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#31
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In real life the P-51 was an excellent aircraft, just like it is in game. When the P-51 was introduced in the first half of 1944, the Luftwaffes top fighters were 1.42 ata Fw 190A and none methanol Bf 109G, mostly equipped with gunpuds. This meant the P-51 had many performance advantages, in particular at high altitudes, where it could fly circles around the German opposition, but also at lower altitudes where it still had climb, dive and speed advantages. And, compared to previous US escort fighters, it manoeuvred well, being competitive with whatever the Luftwaffe had.
Early on, the bomber escorts rarely had a numerical advantage, often the Luftwaffe had it and the P-51 was still successful under these conditions. However, the tactical situation needs to be taken into account and here it is important that the escort fighters often held the initiative, because the Luftwaffe fighters focussed on the bombers. That's far more important than any numerical odds and something the P-51 did benefit from. To reduce the combat success of the aircraft to numbers and relative pilot skills, is very superficial, to say the least. |
#32
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In the Pacific, while some Japanese fighters had better range than the Mustang, they didn't have the same armor. My earlier point wasn't to dismiss the P-51 as a great fighter plane. It certainly was! But, the Luftwaffe of 1944 wasn't the Luftwaffe of 1940 or even 1942, which made it even easier for the VVS and the USAAF to gain air superiority over Germany. |
#33
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Thor is by far one of the best pony drivers I have ever known along with Kling, who I believe has quit the game long time ago. I also have really enjoyed your video, cheers!
![]() For those veteran pony drivers in this game, would someone be kind enough to disclose a bit tricks on how to properly trim this aircraft? Is it as long as the ball is center then you are perfectly trimmed? Also some tips on how to use Pro Pitch. I know someone will tell me there are Kling's videos, but those are 5yrs old now and the game has been patched so many time since. Are those tips still valid? |
#34
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No, no, no it isn't.
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#35
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6x50s are more than enough if you know how to discipline yourself and fire at the right distance / set convergence. I think I demonstrated that very nicely in my video. And that was even before we got more API rounds in the belt. ![]() Few tips, as requested:
* I didn't even took it to skies with this new overheating FM. Needs checking. Looking back now few years later, I came to conclusion that my perfectionism and diligence, especially with trimming for every speed and maneuver helped a lot with achieving those victories in a Mustang. I did have evenings when nothing seemed to work and I got damaged or shot down by insanely lucky maneuvers or as result of my stupid mistakes. But those were fewer than what I experienced and showed in the video. ![]() As far as Mustang being an excellent fighter - you really need to clean up your mind of all the stuff you heard / saw at History channel. For escort duties and long ranges, where you need the speed and do not wish to lose time by dogfighting P-51 was and still is an ideal plane. You will soon learn to appreciate the possibility of disengaging when you are outnumbered. And extending away to gain altitude for another strike. EDIT: Superseded by post #42.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 02-19-2013 at 09:42 AM. |
#36
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Since the original link is long dead now, I am copying this over from BFs forums.
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I used 90-95 PP on the deck.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#37
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A good attack for P-51 is yoyo or a rolling lag attack that lets you stay behind the target while getting occasional deflection shots. Line your wings up right and the near flat X spread will work for you. There's an exercise you can try, it does apply to combat vs slower planes and slower pilots in faster planes. Fly in a tilted circle pattern, get the tilt up steep and let the circle get as big as it needs to be to keep speed loss down. You should reach amazing speeds along the bottom and get a feel for how much stick you can pull without creating excess drag. Up along the top, make sure you have speed to dodge shots and note how fast the nose can come around between maneuver speed and gravity assist. The circle should get real big in a P-51. In tactic it's a matter of keeping a pursuer unable to follow and shoot at the same time. If he tries, you spiral up over him and pwn, pwn, pwn. If he runs, you run him down. So he will keep trying to follow inside your circle and watch the timing to keep his nose able to cover him. And at the top of your circle when he is trailing up on his, spiral up just long enough for him to either circle at near stall below you or start on his way down and you have him. You do the exercise while watching gauges and lower windshield. Make sure to keep the ball centered. Wide enough flat turn and you should be able to maintain 250mph and better. Add the vertical and it gets better. |
#38
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MaxGunz, why don't you record a track with this exercise and post it here? I would be very curious to see this exercise performed by yourself!
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#39
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The challenge is on..
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#40
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Actually I think MaxG is right here...
If the modelling is correct in DCS, I've been doing some P51-vs-P51 DFs and the AI here is a sheit to try and shoot down. He's doing exactly what MaxG is describing, and I'm forced to fly like this to keep up.. getting only occasional hits.. before my engine blows (I must still read the EM manual ![]()
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