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IL-2 Sturmovik The famous combat flight simulator. |
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#31
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Xiola here are some links that could be of interest on the topic: http://www.news.com/Intel-shows-off-...3-6158181.html http://www.pcworld.com/article/id,12...l/article.html http://news.zdnet.com/2100-9584_22-6158181.html http://softwarecommunity.intel.com/a...s/eng/3724.htm Gold |
#32
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When I consider the limitations of the current IL2 series one thing comes to mind as the principal issue... visuals.
IMO, a reasonably priced virtual reality type hood would provide the type of visuals we need for a combat flight sim. |
#33
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In answer to your question... remember Pac man... and look where we are now.
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#34
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![]() ![]() /Mazex Last edited by mazex; 05-02-2008 at 10:08 PM. |
#35
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The Japanese video is the story of Saburo Sakai. Recognize the markings and the great rendition of his face. Love to see the whole video!
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#36
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Mazex hit the nail on the head. Compared to what was available to the general public just a few years ago the products we have available to us now are amazing! And then you go to a forum and over half the posts are people %issing and moaning about how much they want this or how much they deserve that. Were I in Oleg's position I'd be tempted to say 'To hell with it' and walk away.
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4H_V-man The 2nd Horseman |
#37
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#38
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First of all: Are you folks sure that SOW will looks even close to this videos?
Second:I´m praying for that not be true,because may damage marriage and social life... Third:Agree with Golden Eagle, some point, in our natural search for professional level simulations, will be necessary to pay more for this sims (look for the time to do new sims and size of the developing teams comparing to ten years before,easy to understand) |
#39
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http://www.engadget.com/2006/11/06/j...h-coprocessor/ |
#40
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The rendering quality is only a few years from now, if technological development keeps it's current pace (which is not to be taken for granted, just think about how much aviation technology improved from 1900 to 1950 and how little it changed in the next 50 years, in contrast to the first five decades).
But (someone said it before, but i'll repeat in support): even with the best rendering quality you will never see the dramatic camera-work. Maybe in arcade games, but never in a simulation. The current IL-2 engine used with dramatic camera would look much more impressive than the rendering quality of these clips applied to strict first person gameplay graphics. Another, totally different aspect: Youtube compression tends to blur CGI videos (including computer game videos) in a way that does a very "good" job at making it more difficult to distinguish from real life video footage. In the game, you always notice the jagged polygon edges, sharp shadows and total of focal blur. On youtube, all these problems are replaced by the general youtube fuzzyness. |
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