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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-27-2012, 05:14 PM
Megahurt Megahurt is offline
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Default what a waste

It really sucks you cant take advantage of the french half of the map to design some good bombing missions. The stupid Blenhiem bombsight is screwed up and thats all we get?

Even a flyable mosquito or wellington or lancaster would be good. How could they make the game without a working allied bomber?

One thing that would be great... add guns to the bi planes on both sides and theres a whole new game. This scenery and trains etc. is so awesome at 90 mph.

A few simple fixes and this game would really rock.
  #2  
Old 01-27-2012, 05:41 PM
csThor csThor is offline
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Go buy some decent history books, Megahurt. They may tell you why the Blenheim was chosen ...
  #3  
Old 01-27-2012, 08:03 PM
HR_Naglfar HR_Naglfar is offline
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Quote:
Originally Posted by Megahurt View Post
The stupid Blenhiem bombsight is screwed up and thats all we get?


The Blenheim bombsight works perfectly in the current version of the game. The FM needs a rework but it's flyable anyway (hard and nothing to do with the real Blenheim, but flyable).
  #4  
Old 01-28-2012, 03:31 PM
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bongodriver bongodriver is offline
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Quote:
Originally Posted by droz View Post
Type of improvement: Aircraft SDK
Explanation of proposals: The ability to create and use aircraft from the community, with a multiplayer option with the server allowing what aircraft can be used.
Benefits: This allows for the continued longevity of the series, much in the way the original IL2 is going with it's unofficial mods.

Some time ago, it was said we will have the ability to do this, back when Oleg was in charge. The question is, is this still the plan? It should be. Allow the community to grow the same way IL2 has, but with some sort of actual in game support to make it easier to implement.
I still believe this is the secret feature that will blow our socks off, a map sdk will be useless without that feature....whats the point of 3rd party maps without the aircraft for the theatre....
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  #5  
Old 01-28-2012, 03:43 PM
droz droz is offline
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Quote:
Originally Posted by bongodriver View Post
I still believe this is the secret feature that will blow our socks off, a map sdk will be useless without that feature....whats the point of 3rd party maps without the aircraft for the theatre....

agreed. We need it.
  #6  
Old 02-03-2012, 12:57 PM
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Liz Lemon Liz Lemon is offline
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Quote:
Originally Posted by robtek View Post
I don't know if this was posted already, but here we go:

Type of improvement:
Gameplay /Handling

Explanation of proposals:
Gunners at all and the Ju87 rear gunner especially are too difficult to handle.
The vertical mouse axis is inverted and can't be changed.
The "lens-mount" moves definitely too slow, compare with the same mount shown in this video:
As a improvement i'd recommend to use a qualifier key with the mouse-movement to steer the mount (lafette).

Benefits:
Added realism through easier, more realistic handling
Totally agree with this.

Although I wonder if the slower movement of the gun mount is intentional - something that is being used by the devs to neuter the infamously accurate AI gunners the Il2 series is known for.

But at the very least there needs to be an option to invert aiming.
  #7  
Old 02-03-2012, 11:48 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Liz Lemon View Post
Totally agree with this.

Although I wonder if the slower movement of the gun mount is intentional - something that is being used by the devs to neuter the infamously accurate AI gunners the Il2 series is known for.

But at the very least there needs to be an option to invert aiming.
It's explained in the sim's pdf manual. In short, these guns mounts were locked into position to maintain a stable firing platform. To move them to another position you had to unlock, move and lock again. This is what the delay simulates.

I think the only case this delay currently applies when it shouldn't is the Blenheim's hydraulically powered turret. The Br.20 turret moves in all four directions without delays, although last time i checked it suffered from a reversed axis.
  #8  
Old 02-08-2012, 09:07 PM
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robtek robtek is offline
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Quote:
Originally Posted by Blackdog_kt View Post
It's explained in the sim's pdf manual. In short, these guns mounts were locked into position to maintain a stable firing platform. To move them to another position you had to unlock, move and lock again. This is what the delay simulates.

I think the only case this delay currently applies when it shouldn't is the Blenheim's hydraulically powered turret. The Br.20 turret moves in all four directions without delays, although last time i checked it suffered from a reversed axis.
But if you look at the lens-mount you can see that it is unlocked and moved with one hand, leaving the second hand to use the gun.

Don't forget that the gunmount in the video is 65, unmaintenanced, years old. New, it was very light to handle, one might assume.

The delay, if any, should be no more then 0.1 sec., then a fast movement to the next position, locking immediately when the grip is released.

A hindrance to the movement should only impede the gun itself, when it is moved against the slipstream.
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Last edited by robtek; 02-08-2012 at 09:11 PM.
  #9  
Old 02-08-2012, 06:44 PM
von Brühl von Brühl is offline
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Quote:
Originally Posted by VO101_Tom View Post
Type of improvement: Failed Chute Deploy

Explanation of proposals: The death rate due to bad parachutes should be less. Our experiences is very often killed the pilot because of this. Especially if the pilot is injured, it is almost certain death. Currently the "bail out" does not mean escaping, or giving up a fight, but the greatest chance of KIA. Sadly, most of the pilots rather teleports from the aircraft, than to jump out. It also would be good if such injury, which makes it impossible to open the parachute, indicate somewhere. Then I would not jump out, I try to emerg. land somewhere...
(Any info, what percentage calculate the program of the successful / failed chute opening?)

Benefits: Dunno... the chute save lives... or something like that...




I've never had a chute fail to deploy, are you sure you have one on your pilot in the options?

Also, you shouldn't try to bail out under 1000m ~ 3000ft. If you are shot on the deck, you should expect to die.

Last edited by KG26_Alpha; 02-08-2012 at 07:09 PM.
  #10  
Old 02-08-2012, 08:30 PM
III/JG53_Don III/JG53_Don is offline
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I experienced the same problem... my chute doesn't open quite often.... partly a 50:50 chance. And my pilots are definitely equipped with it!
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