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#31
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Regarding ESRB ratings, my U.S. version of IL2:1946 has a rating of "T" for "Teen" Per the ESRB web site (http://www.esrb.org/ratings/ratings_guide.jsp): "Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language." Other Ubisoft titles with Teen ratings are the Tom Clancy FPS series and Red Steel, all of which get a lot more "up close and personal" with the violence than the IL2 series. The fact that IL2 is a combat sim automatically throws it into the Teen category. So, just showing slumped bodies isn't going to change the ESRB rating. All you need to do is remove, or minimize, the blood. |
#32
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There will be no change, period.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#33
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Alright, but what about other ways to show disabled gunners that will not affect age ratings (see my earlier post)?
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#34
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Well... it wouldn't be less unrealistic. IMHO the best solution is still, like it is now... because in RL, you probably won't be able to really see dead enemy gunners or pilots so often and so clearly, that you can tell, if he is really dead. So in most cases pilots in WW2 didn't realize, when they killed a man (except on chrashes without chutes), and then they often felt guilty anyway.
So what purpose would it have to be eager to display death in a noticable way? Thats not, what we are onto: killing. Hm? I personally had no problem with slump over gunner bodies... in the end, they just could be hiding. ![]()
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#35
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It would he a big help for players when attacking bombers. At the moment it is impossible to tell if a gun position still poses a threat or if it is safe to attack a bomber from this direction - at least for me this annoying. I think the basic idea is worth considering and I hope it is some food for thought for you DT guys. ![]() |
#36
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There is a small indicator - some small star-like yellow flash. I'm not 100% sure, but I think, it shows a hit to a pilot/gunner. Its not a sign of inactivity though.
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__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#37
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It would be necessary to have diffent effects for different gun positions. Some examples: For the gun positions on the fuselage sides of the He-111 or B-17, were the gunners were standing behind the guns, it would be enough to remove the gunners. For the gun positions on the upper side a shattered glass effect could be used. On planes like the Po-2, Sturmovik or Swordfish a destroyed machine gun could be shown or the guns barrels could just be lowered to one side. Like in reality a player would have to be close to his target to see if a gun position is still active so these effects would be very realistic and not in any way arcade. |
#38
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.... wow we use to fly together the wednesday, we use to fly at Spitsvs109 but not always, the easiest way look for our tags "E69".
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#39
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If the gunner doesn't fire, he's dead. I've been using this indication for a long time and it fairly accurate.
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#40
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Also if they run outta ammo. |
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