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#31
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Carmack supposedly canceled "his" project after seeing the Occulus, the Kickstarter project you're talking about. His was way better though in terms of framerate and fluidity - it didn't have the FOV yet though.
But I fear that Occulus is a fake company anyways. All the "big" US gaming icones are siding with it although there are many other HMD's on the market already - not from the USA though. How else would they be able to produce an HMD without violating literally EVERY patent there is though? HMD's are out there since decades and it would have been easy to support carl zeiss, sony or all the other makers in their development of HMD's. So I am deeply worried that the Occulus will turn out like the next Natural Point - a monopoly on hard and software, heck, even the API's. That will again limit everyone's options and any real progress. TrackIR is so old and clunky I can't even imagine what will happen if the same goes on in the Head Mounted Display area which is 100 times more important than this lame LED tracking stuff. Aside from that it's still not fully 3D as there is no depth of field of any sort of eye focus. That's why I'm still saying it will take at least 5-8 years for truly immersive 3D technology to be on the market. Last edited by Madfish; 08-11-2012 at 10:14 AM. |
#32
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well, carmack just stopped and shared his efforts with Occulus project, and became a support of it. and from what he said at latest Quakecon, it has the FoV, resolution (mostly) and latency he needed and wanted to achieve.
have you seen his 3h keynote from the Quakecon? we'll talk after that.. |
#33
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Secondly, it worked totally differently in 46 than in CloD. Strange is it not? Quote:
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I really can't understand all this negativity in this topic about that. The current implementation is obviously not great (unless you have a 3D screen or whatever), so why not have atleast the option to get something like in gynoflyer shot. For all the leaners or strap tighteners, they can leave this in as the default or whatever. And again, nobody so far has demanded that this should be the priority (even though the guys fearing a delay in FM adjustments because of this should probably realise that there are different persons working on FMs than graphics or gui). |
#34
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He said that he now feels that FOV is the (obviously) more important factor to get immersed though - a ton cheaper to achieve as well. That aside it doesn't change anything about what I said... Occulus is still a fake company to me and it smells fishier than fish. I just hope it won't become the next TrackIR, an absurdely lame company which has kept us from seeing better devices for years... ![]() Quote:
Last edited by Madfish; 08-11-2012 at 03:44 PM. |
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