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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 05-20-2012, 03:28 AM
Buchon Buchon is offline
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Another possibility is that its just a bug due to the Alpha stage of the graphics engine, watch this screenshots :




is the texture of the prop effect pixelated due to a over scale issue ?

If so that could explain why the effect is overdone ...

Last edited by Buchon; 05-20-2012 at 03:34 AM.
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  #32  
Old 05-20-2012, 03:55 AM
Buchon Buchon is offline
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Quote:
Originally Posted by Jaws2002 View Post
I remember seing some videos from the early versions, before the release and the whole "anti epilepsy" BS, the props were really cool.
Here is the video of the propellers party :



The epilepsy thing did more damage than the people think, but they are on the track again.

Once the graphics engine gets fixed then there a way to step on.

Last edited by Buchon; 05-20-2012 at 04:19 AM.
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  #33  
Old 05-20-2012, 09:40 AM
pupo162 pupo162 is offline
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Buchon:

Those "cool" prop effects are still in the game. just redouce the game velocity to 1/2 or 1/4 speed and enjoy them. thats how these videos were made.
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  #34  
Old 05-20-2012, 11:39 AM
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ElAurens ElAurens is offline
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Do remember that those "cinematic" prop effects that some seem to love so much are utterly wrong as well.

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  #35  
Old 05-20-2012, 01:12 PM
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Rjel Rjel is offline
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Originally Posted by ElAurens View Post
Do remember that those "cinematic" prop effects that some seem to love so much are utterly wrong as well.

Probably so, but in my case it adds to the feeling of flying a prop plane. Without the sense of actual movement I think it helps add to the feeling of motion. Older sims without any prop effect (and I'm sure simpler flight dynamics) always left me feeling like I was just sitting still while the world moved as I changed directions.
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  #36  
Old 05-20-2012, 01:40 PM
Ploughman Ploughman is offline
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Hmmm . Disturbing development and the risk of some kind of seizure is troubling. Perhaps MG could develop some kind of filter that we could activate in the game to screen us from the sort of visual effects that might cause epilepsy.

The limited exposure I've had to the sun glare on the props has demonstrated it to be a bit of a pain, but if, as bongo_driver reports, it is a genuine phenomenon then so be it. Luckily for me, MGs 'crap system' filter means playing the sim's a thankless and unrewarding experience at the moment, looking forward to the patch going 'retail.'

Last edited by Ploughman; 05-20-2012 at 01:43 PM.
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  #37  
Old 05-20-2012, 02:02 PM
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zapatista zapatista is offline
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Originally Posted by Ploughman View Post
The sun glare on the props is a bit of a pain, but if, as bongo_driver reports, it is a genuine phenomenon then so be it.
in its latest form (since patch) this "prop effect" is NOT a realistic representation of what a prop looks like in a small ww2 single seater fighter aircraft, and nobody here is claiming that it is a simulation of what you would normally see

what bongo did say, is that (as most of us already know) in real life there can be some degree of a visual perception of having a prop spinning in front of you. lets not confuse that with little old ladies who are taking flying lessons whom are told by their instructors "not to focus on the spinning prop" but to look at the more distant objects in the open space in front of them (sky, clouds, other aircraft). similarly, when you drive your car, do you focus on the windscreen in front of you ? obviously not, yet it is there and you can see it if you want to focus on it, similar issue.

as a computer SIMULATION of what a ww2 fighter pilot experienced, the sim should be focused on accurately representing what a fighter pilot could see from his cockpit, not turn this into a "windscreen sim" or a "prop sim". the current effect is not realistic, not simulation, ugly, headache inducing and a complete step backwards. its not because in real life you SOMETIMES can see an impression of a spinning prop in a real aircraft (under certain very limited and very specific light/weather conditions) that we now should get this ugly headache monstrosity that blurs our vision, and all suddenly pretend we are "full real"

/me is getting frustrated
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Last edited by zapatista; 05-20-2012 at 02:04 PM.
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  #38  
Old 05-20-2012, 02:43 PM
Baron Baron is offline
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Originally Posted by kestrel79 View Post
I don't have the latest beta patches installed, so I can't judge for myself but I swear when this game was release many people were angry with the exact opposite thing.

Many here complained the prop effect was barely visible and should be seen more. The devs blamed the epilepsy filter for the toned down prop, and that we may never see the original prop animation. Well looks like they must of added it back and now people want it gone, that's funny.
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  #39  
Old 05-20-2012, 03:49 PM
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zapatista zapatista is offline
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Originally Posted by kestrel79 View Post
I don't have the latest beta patches installed, so I can't judge for myself
............but .............

you are going to comment anyway about wanting it to stay the same as in the latest patch fiasco ?

Quote:
Originally Posted by kestrel79 View Post
Many here complained the prop effect was barely visible and should be seen more. The devs blamed the epilepsy filter for the toned down prop, and that we may never see the original prop animation. Well looks like they must of added it back and now people want it gone, that's funny.
no whats funny is that you havnt even seen how bad the current implementation is, and you seeming to think it is a choice between having "nothing" and the ugly monstrosity we have now (without you even having seen it)

people should differentiate between hoping to see some movie like prop spin effect they have seen in movies or from from video footage (which because of the film frame rate recording process significantly distorts what you then see on the screen), and what it really looks like in real life. the only thing this in-game visual effect needs to be compared to, is what is observed in real life. once we get to the level of "liking the movie effect and wanting it in-game" the discussion here is meaningless.
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  #40  
Old 05-20-2012, 03:50 PM
rga rga is offline
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Let us make a clear line between "I don't like the new prop effect" and "I suffer from it".

With the new beta patch, the new prop effect is introduced into the game. Some like it, some don't, some hate it. No problem, everyone should have his own opinion. I love reading an educated debate about the visibility of prop IRL. And what does "educated" mean? You respect the opinions which you don't agree to. Whining, trash-talking are not the way. Developers did and do hear the complains of players. If you don't like anything in this game, say it politely and hope that it will be fixed in the next patch. IMHO, prop effect is only a very tiny part of the game. It is by no means a gameplay-killer.

If you do suffer from this, things are completely different. Health is not something you can carelessly play with. But again, one thing should be made clear: is the adverse effect universal or individual. If everyone is affected, developers should put it at top priority and take action immediately. If only a very small number of people are affected, ain't it just more simple that they quit playing game or at least limit their playing time. From what I read in this forum, so far only ONE individual suffers from these effects.

Zapatista, I fully understand your frustration, but as this case seems, your health does not allow you to play this game. I strongly recommend you quitting this game and wish you finding another hobby soon. I myself suffer from motion sickness when playing Call of Duty and cannot play more than couple of hours.
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