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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 10-02-2012, 04:11 PM
Kodoss Kodoss is offline
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Historical cockpits!

The cockpit of the Bf 110 is so far from reality that it really hurts.
Even the description on the left circuit breaker box by the pilot (which came with the E-series) is wrong.
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  #32  
Old 10-02-2012, 06:14 PM
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Better AI
More communication
Dynamic weather
Pilot bail out animation
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  #33  
Old 10-03-2012, 04:07 AM
BadAim BadAim is offline
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Pretty much just the Black Jack and Hookers will do it for me.

OK, I'd like to see the collision model on the trees looked into. It's really important. I'm with the "I'll take worse trees if necessary" crowd. Now, I don't know if this would make a difference, but really only the trunk needs to have a damage model, and that only so far up, I mean you really should be able to survive a "skim" across the top, rather than just exploding at first touch like in IL2. I think the idea about skipping trees in denser areas would work fine, as far as realism goes (if it could be done and will actually make a difference anyway).

I'm also with the "Give Ilya a bloody break" crowd. He's doing his level best (IMO) to clean up a massive mess that he didn't create, and all the bitching and moaning in the world will not make one tiny bit of difference (that's just a fact). Of course it could succeed giving him a nervous breakdown; if that's the intent, then good job guys.

Let's just lighten up a bit guys, we all know that COD is a bloody nightmare, including Luthier and every single person on his staff. Can't we have one productive thread? Just one.
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  #34  
Old 10-03-2012, 05:20 AM
Codex Codex is offline
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I'm with BadAim.

The old IL-2 1946 trees work and don't look that bad, even if they're textured layers.

But for me, I'd seriously take a dynamic campaign engine and better AI modelling above all, but there's as much work in that as there is in the simulation as a whole.
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  #35  
Old 10-03-2012, 11:13 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by arthursmedley View Post
Co ops, Blackjack and Hookers. What else could you need?
Yes! This! Minigames!

Quote:
Originally Posted by CaptainDoggles View Post
Don't waste your time, guys. I'm sure the feature list has already been mostly finalized for the sequel.

I'm also sure that this thread won't make a lick of difference.

Your optimism does you credit, but is misguided.
What thread around here rarley makes any difference. Let them have their fun.
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  #36  
Old 10-03-2012, 06:07 PM
Sven Sven is offline
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1. A lot more variable weather, not super duper technologically advanced please, that will only make for long work days for you and poor performance for us .

2. A good wood damage model, as some BoM planes have wooden structures.

3. Living airfields

4. Simplified FMB in terms of 'coding' which the average joe can handle to a certain degree. Which would help 3rd party campaigns mission makers a lot I would reckon. Also, award system and more like '1946' pilot career statistics.

5. An AI who you can correspond with, and does what you say and inform you with useful information. Like spotting stuff on the ground or announcing distant formations of which identity is not certain. In short, more human.

6. A challenging AI in terms of fighting, energy fighters using BnZ tactics ect.

7. Well researched FM with presentable information to the customers.
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  #37  
Old 10-03-2012, 11:01 PM
salmo salmo is offline
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Quote:
Originally Posted by Sven View Post
1.] <snip> ..
3. Living airfields
See airfield templates HERE

Quote:
Originally Posted by Sven View Post
1.]
4. Simplified FMB in terms of 'coding' which the average joe can handle to a certain degree. Which would help 3rd party campaigns mission makers a lot I would reckon. Also, award system and more like '1946' pilot career statistics.
Agreed. The best medod would be to display a script "library" in FMB and have the ability to 'attach' scripts to airfields, AI flights & objects. You could add to the library with self-contained custom scripts from the community.
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  #38  
Old 10-04-2012, 12:23 AM
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Igo kyu Igo kyu is offline
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A pilot roster as in Forgotten Battles, AI pilots with personalities and skillsets, and individual voices.

More complex squad management than we had in Forgotten Battles.
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  #39  
Old 10-04-2012, 06:36 AM
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RedToo RedToo is offline
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I would like to see trees and their shadows that don't shiver. This is the single biggest immersion killer for me.

RedToo.

ps tree collision models would be nice too.
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  #40  
Old 10-04-2012, 08:44 AM
senseispcc senseispcc is offline
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.
I am sorry it is NO fun to read all this and half of this post say the opposite to the other half when they are not pure criticize and nothing else.
This is a HUGE step forward in the simulation game and PC must adapt to it like the people how play it.
Some pictures taken in this simulation are of the highest quality possible but it can never be photographic quality it is very near it and I have seen in museum worse paintings.
I read that some interiors of planes are not like they should be but sorry this planes, even in the USA, were made by hand and during the production life of a plane from plane to plane in the production line things changed it is still true today. When the FAA do ask for a change in a planes characteristic’s it is done in 1940's it was the same more often so! The best example is the addition of a bullet proof windscreen on the Spitfire or the change to 100 octane fuel.
Have fun with this game and do not bash your head because of minor problems the majors ones shall be cleared in the IL2 series they always did in the end, have fun!
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