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#31
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Lol, thats second on my list particuarly ai commands. Both opens up offline to where i will build missions, but the lods will make online so much better, and i'm already having quite a lot of fun in that at the moment.
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#32
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I looked at it the other day, for me, what happens is, my autopilot lands, my buddies land, the enemies make it to France, some of them land. My buddies die, in their cockpits, on the ground. Probably before all of the enemies land. All of my buddies. That ain't right. I guess I'm supposed to end the mission with enemies still flying. I'm a vindictive person and I want to see them crash, that shouldn't be at the cost of all my (thus far, apparently) uninjured buddies. I emphasise, this is unmodded. Anyway, there's one mission in CloD, versus thousands in 1946, since my current version of 1946 seems to run disk free, I suspect I'll stick to 1946. Last edited by Igo kyu; 07-01-2013 at 03:47 PM. |
#33
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Not sure what you have going on there but I was referring to the Orig. game...I will try it in the finished game but I think that once landed your buddies "time out" and disappear which may not be right with you, but that is the game as designed
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 07-05-2013 at 09:43 PM. |
#34
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Sometimes, some don't make it back to base, that's different. A crash out at sea, maybe the pilot wouldn't make it (though in life some did), but the ones who make a wheels up belly landing ought to have some chance of survival, and the ones who land at base should mostly survive. |
#35
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So I tested this with both the Orig. and final game, and yes you are correct. This is not a problem in the Orig game though, do not time out or counted as lose/death...so if you have a strong machine you could fly that
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 07-06-2013 at 09:12 AM. |
#36
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#37
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#38
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@Hooves and Bearcat,
I take it you never read the pilot reports of what the machine guns sounded like from their own accounts? I believe the majority said the machine guns were close to the sound of fabric ripping (in many pilot accounts). There's even a video posted in the TF forum taken from live gunfire that almost virtually identically masks the sounds recorded from gun fire. I think many people forget that not only do you have a 1000+ HP engine with exhaust shorter than my forearm sitting directly in front of you, you also have a helmet that permits you to talk which tries to mask most of this droning sound away in the 1st place. Then you are further masked away by being in an enclosed cockpit. I'm not a pilot by any means, but I've gotten the opportunity to ride in some authentic warbirds and wear a communication device. If anything, you'd probably be pretty disappointed by what real sounds you actually hear while doing so. If you think the engine, let alone machine guns is going to sound anything like what they would from the outside, or what they were if you were firing a gun with no other environmental sounds, then it's no wonder you have the impression the sounds are pretty bad. The TF guys weren't going for a machine gun sound like some other sims try to do, they were going for the sound you would actually hear if you were strapped in the plane, canopy closed, with a sound muffling headset worn (such as real life and the pilot reports/recordings suggested). I gotta chance to ride in a 2 seater P51 and I can tell you the only thing I heard of that merlin was an annoying drone, sounding absolutely nothing like what you would hear as an observer outside the plane. As far as the modded engine sounds, they are pretty spot on: Here's a flyby - |
#39
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Agreed. The machine guns sound like 30 caliber machine guns. I'm not sure what some want them to sound like.
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#40
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