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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 09-29-2012, 01:39 PM
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ATAG_Snapper ATAG_Snapper is offline
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Wolverine wrote:

"At least this one is ONLY 9 minutes. That one was more like 15. I'm prettttty sure that Battle of Britain pilots didn't run out to their Hurricanes and quickly strap themselves in to have a NAP for a quarter of an hour."

+1

The machines were always started and warmed up by the erks before dawn, so they would be ready to scramble at a moment's notice. Sitting on an airfield in the cockpit waiting for a cold Spitfire or Hurricane to warm up is not authentic. The aircraft, upon starting, should already have been warmed up and ready to roll immediately just as the real Spits and Hurries were.
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  #32  
Old 09-29-2012, 01:50 PM
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I wonder if it would be possible for someone to write a script, on spawn engine temperature so and so. Just wondering out loud here
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  #33  
Old 09-29-2012, 01:56 PM
senseispcc senseispcc is offline
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Quote:
Originally Posted by SlipBall View Post
I wonder if it would be possible for someone to write a script, on spawn engine temperature so and so. Just wondering out loud here
.
good could some do it waiting for a correction of the game !?!
  #34  
Old 09-29-2012, 02:05 PM
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Seems like there might be a slight chance as a temporary fix.. My knowledge of scripting is very limited, so I have no idea if it would be possible.
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  #35  
Old 09-29-2012, 02:58 PM
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Quote:
Originally Posted by bw_wolverine View Post
You don't seem to understand. 9 minutes is the time it takes to get the engine started after repeatedly pressing the starter to get the engine to a point where it'll actually start. It's not 9 minutes until "OH! That's how you do it. Voila".
Actually you don't seem to understand..

First off no where did I say that 9 min to start the engine is correct..

Now that you understand that, allow me to point out the point I was making and that your missing

That being when ever there is a patch released, within minutes of release there is a swarm of posts of BUGS!

How valid it a few min of testing?

I can not explain it.. But it is as if some people have this need to be the first one in line to point out a BUG

Most of which turn out to be un-true!

For example Game Crashes! for those in a hurry, where as those who took the time realised they had to turn of SLI. That one was found by trial and error, but sadly a lot of the so called bugs are due to the fact that the person didn't even take the time to read the post! The post with the link to the patch that contained the information that would have informed the person that what they are experiencing is NOT a bug. Case in point, the mixture reversal that my initial post in this thread pertained to in response to cat's stating the mixture was broken.

In summary you can fit most if not all beta patch users into one of two category

1) People with no patience
2) People with patience

Which is self evident from the fact that we went from it won't start to it will start after 9 min. Which should not be confused with, as you did, with me saying 9 min to start the engine is correct and thus not a bug. That point of mine is what you failed to understand in my post.

Hope that helps! S!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 09-29-2012 at 03:52 PM.
  #36  
Old 09-29-2012, 03:39 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
Actually you don't seem to understand..

First off no where did I say that 9 min to start the engine is correct..

Now that you understand that, allow me to point out the point I was making and that your missing

That being when ever there is a patch released, within minutes of release there is a swarm of posts of BUGS!

How valid it a few min of testing?

I can not explain it.. But it is as if some people have this need to be the first one in line to point out a BUG

Most of which turn out to be un-true!

For example Game Crashes! for those in a hurry, where as those who took the time realised they had to turn of SLI. That one was found by trial and error, but sadly a lot of the so called bugs are due to the fact that the person didn't even take the time to read the post! The post with the link to the patch that contained the information that would have informed the person that what they are experiencing is NOT a bug. Case in point, the mixture reversal that my initial post in this thread pertained to in response to cat's stating the mixture was broken.

In summary you can fit most if not all beta patch users into one of two category

1) People with no patients
2) People with patients

Which is self evident from the fact that we went from it won't start to it will start after 9 min. Which should not be confused with, as you did, with me saying 9 min to start the engine is correct and thus not a bug. That point of mine is what you failed to understand in my post.

