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#31
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As for kanalkampf. Well I am just addidn in some new objectives as I write this. SHIP OBJECTIVES. I had the code dormant, just adding the ships onto map now.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#32
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This is getting better and better, hehe.
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#33
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Great work, Wolf!
How many missions can be called up at the same time per side? Is calling up missions limited by time (e.g. not more than 1 mission per 15 minutes)? Many players are missing coop-mode (group flights with guarantied opposition). I was thinking that it is possible to simulate coop if calling up bomber missions will be allowed only if x >= 4 (or 5) human fighters spawn at the same airfield. Then they will be allowed to spawn 1x to 3x number of bombers. The opposite side should be informed about this raid to join their forces. All this will motivate cooperation and joint flights in coop style because you can create a bomber raid only if you spawn as a 4+ group and the larger your group is the more bombers you can create. Group flights will motivate the opposing side to join forces to intercept the raid if they want to have any success (intercept map-grid should be announced IMO as it used to be in COOPs). I put down this idea in more details here some time ago http://theairtacticalassaultgroup.co...or-ATAG-server Group action will be much more fun and attract more players imo. I have seen many complains of players leaving servers because they can not find many targets at one place. This is especially valid for the channel map. Last edited by Ataros; 07-19-2012 at 11:18 AM. |
#34
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As for the missions you can call up 3 at once and then they are limited by time or 80% destruction. you can call 1 High level, 1 low level and 1 Ground mission at once. Limiting factors are online code at the moment and best to limit AI in game. But say a high level mission runs for 60mins, if you complete it early and destroy 80% of bombers then you can call another mission before the 60mins is up. As for people saying there are not many targets... well Sittingbourne and Port of Calais have 17 objectives and about 35 buildings you have to destroy at each city. Then every ground mission you call brings in new factories and building objects designed for severl bomber passes or a group at once (on both sides). Plus many bonus objectives (factories, ships, convoys etc.). They are just not advertised, but neither were they in war. Blow up a ship or a small factory in a small town and you just might get Bonus objective points awarded.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#35
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One question considering the prestige and bonus points. Your pilot gets an entry in some kind of server statistics where all your prestige points are notified? Or do you have to earn this points every time you join the server anew?
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#36
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Thanks for the info.
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Sorry I meant other older missions, not your latest one. Fighters were usually complaining about difficulty to find more than 2-3 human fighters at one spot to have a good team dogfight like "was flying for 30 minutes to see only one enemy or a group of AI bombers". |
#37
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Then, the pilots in the team can use those points to "buy" reinforcements. For example, you bomb a target with a couple of wingmen, gain some points for your team, then anyone in the team can use those points to buy extra fighters or new bombers to replace the ones that got damaged in the mission. I think it goes something like that, but i can't be entirely sure. Just what i could gather by reading Wolf's thread over on the ATAG forums. |
#38
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You can also go into objectives and see which are completed and which are not. Further you can press escape once in your plane and this will also display briefing in more detail. Also in menu you can see time mission has been running, time left etc. Hope that is enough
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#39
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I have been getting a lot of questions about targets and objectives.... "will it be random, will you need to take more than 1 bomber, is each target just one building...etc" So here is what I posted on ATAG forum today.
http://theairtacticalassaultgroup.co...hannel-Command Note: Update 20.07.2012. Channel Command! - OK so pretty much ready for release. Today I would like to show you a map of some of the Objectives in the game. This is just off Google maps as I am at work. The pink dots reference Mission Bombing Objectives. Not all these objectives are available from the beginning. If you call up a mission then one of these objectives opens up and becomes a target / objective. These targets vary in size so you may need to take friends with you or make a couple or many return trips. Example: "Ammunitions Factory discovered north of Ashford. Destroy the factory complex!(grid ref inc.). " This Factory may or may not have been there since the start of the game. So every time you play this mission online you will not have the same old targets to hit from the start. Objective targets vary in size and shape, but easy to distinguish from surrounding houses. Channel Command.jpg Big circles represent large amounts of targets or multiple objectives. That's all for now.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#40
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I remember I've tried to have a look at the current active objectives, but it wasn't so simple: both because of the way to ask for, and the way the output was presented.
A fast, simple way to bring up the current active objectives would be of a great help for everyone. |
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