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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 03-05-2008, 10:26 PM
Roy Roy is offline
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Originally Posted by nearmiss View Post
The AAA site is very new and already has over 6,000 members. Think about that, does someone have to get smacked up side the head to realize there is enormous interest in an improved IL2. The BOB may not be anywhere near what someone thinks it will be.

People enjoy the IL2 because it covers the war all over the world to a large extent. I personally, like the early conflict on the Eastern Front and the early conflict in the Pacific War. Everyone has their own little niche, but with the BOB it is going force everyone to the one little niche (BOB), that is of little or no interest to a lot of people.

Oleg must make a way to keep the IL2 intact even if he takes the old IL2 and moves it into a newer software engine. Let us continue to fly 8 poly current aircraft and incrementally add in the 16 poly aircraft.

This is a marketers dream. The users of Il2 are still out there clamouring for more and more.

The sim is a hit, what the hell else could you want.


You might think those are strong words, but someone needs to get the message.
There is Storm of War:BoB, which admittedly may get boring fast if it's as dull as some games already in the market about this particular WWII event -strongest point here for sowbob will be multiplayer support though-, but then that's the first game they are launching using the new engine. There's also the Korean sim in the works, the next expansion for the new engine (whatever the theater may be) and so on. AFAIK these expansions/games were intended to be linked similarly to what was done in IL2.

I wouldn't depict it as one static, boring game that will be running for years with little to no changes, their plan certainly suggests the opposite
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  #32  
Old 03-05-2008, 10:52 PM
Chivas Chivas is offline
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"You might think those are strong words, but someone needs to get the message."

There will be few left to get the message when BOB SOW comes out. The majority of simmers will move on to a more immersive combat flight sim. The Il-2 forums will become as quite as the CFS 3 forums.
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  #33  
Old 03-05-2008, 11:59 PM
nearmiss nearmiss is offline
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Originally Posted by Roy View Post
There is Storm of War:BoB, which admittedly may get boring fast if it's as dull as some games already in the market about this particular WWII event -strongest point here for sowbob will be multiplayer support though-, but then that's the first game they are launching using the new engine. There's also the Korean sim in the works, the next expansion for the new engine (whatever the theater may be) and so on. AFAIK these expansions/games were intended to be linked similarly to what was done in IL2.

I wouldn't depict it as one static, boring game that will be running for years with little to no changes, their plan certainly suggests the opposite
Funny... that's what Rowan did. He made the BOB and then Mig Alley.

BOMBS both of them.

Rowan just released the source and user developers, and Shockwave have turn the Rowan BOB into a very decent CFS for Offline players. However, it still needs work and the devs are taking every task head on to enjoy their BOB. No one has shown any interest to do anything with the Korean Airwar it was too isolated a conflict and didn't affect the whole world.

Honestly, it is egotistical to think you can outdo someone else by following in their footsteps. That is a big no-no in American business. If want to be successful you pattern your products after the best and toughest competition.

You can't beat the success of Il2... so duh!
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  #34  
Old 03-06-2008, 12:03 AM
nearmiss nearmiss is offline
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Originally Posted by Chivas View Post
"You might think those are strong words, but someone needs to get the message."

There will be few left to get the message when BOB SOW comes out. The majority of simmers will move on to a more immersive combat flight sim. The Il-2 forums will become as quite as the CFS 3 forums.
I do believe Oleg will sell plenty of the BOB, on reputation alone. I don't see it as a long term thing unless he turns it into an improved IL2 doing the whole world conflict of WW2.

Then again... Online players are mostly turn, burn and shoot so what difference will it make whether they do their thing over the English countryside or Leningrad. There are exceptions in Online play, but most of it is TB&S.

Last edited by nearmiss; 03-06-2008 at 12:05 AM.
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  #35  
Old 03-06-2008, 12:17 AM
tater tater is offline
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While SOW will certainly quench some of the interest in il-2 (virtually everyone who plays il-2—modded or not—will buy SOW), for some of us the Pacific matters. So for the BoB, I'll be flying SOW, but I'll still want to fly an F4F or B-25 over the SWPA.

BTW, I think it's a mistake to limit player made maps in SOW to some arbitrarily small size. Players will quickly make maps, and the devs can concentrate on stuff use the maps for.
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  #36  
Old 03-06-2008, 09:53 AM
mondo mondo is offline
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Originally Posted by VMF-214_HaVoK View Post
+1

Oleg and crew could make money off of IL2 for years to come with addons and expansions and probably more then they will make off of the initial release of SoW.

S!
I personally would buy more addons for IL2 but every time I play IL2 these days it looks more and more dated, the engine limitations are more and more apparent. I really want OM to finish off with 4.09 and then get SoW finished so we can start out with a new a better engine as a base for a new generation of SoW addons in the years to come.
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  #37  
Old 03-06-2008, 10:13 PM
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VMF-214_HaVoK VMF-214_HaVoK is offline
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Originally Posted by mondo View Post
I personally would buy more addons for IL2 but every time I play IL2 these days it looks more and more dated, the engine limitations are more and more apparent. I really want OM to finish off with 4.09 and then get SoW finished so we can start out with a new a better engine as a base for a new generation of SoW addons in the years to come.
As do I but maybe its time Oleg partners up with these 3rd party "modders/hackers". It clear they are not going to go away just because we prefer not to discuss them and it would not cost Oleg or his team any extra resources. The envelop could be pushed and much could be learned and we the customers relish in the benefits...or not.

S!
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  #38  
Old 03-07-2008, 11:29 AM
mondo mondo is offline
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Might be good if done right but these 3rd party guys are not a development house or publisher so I fear what we would see is akin to CFS2 and how that was utterly ruined by modders.
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  #39  
Old 03-15-2008, 02:44 AM
nearmiss nearmiss is offline
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Default The interest in the PF "The Slot" map is huge

Just a little update-->

I was over on the AAA site and noticed something that should send up a big old flag for anyone paying attention.

The Slot

Here it is:

http://www.allaircraftarcade.com/for...pic.php?t=1342

This posting has generated 49,000+ views and 1,100+ responses to the thread and the map isn't done yet.

The Battle of Britain is not the battleground of interest. Look at the Normandy and Britain Map mod interest.

----------------------------------------------

Oleg, someone has been feeding you some bad cheese.

----------------------------------------------
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  #40  
Old 03-15-2008, 02:59 AM
Chivas Chivas is offline
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The Slot map is on hold, by the time its out, most people will have moved on to a new generation of maps and map making tools.
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