their markings on so they're visible. |
#33
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S!
Tested the patch yesterday night. I love the targeting reticle adjustable light. Now in a Zero I can actually see my target behind the reticle ![]() I found the new FOV setting a bit lacking. On my screen it locked to something like 95-100 degrees. Why have limits anyways? If someone wants to play with "fish-eye" graphics, why not let them? ![]() ![]()
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack |
#34
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Noticed that when recording a track, when the mission all the smoke and fell, in writing no smoke, no fire! (see track 93)
Also, a question for knowing the shadow of big smoke at certain angles disappear (see screenshots and track 95) Maybe it's just me, check somebody. Sorry for my english |
#35
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Well now I've had a real look and still can't figure out how to turn the markings on for QMB static aircraft?
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Spud ![]() |
#36
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While the flexibility of toggling markings per individual aircraft is welcome, it would have been convenient (and arguably obvious) to include a global option as well, or at least leave them on by default. |
#37
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Click on the static aircraft, go to the markings selection, check the box that says Display markings (or something like that). Not sure why the markings are off by default... they seem to be all over the place in older missions.
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Find my missions and much more at Mission4Today.com |
#38
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I'm in QMB, can this be edited from FMB?
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Spud ![]() Last edited by Spudkopf; 06-20-2013 at 09:41 PM. |
#39
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Well I worked it out and loaded the QMB into question to the FMB editor, and quickly realised that this is going to be a total pain in the ass to put right, even for just one QMB let alone all of them.
So I would like to ask TD if it would be possible to consider having markings on as the default for 4.13. By the way is there any way to load missions into a text based editor that makes it easier to change things like markings on/off 1 or 0?
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Spud ![]() |
#40
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Good .. I like having custom backgrounds.. Even for the main splash screen..
Overall I like the patch.. I still get the AI gang bang thing.. One thing I can say the P-47 dives much better now.. About the DM.. is it me or does it seem like some planes like the Mustang get sent spinning too much when they get a hit in the wing.. I tested this in 4.11.1 and it is much more pronounced in 4.12. MUCH more. Last edited by Bearcat; 06-21-2013 at 03:38 AM. |
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