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#31
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Failed. He writes: Archive has no end. Renamed, deleted the end. Zip file.
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#32
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Note: As near as I can tell, if the unzip works properly, you'll only get two files - mod_h3b.kfs and mod_h3b_readme.txt. Unzipping the first file actually unzips them all (at least, that's how it appeared when I did it). |
#33
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Please find attached Critical Update V2013-05-18 that fixes the crashing problem with enemy heroes attempting to cast the Shroud spell (thanks both to Jorko80 and Sir Whiskers).
I've also made some minor improvements including changing Griffin and Dragon Eggs so that they give 1-2 units (since it didn't seem to really be working very well the other way - thanks to Sir Whisker's comments here). ***EDIT*** Oh yah, don't forget that you need to reacquire the container for this change to take effect. For example, if you have 10 Griffin Eggs, you'll need to buy 1 more and then this change will work or if you have 2 Black Dragon Eggs, buy another and then you'll see the correct text tip (you'll also notice that the tips are correct in the shops). I also made a change to the AI spell damage score calculation to include unit kills in the score so that they focus more on killing your troops. Lastly, I made some minor changes to Sleem and Zerock (some of which were based on Jorko80's comments). Note that if you acquired a spirit skill that now has a higher level requirement (or different prerequisites) that it will disappear until you again meet that criteria. So for example if you had Evil Shoal level 4 with its Sleem Level requirement of >7 you now have to meet the new Sleem Level requirement of >9 before this ability will reappear. You do not have to pick the ability again during an upgrade as you've already selected it, it's just disabled since you no longer meet the requirements. We'll see how these changes go, the big part was fixing the crashing bug with Shroud. Here is the detailed list of changes: Version: Beta 2013-05-18
Please keep the comments coming if you find an error or can think of an improvement - thanks! Matt /C\/C\ Please see the first or last post on where to get the latest version - thanks! Last edited by MattCaspermeyer; 05-26-2013 at 10:30 PM. Reason: Removed Links Due to New Update |
#34
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If you're having trouble manually renaming the .ZIP files above (by removing the ending .ZIP) you can use this CMD file to rename them for you.
Note that I use 7Zip to extract the files (just right click on the 001 file and you should be able to extract it), others have reported issues with WinRAR as I understand it. If you successfully extract the files you'll have these 2 files:
Please see the first or last post to get the latest version - thanks! Last edited by MattCaspermeyer; 05-26-2013 at 10:30 PM. Reason: Removed Link Due to New Update |
#35
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Critical Update V2013-05-26
Thanks to @Nevar for pointing out the issues with Orcelyn's and Diana's dialogue / chats where I didn't have them specified correctly. I also fixed an error with the wife baby macro where it had incorrect logic in deciding whether to show you the number of victories until next baby hint. Here is the detailed list of changes: Version: Beta 2013-05-18
Please see the first or last post to get the latest version - thanks! Matt /C\/C\ Last edited by MattCaspermeyer; 06-02-2013 at 09:38 PM. Reason: Removed Link Due to New Update |
#36
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Update Version Beta 2013-06-02
I had forgotten to fix the issue with the 1 unit per 2 eggs issue with Bone Dragons. This issue is now fixed! Detailed list of changes: Version: Beta 2013-06-02
Please see the last message for the latest version and download link... Matt /C\/C\ Last edited by MattCaspermeyer; 01-22-2014 at 06:10 AM. Reason: New version available so download links removed |
#37
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Anybody know why the GoG version is not the latest build? I've got all the spirit ability hints working in V1.7 Build 35,396 (this is the Gamer's Gate version that I've had ever since the beginning) with the current unreleased version of the mod I'm working on, but they don't work in V1.7 Build 35,234. The problem with the Maria dialog is that the Logic.hero_lu_item library function does not work properly. In Build 35,234 it outputs 0 (even though I have 7 wings); whereas, loading the same game in Build 35,396 it shows 7. Note that the code to display that message correctly detects that I have more than 0 dragonfly wings (as it will not display the message if you don't have any wings) and so that aspect is the same in both builds. So if you're not using Build 35,396, then it is possible that my mod won't work as intended with your version. Matt /C\/C\ |
#38
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Thanks for all your hard work. |
#39
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I never paid attention to the build number before, just the version number, until I saw this issue with my mod. Now I know that the build number is just as important as the version number. I'm actually really happy with getting all the damage hints working on the spirit abilities in the latest version of the mod I've been working on (Evil Shoal, Ice Thorns, Ice Ball, and Poison Cloud), but it is too bad that build 35,234 does not support the features that I'm using. There is an "always_hint" flag that you can set to 1 on a spirit ability and it will then always execute the hint functions in COMBAT_LOG.LUA, but this is not implemented in that build for whatever reason and so the spirit abilities will not execute the damage hint code that I added. There's also the bug with the hero_lu_item function in the Logic library I mentioned above, but hopefully there are no other issues with build 35,234. I basically am playing two TL games right now - Warrior on 234 and Paladin on 396 and so I get to now see what is different between the two builds and my mod. It is easy to pass the save game back and forth between them and double check if something not working on 234 works on 396, which has been the case so far with the issues I've mentioned. /C\/C\ |
#40
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New version beta 2014-01-01 is now available!
There are some bug fixes, new hints for Spirit Abilities that didn't have them before, and some new features. Here is the change list: Version Beta 2014-01-01
Now all Spirits have at least 2 damage abilities to help them keep up with Spirits that level faster. This is especially true for Lina as she now can be maintained at levels near the others whereas before she always fell behind. With Sleem, Poison Cloud was hard to use because it didn't give experience based on damage and units could move away from it. Now it does immediate damage and then will do additional damage based on its life. This makes this ability a lot more useful. All the Spirit abilities show damage hints now, but you have to have Build 35,396 to see them - if you have build 35,234 then you still won't see them. This is also true for Maria to show you the number of Dragonfly Wings you have. I have no idea why older builds are being sold, but I guess that's the way it is for now. Druids can now resurrect your animals (twice) so there is a new troop selection synergy with using them now. I haven't made any changes since the beginning of the year and so that's why it is V2014-01-01, but everything seems to be working great. See the last post to get the latest version... /C\/C\ Last edited by MattCaspermeyer; 01-28-2014 at 07:01 AM. Reason: New version available so download links removed |
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