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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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#31
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But the rest of what I said still stands.. That being other than a different way to select the plane you fly, you can do COOPs in CoD Or put anotherway, no one has posted anything that can not be done in CoD that was done in IL-2 other than the difference in the way you select your plane
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#32
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#33
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What they are trying to say is with the games current setup it makes this overly hard to do, and that until MG fill in the gaps with the rudimentary style GUI like the 1946 style, right now though the only way is to spend ages creating separate missions for multiple circumstances. Which of course takes time and training doesn't have the flow that it had with IL2 1946.
Last edited by BPickles; 12-13-2011 at 06:27 PM. |
#34
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Ok, i get it.
You want it the old way, not worse, not better, not different, just like it was in the good ol' days. Just a idea, different game, different approach.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#35
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Why not use the coop script from navyr? |
#36
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ACE if all this is possible...please set a CO-OP up and i will join you.
Lets say a very simple CO-OP to start... 2 planes 1 spit 1 109 spit on the airfield, 109 1 min away in the air, then we will stop and switch roles, then change planes. I have a TS3 channel ready.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#37
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Never said that, don't put words in my mouth, I want a system that was as useful as the one we had in il2... why argue against something that is very useful... if anybody on this forum deserves the title "fanboi" then its the people that stand in the way of progress just so they can defend a feature that wasnt and should have been around from the start!
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#38
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So it was easier in IL-2, which is not to be confused with it can not be done in CoD, just that it was easier That is kind of what I was gathering from all the posts.. In that I have yet to see someone post an example of something that can not be done in CoD. That one I can answer easily! As a mater of fact I allready have several times, but Ill say it again CoD is more complex because it can do more (read has more options) It is that simple! And that is true of typically everything in life, the more options you have the more comlex it will be As I allready poined out, 'IF' 1C could have kept the old and new methods that provide more control/options that many of the mission makers were asking for.. I am sure 1C would have provided both the old and new! But clearly it was not posiable to do both Unless you are of the belif that 1C could and did do both, but pulled out the old methods prior to release just to piss people off.. Which I think even the harderst of hardcore doom'n'glooms would agre that is silly
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#39
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__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#40
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Everyone interested please try this script http://forum.1cpublishing.eu/showthr...537#post354537
I hope C# knowledgeable people can fine-tune it to match old IL-2 style and functionality till we have a GUI version from the DEVs. |
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