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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do we need new trees?
Yes, current ones are glittering and have no collision model. 71 47.65%
No, but the collison model added. 60 40.27%
No, they are fine. 8 5.37%
Don't mind the trees. 10 6.71%
Voters: 149. You may not vote on this poll

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  #31  
Old 10-16-2011, 06:51 AM
hiro hiro is offline
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Quote:
Originally Posted by Zorin View Post
Do vehicles drive straight through trees?
yes, 109's



- - - -

seriously,

its basic

a) good modeled / skinned / graphic trees

b) tree collision model for any flight SIM after 1995

The devs will be working on it but I think they fix alot of other more priority things to work on.

Last edited by hiro; 10-16-2011 at 06:53 AM.
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  #32  
Old 10-16-2011, 08:06 AM
BMCha BMCha is offline
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I'm all for having collision models, though depending on the performance impact I might still vote for the way it is now. (Forests, however, could definitely use a big all-encompassing collision mesh, which shouldn't take nearly the CPU usage that checking each individual tree would. And as far as I know it would bring tree collision in line with 1946)

On the visual side, the current trees don't look all that bad to me, the only big problem is the shimmering that occurs on trees within a certain distance. Based on my observations, the shimmering only happens during the transition from the 3d tree to the 2d billboard tree.

I'd have to guess there's either badly-implemented stippling shader or there's z-fighting going on. If it's the former then one way to fix it would be to change the shader to have a consistent stippling pattern. If it is the former, then there is only one way to fix it (which would also work in the first case): get rid of the fade transition. While it's meant to be smooth, it obviously isn't working as intended. Popping between 2d and 3d trees may not be the best, but it would probably be better than what we have now, and it's not like we don't have other map objects popping in.
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Last edited by BMCha; 10-16-2011 at 08:12 AM.
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  #33  
Old 10-16-2011, 02:51 PM
Zorin Zorin is offline
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Quote:
Originally Posted by hiro View Post
yes, 109's
I mean cars and trucks and all. Do those drive through the trees as well?
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  #34  
Old 10-16-2011, 03:24 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by Kankkis View Post
Allmost all there is saying the game performance is bad, yes it is, but if we get collision on the trees i'm sure it not boost performance.
well, if the logic was that, we should cut the CEM if it booste dperformance no?

the order should be

-realism - colideble trees
-performance - well, no sttutery trees
-looks - trees that look nice.
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  #35  
Old 10-16-2011, 05:15 PM
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mazex mazex is offline
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Quote:
Originally Posted by Bloblast View Post
Do we need new trees?

These are them from Rise of flight including damage model:

I really like RoF too, but when people say the graphics are better in RoF than CoD they need to look at screen shots like this. Look at those distant forests that look like some kid has used the brush tool in Photoshop And seriously, those giant sterile fields with no tree lines, roads or hedges may have existed in Soviet Russia but not in 1918 France...
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  #36  
Old 10-16-2011, 05:18 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by mazex View Post
I really like RoF too, but when people say the graphics are better in RoF than CoD they need to look at screen shots like this. Look at those distant forests that look like some kid has used the brush tool in Photoshop And seriously, those giant sterile fields with no tree lines, roads or hedges may have existed in Soviet Russia but not in 1918 France...
thats how COD looks to me.
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