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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 05-02-2008, 06:54 PM
Golden_Eagle_FM Golden_Eagle_FM is offline
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Quote:
Originally Posted by Xiola View Post
Surely there is a size limit here, 4 cores is already close to filling a normal size CPU, so 10 cores will mean that the size of the CPU as a whloe will need to grow.

As we have already hit limits with electron migration, then the size of the core caanot go much smaller than it already is with the limits as we know them. The paths are already so small as to have individual electrons escaping and causing errors.

Wouldnt a 80 core CPU be massive? (with the limits as we now know them?)

Xiola here are some links that could be of interest on the topic:

http://www.news.com/Intel-shows-off-...3-6158181.html

http://www.pcworld.com/article/id,12...l/article.html

http://news.zdnet.com/2100-9584_22-6158181.html

http://softwarecommunity.intel.com/a...s/eng/3724.htm

Gold
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  #32  
Old 05-02-2008, 07:27 PM
nearmiss nearmiss is offline
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When I consider the limitations of the current IL2 series one thing comes to mind as the principal issue... visuals.

IMO, a reasonably priced virtual reality type hood would provide the type of visuals we need for a combat flight sim.
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  #33  
Old 05-02-2008, 08:54 PM
fireflyerz fireflyerz is offline
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In answer to your question... remember Pac man... and look where we are now.
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  #34  
Old 05-02-2008, 10:05 PM
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mazex mazex is offline
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Quote:
Originally Posted by Feuerfalke View Post
Yes, games will look like this someday. When I started flying simulations, my screen looked like this:
Ahh, Fighter Pilot - don't know how many hours I've spent with that old game in the mid-80:ies. Those where the days when we dreamed of upgrading our Spectrums from 16k to 48k instead of graphics cards with more memory than the server park of NASA in those days... I remember thinking that the graphics where great The most impressive thing is that the trusty Spectrum only managed to pull something like 4 fps while running those simplistic graphics (if I dare call those vectors that) - and no one complained! I recently fired up my old speccy (my father found it on the attic) and booted Fighter Pilot. Had to use a cable from the sound card of my PC with a downloaded "recording" as could not find a working MC player (have the orginal tape so no accusing of pirating please!). After "flying" that game with the mushy rubber keys of the Spectrum for a few minutes you get some perspective on how good our current games really are

/Mazex

Last edited by mazex; 05-02-2008 at 10:08 PM.
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  #35  
Old 05-03-2008, 04:33 AM
Moritz Moritz is offline
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The Japanese video is the story of Saburo Sakai. Recognize the markings and the great rendition of his face. Love to see the whole video!
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  #36  
Old 05-03-2008, 03:59 PM
4H_V-man 4H_V-man is offline
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Mazex hit the nail on the head. Compared to what was available to the general public just a few years ago the products we have available to us now are amazing! And then you go to a forum and over half the posts are people %issing and moaning about how much they want this or how much they deserve that. Were I in Oleg's position I'd be tempted to say 'To hell with it' and walk away.
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  #37  
Old 05-03-2008, 06:59 PM
Xiola Xiola is offline
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Really interesting reading, thanks mate!
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  #38  
Old 05-03-2008, 10:22 PM
lbuchele lbuchele is offline
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First of all: Are you folks sure that SOW will looks even close to this videos?
Second:I´m praying for that not be true,because may damage marriage and social life...
Third:Agree with Golden Eagle, some point, in our natural search for professional level simulations, will be necessary to pay more for this sims (look for the time to do new sims and size of the developing teams comparing to ten years before,easy to understand)
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  #39  
Old 05-04-2008, 04:45 AM
Codex Codex is offline
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Hehehe, I'll see your 80 core chip and raise you to 512 cores.

http://www.engadget.com/2006/11/06/j...h-coprocessor/
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  #40  
Old 05-04-2008, 08:18 PM
usr usr is offline
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Quote:
Originally Posted by kgwanchos View Post
Does anyone think PC simulators will ever look this good ?
The rendering quality is only a few years from now, if technological development keeps it's current pace (which is not to be taken for granted, just think about how much aviation technology improved from 1900 to 1950 and how little it changed in the next 50 years, in contrast to the first five decades).

But (someone said it before, but i'll repeat in support): even with the best rendering quality you will never see the dramatic camera-work. Maybe in arcade games, but never in a simulation. The current IL-2 engine used with dramatic camera would look much more impressive than the rendering quality of these clips applied to strict first person gameplay graphics.

Another, totally different aspect: Youtube compression tends to blur CGI videos (including computer game videos) in a way that does a very "good" job at making it more difficult to distinguish from real life video footage. In the game, you always notice the jagged polygon edges, sharp shadows and total of focal blur. On youtube, all these problems are replaced by the general youtube fuzzyness.
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