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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 07-19-2012, 10:29 AM
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Originally Posted by Feathered_IV View Post
I must admit the odds are on your side there. I have no doubt that we'll be waiting for a promised "release patch" well into BoM's first year and gnashing our teeth much as we are doing now.
That being said, I'll probably end up buying it too. I'd be long gone by now if I wasn't. Although this will be the first time I'll not purchase a Maddox Games product on day one of release.
Can't see the fault with the attitude. Me, I am a really impatient person and I want to have my own view on things, so I will buy BoM when it comes out.

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Problem is that "work in progress", adding new content, IMPROVING existing features, is not the same as fixing fundamental bugs and major issues. IMPROVING a feature implies the feature worked in the first place.

Right now, imo, CloD havent even got to the stage "work in progress". At least not by my own definition.

Yes, a few issues have been improved/fixed and yes iv been able to play it since the start but getting it to run (for at least 50% of the users) isnt suppose to be hard work and days/weeks of troubleshooting. For example, working out of the "box" for at least 95% of the users is, imo, a requirement before it can even be called "work in progress".
I disagree. Now I speek solely for myself, but the game is working for me now. Yes, it takes quite some time to propperly set this game up. Having to preset ammo and bomb loadouts in the main menu for multiplayer or in the Mission Builder for single player missions is achoire, but doable. AI has been greatly improved, so has performance and stability.

But, with everything set up now it is as uncomplicated and easy to join missions as it was in the old IL2. I have not had a crash in weeks. FM and DM are still top notch.

I do have a lot of wishes for future improvements and fixes, but in general, this game is completly playable for me.

Something else to consider, often said but always worth a repition...CloD is a niche product within a niche product, there are no alternatives, the development team is really small for such an ambitious project and frankly, we won't ever see a "realistic" flight sim by one the of the big publishers. It is comparable to the ARMA series, which also used to be a niche, has a small eastern european development team and a history of failed launches and evil bugs making the game almost unplayable. Same with RoF when it came out, though that when never managed to really capture me, despite my former love affair with Red Baron 3D.

These games have in common that the dev teams lacked funding, they were released way too early and then relied on the loyality and patience of the community and the continued effort of the developers to get things fixed.

They also have in common that you have to tweak your life out to get some perfomance out of those softwares.

Again, speaking solely for myself here, but given I started out with the first 286 IMB PCs, back in the days I had to constantly tweak autoexec.bats, emm386.exes and config.sys files for each game seperately to get them to run. This conintues with later releases and games, the already mentioned ARMA series a prime example.

Seen in this light, I am not working myself up over this Simulation we have here. It's next gen, it has a fantastic Damage Modelling, Flight Modelling and Graphics engine. I get that "feel of flight" and immersion when I play it. It never even really bothered me that the Spit II was so uber at the beginning. For me, the basics are what is important for the time being.

In it's current state, I would have bought the Sim had it come out only recently and not complained much but the coms system. I think by now most people have an expectation problem, refined and exxegerated after nearly year of constant complains and percieved let downs, not so much an unplayable game problem.

Everything else is bonus. And there "will" be bonus as long the dev team keeps developing.

P.S. I played this series for over 10 years. Not a single other game or game series ever managed to capture me so consistently over such a long period of time. 1 year of trouble in between won't throw me off of that.
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Last edited by Bewolf; 07-19-2012 at 10:38 AM.
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  #32  
Old 07-19-2012, 11:05 AM
SEE SEE is offline
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Apart from optimising and getting the new GFX engine to perform as planned, the Netcode will also need to be improved - especially for MMO (if that is what is planned). I think it would be a mistake to release BOM without first ensuring that CloD is running and thoroughly tested regards GFX and MP performance.
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  #33  
Old 07-19-2012, 12:38 PM
TonyD TonyD is offline
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Originally Posted by Bewolf View Post
...

Anyways, expecting the "magic" patch is a bit much. This will be done step by step with some greater and some smaller fixes.

...
To me this is the most logical scenario. Regarding the rumoured ‘big patch’ (don’t know where this one started), I think that we have already received it – the complete re-write of the graphics engine would qualify, wouldn’t it? Every update we’ve got has improved the game for me too, although usually with some caveat (like the current tree issue). I don’t fly on-line, although it seems that many do without too much trouble, but I am enjoying a custom campaign currently when time permits, and it works very well.

I would speculate that the next update will include some graphic bug fixes, and possibly an improvement to the comms. And things will continue in this fashion until it’s reached a stage where they would consider it ‘fixed’.

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Originally Posted by Bewolf View Post
... I think by now most people have an expectation problem, refined and exxegerated after nearly year of constant complains and percieved let downs, not so much an unplayable game problem.

...
… this is probably more true than most would realise Although it’s probably also a case of that some can see the potential of it, and are frustrated by the apparent lack of implementation.
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  #34  
Old 07-19-2012, 03:49 PM
Royraiden Royraiden is offline
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I honestly dont have much hope on either the fixing of the current sim or the success of the upcoming one.I have played less than an hour in total since its released and all I did was test run to see the performance and I never got happy enough so I could do something else.I surely wont buy the new one at its release and dont know if I will buy at all.I really need to be really impressed to change my mind.Only time will tell.
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  #35  
Old 07-19-2012, 05:25 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by Gourmand View Post
like in f2p with cash-shop
Free To Play just means Pay To Win.
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  #36  
Old 07-19-2012, 05:49 PM
David Hayward David Hayward is offline
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Free To Play just means Pay To Win.
One of the most effective aircraft in Rise of Flight is free.
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  #37  
Old 07-19-2012, 06:10 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by David Hayward View Post
One of the most effective aircraft in Rise of Flight is free.
Can you buy upgrades for it?
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  #38  
Old 07-19-2012, 06:17 PM
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Qpassa Qpassa is offline
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i wont buy another game to fix bugs
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  #39  
Old 07-19-2012, 06:48 PM
David Hayward David Hayward is offline
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Can you buy upgrades for it?
No. Weapons and equipment mods for the Spad 13 are also free.
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  #40  
Old 07-19-2012, 06:53 PM
PotNoodles PotNoodles is offline
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I find it hard to believe this game is still been fixed after all this time and it still looks like it is nowhere near fixed. I will admit that I will buy the next game but only when this one is fixed. By fixed, I mean, no more Launcher exe crashes, tree Lods and clouds sorted out a.s.a.p.. After all we have been waiting long enough already.

Last edited by PotNoodles; 07-19-2012 at 06:57 PM.
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