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  #31  
Old 12-11-2011, 08:48 AM
FG28_Kodiak FG28_Kodiak is offline
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And if external view is on, don't use it to often .
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  #32  
Old 12-11-2011, 11:57 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Ataros View Post
If you import CloD dlls into the Studio you can see all available interfaces. Everyone familiar with C# had no problem writing scripts, missions or campaigns.
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Originally Posted by Ataros View Post
As one of knowledgeable people mentioned on this forum "The only manual that can be really helpful is "C# for dummies"". Developers will not write it because it is already written by others (free courses available on the internet).
This is not the way forwards for CoD, they seriously cant expect people to have to understand C# to make triggers and other FMB features work ?

If it stays this way it will all ways be a Dogfight Server game, very boring and useless for dynamic online campaigns.

Unless there's a huge change to bring True CooP missions (IL2 1946) style to CoD then it will remain as it is with a few DF servers running the same map over and over.

Fix the FMB & CooP interface please.

Last edited by KG26_Alpha; 12-11-2011 at 06:59 PM.
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  #33  
Old 12-12-2011, 07:21 AM
Ataros Ataros is offline
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Originally Posted by KG26_Alpha View Post
Fix the FMB & CooP interface please.
I agree it is a shame COOP is not completely fixed yet.

Regarding online wars as _1SMV_Poppy_64 mentions above they were created using php and pearl in original IL-2. Now they are created using C# instead (web interface is not required but possible). However it is a pity only 2 people are working on them ATM: 41Sqn_Banks and Small_Bee if I am not missing someone.
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  #34  
Old 12-12-2011, 02:29 PM
JG53Frankyboy JG53Frankyboy is offline
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that is part of the " proplem" in the moment IMO , the way CoD is handling the deeper FMB options has reduced the number of people working for the community. It will need some more time to enable almost the same amount of people working with the FMB for the community like in IL 2.
But its only 3/4 year after release now, IL2 needed also time to grow!
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  #35  
Old 12-13-2011, 02:35 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by KG26_Alpha View Post
This is not the way forwards for CoD, they seriously cant expect people to have to understand C# to make triggers and other FMB features work ?
Well.. 1C is not alone in expecting people to understand 'a' language to make triggers and other missions features work..

Take the DCS series (Black Shark, A-10) for example.. They have the same mindset of 'a' language to do stuff

But

They went with a fare more obscure language called 'Lua'

Lua exporting in DCS

And microsofts FS 2004 mindset of 'a' language to do stuff was called Adventure Basic Language (ABL)

So at least 1C went with a more main stream language!

Which means you will have an easier time finding help on it
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 12-13-2011 at 02:53 AM.
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  #36  
Old 12-13-2011, 08:31 PM
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Osprey Osprey is offline
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C# is absolutely the right thing to do. It makes the FMB more powerful than 46 ever could be. It is a matter of time before all of the 'wants' are answered via programming and the sharing that can be offered through the community.

Personally I'm trying to find a way to take offline missions and make them work online so I can run campaigns in MP. If anybody knows where I can find or do that please tell me
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  #37  
Old 12-14-2011, 01:28 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Osprey View Post
C# is absolutely the right thing to do. It makes the FMB more powerful than 46 ever could be. It is a matter of time before all of the 'wants' are answered via programming and the sharing that can be offered through the community.

Personally I'm trying to find a way to take offline missions and make them work online so I can run campaigns in MP. If anybody knows where I can find or do that please tell me
Look at how to make delayed spawn possible in CoD and compare that to old IL2 1946.

Then tell me its better ?

http://forum.1cpublishing.eu/showthread.php?t=28454

C# is more flexible in FMB scripting but its made the FMB non user friendly and time consuming.

We desperately need a manual on some screen shot tutorials as in the link above.
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  #38  
Old 12-14-2011, 04:26 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Look at how to make delayed spawn possible in CoD and compare that to old IL2 1946.

Then tell me its better ?

http://forum.1cpublishing.eu/showthread.php?t=28454

C# is more flexible in FMB scripting but its made the FMB non user friendly and time consuming.

We desperately need a manual on some screen shot tutorials as in the link above.
There is no C# required for delayed spawning
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  #39  
Old 12-14-2011, 05:02 PM
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I used to make the maps for the USL using Zuti MDS and nothing was more painful than getting the times of arrival right between groups because although you could stick a number in a field it wouldn't necessarily be correct - building a simple USL map easily took a day and much of that was AI timing. Also, only aircraft could be spawned on a timer, you could do nothing about ground forces. Now I can fire a trigger and run any code I want from that trigger.

What you will find is that although you may not know how to do it directly yourself you can get something written for you since C# is so widely used. In any case, the code for triggers is via a UI and is pretty straightforward. As for a manual, get a book on C# and a decent IDE (MS Visual Studio Express for C# is FREE) and you are away for anything more complex.
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  #40  
Old 12-14-2011, 09:22 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
There is no C# required for delayed spawning
I wasn't talking about C# just the process involved now to do the simple things like delay spawn.


Quote:
Originally Posted by Osprey View Post

What you will find is that although you may not know how to do it directly yourself you can get something written for you since C# is so widely used. In any case, the code for triggers is via a UI and is pretty straightforward. As for a manual, get a book on C# and a decent IDE (MS Visual Studio Express for C# is FREE) and you are away for anything more complex.
I have MS Visual Studio & Sams C# and have been ploughing through it for the last 3 weeks.

It takes the fun of the FMB and its full features away from 99% of CoD owners though.

Hopefully a manual will be forthcoming that explains the functions like the difference between splines and simply adding vehicles to the map road systems.




.

Last edited by KG26_Alpha; 12-14-2011 at 09:31 PM.
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