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#31
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Here is my first go at a circuit in the DCS P51.
The Morse is actually an issue with the gear warning horn and deadzone on the throttle at Idle. |
#32
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I'm still trying to get my HOTAS set up,, so not takeoffs and landings as yet. I've had a bit of a flyaround and strafed a few buildings and the terrain.
some quick observatrions. The cockpit reflections in the canopy are really well done. Mirrors work and reflections of the polished airframe are great. Sound is good except you can hear your rounds striking the water at a distance. I'm not sure if I've been flying in a particularly flat area but I like the Cliffs of Dover terrain and water better. And the scale of buildings feels a bit too small. (maybe I just have to fly lower? ![]() I think I like the 'feeling of flight' better in Cliffs of dover too. In the DCS Mustang I get the feeling like I'm back in Janes WWII fighters. Also I haven't been able to find any documentation likes a pilots manual. Not sure if it's just me but the cockpit instruments are a little bit blurry for me (even used my glasses!) and the white text on the cockpit writing and outlining strobes, not sure if it's an antialiasing issue. It will be good to see how the beta evolves. Hope they let us merge our A10 and black shark installations! Cheers! Last edited by Skoshi Tiger; 05-01-2012 at 11:35 AM. |
#33
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P-51D Status
*** - Completed ** - Can be tested but some items can be incorrect because it's WIP * - No use in testing. WIP and still in early stages. 1. The engine model a) Heat distribution, cooling, etc * (We are working on it - this is a high priority) b) Some aspects of mixture evaporation ** After an air start at altitude of more than 15,000-18,000 ft, a noticeable delay presents itself before engine starts firing due to low temperature - this will be done as heat distribution is completed. c) Rammed/Unrammed/warm air * (Only rammed air now) d) Engine overboost * e) Engine overload * 2. Other systems a) Finge moments * b) Real trimmers * c) Under carriage *** Except for some minor things like latches for gear-down position (will be added soon). d) Engine slow model (for start up and stop detailed modeling) ** There are some unfinished features that may not seem not right yet. e) Overall performance is very close to accurate but radiator drag/thrust is not taken in account yet and it can affect the performance within several percents. f) Guns and gun camera (Shift - F4) ballistics and harmonization *** g) Sound - not all features are done, not all samples are used yet. h) Damage model - WIP ** Generally, the systems have their damage models finished. Engine, controls, fuel system, fairing doors are still not ready. G-load structural damages is not tuned properly (Will be done ASAP). Dynamic pressure damages are not tuned yet for testing purposes. i) WEP for engine - WIP * (no button for it, though the boost regulator is ready) j) Anti-G suit. I do not know if it switched on or off in the current version... seems OFF to me. So only GLOC and GLOS *** k) Position and Mach errors for IAS * (Please take in account that now CIAS rather than IAS is indicated!) l) Electrical system is made as it must be excluding some minor loads. Ammeter shows the generator current, the battery can charge and discharge. 3. Instruments This is the information only for cockpit instruments. Some instruments are not working because the systems they correspond to do not work yet. a) K-14 gunsight *** b) Gunnery equipment *** c) Bombing equipment *** d) Rocket equipment *** e) Fuel System Controls *** f) Hydraulic System Controls *** g) Throttle Quadrant *** h) Flaps and Landing Gear Controls *** i) Engine Control Panel *** j) Oxygen System Controls *** k) Canopy Control *** l) Rear Warning Radar *** m) Lighting System *** n) Heating and Defrosting System * o) Flare Gun * p) Carburetor Air Control * q) Radiator/Oil Air Control * r) Airspeed Indicator *** s) Altimeter *** t) Directional Gyro *** u) Artificial Horizon *** v) Rate-of-Climb Indicator *** w) Manifold Pressure Gage *** x) Remote Indicator Compass *** y) Suction Gage *** z) Clock *** aa) Tachometer *** ab) Bank-and-Turn Indicator *** ac) Oil Temperature, Fuel and Oil Pressure Gage *** ad) Carburetor Air Temperature *** ae) Coolant Temperature*** 4. Other Buffeting and shaking will be added in the near future. __________________ |
#34
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'Buffeting and shaking will be added in the near future'
No visual vibration in the airframe even on start up, or is that just the video shots that I have seen not displaying this? |
#35
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DCS world Install that first,than install the P51 I got an error when installing (64bit something, I saved the screen shot) but it didnt seem to affect anything.. it ran fine
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#36
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buffeting? Let's hope it's high speed tail buffeting they're referring to, not stall buffeting..
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#37
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#38
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Just at the DCS site and someone has announced their 3rd Party Mig-21 bis!
One of my favourite looking jets! Not sure how long before it will be released. ![]() |
#39
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Best FM and P51 so far.. Great job DCS.
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#40
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Spent some time last night defining joystick axis and buttons..
Ya got to love the amount of options DCS gives ya.. But man it takes forever to get everything setup just right.. On that note, even after adj the joystick curves and dead bands.. The stick inputs are very Very VERY sensitive.. As in a little goes a long way.. That and I still don't think my force feedback is working? I did try to get online last night, but, each time I tried to join it gave me some error.. login or password thingie.. So I ended up just playing offline a bit.. Hate that the AI in the P51 vs P51 quick mission allways starts out on my six! ![]() I did 'see' something last night that was to die for.. In the non painted P51, I looked out at the wing, and saw the reflection of a cloud in the wing! NICE!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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