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#31
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+1, good post. With some of these responses I don't know why you bother, ATAG_Bliss, but I'm glad you do. Will drop by.
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#32
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Great initiative Bliss
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#33
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As for the IIa comments, I don't think that it flies in the face of it. Not everyone flies situationally. Plenty of people just get a little bit of altitude and then fly straight for whatever they can find. A IIa isn't going to help them much if they're going against a relatively competent pilot in any plane. For me the argument about including IIa's on the server is moot. I really don't care if they're there or not. I've never found a IIa to be the wonder drug some people say it is. I've had some success with it, sure, but I've also had some dismal failures in it when meeting well organized 109 pilots who play to their plane's strength. If people are saying the Spit IIa is required to 'even up the score' against dominating E4s and E3s, I don't really agree. What is really needed is good tactics on the side of the Reds to match the largely disciplined and coordinated Blues. The last couple of nights, I've had the pleasure of flying with some great wingmen. =AN=Felipe has been absolutely top quality as a wingman and we've done very well together. I had an incredibly satisfying flight with Snapper as a wingman (we played a low high on a 109 - he baited the 109 into a fight and started to climb when I was in position. Before the 109 could finish closing on him in the climb I pasted him across the cockpit and wing surface with a deflection shot that knocked him right out of the fight +1.0 kill in about a 1 second burst of guns). We were in Hurricane Rotols. We basically did the same thing a little while later but keeping each other at wide 9/ wide 3. He watched my 6, I watched his. 109 came up after him and we turned in towards each other. I came in on a wider circle and picked up the 109 right on his tail. Chalk up another. Again, Hurricanes. Now, I don't fly with the server messages on, so I don't know when I kill pilots, I don't know when my gear hose is damaged, I don't know what type of plane I've shot down. I suggest everyone who complains about the type of planesets being offered play the same way! There's nothing to be gained by keeping track of what type of plane you've shot at. If I hit a 109, I hit a 109. I have no clue whether or not it's a 1 2 3 or 4 and that's how it should be. You Blues should play it the same way. If you get it by a Spit, you shouldn't be bothered about whether it was a I, Ia or IIa. You got hit. Like I said, I think 90% of the time, there's something you could have done situationally to prevent that result from occuring. The other 10% of the time you probably weren't in a position to engage in the first place and should have run for it, whether it was a I, Ia, or IIa. I know we all think we're hot stuff in the pit, but I think in many cases for Blues AND for Reds we will engage in a fight because deep down we feel we have the superior aircraft (whether it's an E3/4 or a Spit IIa) and should win the fight regardless of the initial circumstances of the engagement when really the fight was over before it started. Anyway, I'm getting really long winded about it. Deep down what I want to make all of this say is forget about the stats and aircraft efficiencies and climb rate this, roll rate that and just fly! Sure, learn the strengths of your aircraft. Learn the strengths of the other aircraft, but accept them and understand that they're not the whole story! They're not even half the story. Those things will matter in so few of your combat encounters as long as you take the time to prepare your situation. Think of your combat stance as a recipe. You take some altitude, add some speed, sprinkle in some good eyes for scanning for targets, add sufficient fuel and ammo to flavour, pair with a dedicated wingman and serve! If you do that, you're going to find that it doesn't matter what plane your enemy is flying (or you for that matter). So don't pass on the ATAG bomber night thing because you feel that the planeset isn't advantageous, or is unfair to blue or to red or whatever. Your story is yours to make. Make it a good one. Besides, a plane that doesn't take off is one that's already shot down.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#34
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It's a game. You don't KNOW that's what will happen. That's the beauty of this! Nothing is pre-determined. There's no guarantee that the RAF fighters will even FIND the enemy planes let alone shoot them down. So plan a route that you think will fool them. Fly low, fly high, fly zig-zags. If you get shot down just as you say, then be the first to come on here and say 'see? see? I told you so!' But to dismiss the event before it's been run and before giving it a shot is disappointing. What the heck do you THINK I'm going to be trying to do in my Spitfire I? Waving at you from my open cockpit? You're going to get shot at! Whether it's by one plane or twenty, whether you have 1 escort 109 or 20. You're going to get shot at. You suggest that if you are encountered by the enemy that it's over. What's that? 6 Hurricanes coming at us? Better wave the white flag. So? Organize to fly with 11 other JU87s. Fly close formation and let those rear gunners tear up the Hurricanes who stupidly attack you flying straight and level from the rear. There are so many variables here that the plane set is the least of your worries. Instead of pointing out all the disadvantages your side will have, find the advantages. 1. There's no predetermined route. You plan the attack vector. That's a LOT of territory for the RAF to cover. And you know how hard it is to spot targets sometimes. 2. You've got rear gunners in two of those planes. A few pilots flying in a good formation will throw a lot of lead at a plane attacking from behind. 3. The RAF planes are 2 speed props. Many of the more inexperienced pilots will over-rev their engines and put themselves out of a fight in some of the manoevers that are VERY simple for a JU87 or 110 pilot to make. I could keep trying to think of some, but it's very late. Just give it a go. If it's not fun, you can quit. It's a game.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book Last edited by bw_wolverine; 12-15-2011 at 06:38 AM. |
#35
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Confirmed. CST is UMT-6 vs. Australian EDT at +11.
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#36
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Thread clean up. If you want to fly in this event then please do, it looks like a lot of fun, and ATAG deserve thanks for putting it on.
don't like it, don't fly. |
#37
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I think it's funny that blue fliers are whining about the plane set!
Credit to you ATAG guys- keep up the good work, I appreciate your efforts despite the problems that keep cropping up. Historical accuracy is important- if you fly dumb, you die. |
#38
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That's what I worked out too. Seems an odd time to benefit Aussies and Kiwis as it's bed time. Not really a time to fire up COD for a few hours.
We are mostly healthy folk and actually get up early on weekends to have a life! e.g. go for a surf ![]() |
#39
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Hmm,
Maybe my math is off, but I thought 6am in Central Standard Time (US) would be roughly 6pm on your side of the world (give or take a few hours +/- depending on exactly where you lived) I know we have squad members from Australia that are exactly 12 hours difference from my time zone. |
#40
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I am actually looking forward to flying a g50 it's the only aircraft I have yet to fly properly, But I might take a stuka ohh what to choose.
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