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Originally Posted by fastjaw24
I mean seriously when every unit blows their run right away as soon as you start combat how lazy is that? That too me is extremely lazy AI job and so basic a 5 year old could have coded that AI. At least change it so units do not use their run till they have an available target to attack. That right there is not rocket science and would be just a small improvement in the AI.
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Of course, I've mentioned the run thing in another thread myself. Actually this is what makes possible to kills 7000 bears/orcs with 1 royal snake... the fact that AI is poor. If they kept the Run until they got close enough.. it would be impossible to abuse Bears like this.
There are many such improvements, that would quickly add-up, but as I said, there's just no incentive to do so as long as the target audience is a casual gamer whose submediocre mind would not ever wander about things like how is the Run ability wasted.
I was bashed by an old member/troll from this forum when I mentioned the Run. He said this basically: "of course it's a good idea to use their Run as soon as possible! Doesn't it make sense to try and get closer so that they can attack faster? "
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Bottom line their copy paste job is not going to cut it in anymore and I hope the sales reflect that
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Well, I for one did my part