Hope that helps! S!
ACE I love your backtracking post above...lol.

However, on this occasion the OP was right, the Hurricane start procedure is porked, but you jumped in again to rescue the dev's and attacked the OP. It is you who have no 'patience' (note the correct spelling), you should of researched it yourself before jumping in, I am sure an apology to the OP would go some way to giving you back at least a little credibility, though to most it will seem once again you have made a complete fool of yourself.

Last edited by Tree_UK; 09-29-2012 at 03:41 PM.
  #37  
Old 09-29-2012, 03:48 PM
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Originally Posted by Tree_UK View Post
However, on this occasion the OP was right, the Hurricane start procedure is porked, but you jumped in again to rescue the dev's and attacked the OP.
Ah Tree.. No need talking to you so allow me to point out to others where your twisting of the truth..

First thing to not here folks is that Tree is trying to imply that in my 1st post I said there was nothing wrong with the Hurri start procedure..

Which is not true

For those who actully read the OP, they will note that cat brought up several issues.. One being his inability to start the engine, the other being the mixture issues..

Now for anyone who has read my 1st post they will note that I made no comment as to engine starting issue, my comment had to do with the mixture issue, where I told cat I 'think' it is him in respose to him saying he does not 'think' it is him. Where I posted a quote from Luithers post pointing out the mixture levers were fixxed in this patch, which in turn reversed the way the responded.

So, nice try Tree!

Your twisting of the facts may fool some, and those who want to belive, but for those who actully read what I said know your just making stuff up to keep the lie alive!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #38  
Old 09-29-2012, 03:52 PM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by SlipBall View Post
I wonder if it would be possible for someone to write a script, on spawn engine temperature so and so. Just wondering out loud here
well, if you cant start the engine, you cant warm it up..........
  #39  
Old 09-29-2012, 03:58 PM
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Quote:
Originally Posted by Chivas View Post
Maybe a better question would have been "Is anyone else having problems starting the Hurricane"? instead of yelling omg "HURRICANES NOT STARTING AGAIN??? ". Then if you didn't find adequate answers you could start screaming about how incompetent the devs are. Even then it would be in poor taste as its still a beta patch, and the reason its called a beta patch is to catch things like this. I would image the final RC patch will include a readme on the starting procedures for each aircraft. Something that would be a waste of time doing until most bugs and procedures are nailed down.
I have confidence in my own evaluation of how and if aircraft start. I tested them all before posting. It doesn't need a readme to understand startup procedures by us the outside beta team. By now, I'm sure you have realized that it is a serious issue disclosed in caps. Beta patch or not, it is an example of very poor and in fact inadequate quality evaluation before release. ie., they broke what was working before and it should have been caught by the business managers. In fact, since they were trying to "fix" issues around mixture, it seems they didn't even test all paramaters after making changes. Very poor techinical as well as business procedures.

I, like many others are fed up with half-baked results - especially ones like the HURRICANE NOT STARTING AGAIN!

Caps are an indication of recognizing the incompetence of releasing a so called "release Candidate", of a Beta of a Beta ad infinitum. . . . A raised voice of incredulity!

While they may be improving frame-rate and other issues, the release of this candidate with this major flaw is beyond words for those of us who have been with this sim and the original IL2 since the beginning.

I do recognize that all efforts are being made for the next release, and that any improvements to this version are to solidify the engine for that new release and that changes to Cliffs itself is one big final patch to cover issues identified over the past year or so. Perhaps the amount of concentration directed towards Cliffs is so passive that it doesn't warrant closer scrutiny before release?

Last edited by Catseye; 09-29-2012 at 04:16 PM.
  #40  
Old 09-29-2012, 04:01 PM
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Quote:
Originally Posted by JG53Frankyboy View Post
well, if you cant start the engine, you cant warm it up..........
On spawn engine already heated was my question
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