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#31
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![]() Game is great but needs add more addictive aspects to ROCK. .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== |
#32
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lol indeed mine was sarcasm.. lol
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#33
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We are only going to get true dynamic and long....long playtime in a single session or ongoing war over a few days if we can implement Land > Refule, Re-arm (maybe repair = longer wait) and takeoff.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#34
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![]() .. must .. control .. self .. wallet .. burning ..'ole .. must .. resist .. must ... patient ... ly ... wait .... .. . (takes tablets) .. Ahhhhh! ![]() .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== |
#35
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![]() ![]() provided the basics are fixed ![]() |
#36
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The problem in CoD, as it was in IL-2 '46, is that the game cannot support that many people on line in one server. I think it is data overload for most people's connections even if a high performance Host with a very large bandwitch connection could be found. Imagine those 7 English units and 17 LW units. Not a bad historical balance for a scenario but at say 12 pilots per unit thats 288 players. If only the Fighter and 110 units were 'manned' it would require 180 players. Of course some guys would specifically want to fly Stukas and bombers which would be possible if AI wingmen were provided instead of people. The full 24 'manned' units with AI would be possible with 128 players, say 4 - 6 players per unit plus AI, or Fighters could all have 6 players plus an AI wingman each with less people and more AI in bomber units. So you can see the problem, scenarios need many people to make them truly immersive and as I understand it CoD cannot support that.
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#37
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As I understand him, that its not really meant to have this amount of planes in one single mission. More like a base of planes in the background of the game which decreases if planes were shot down in the last mission.
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#38
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The german player will want to remove the British Naval destroyers to allow his barges across the channel, this could mean stukas or 88s, these will need protecting. Also barges will need protecting while waiting in coastal ports from night time raids by Wellys etc. The british player will need to protect his radar towers , otherwise he's blind. Both players will need reconnoiter to see what the other player is up to etc etc etc etc .. very stressful and strategically open. .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== Last edited by He111; 10-04-2011 at 10:39 AM. |
#39
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Personally a strategy campaign belongs to a strategy game. My 0,02 € ... but of course if a real offline campaign was present I'd not oppose it as optional.
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#40
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I don't think it will require major changes, COD already has the strat map, it just needs to be enlarged to fullscreen, as an opening screen. players can then allocate units to airfields and set inital orders for early morning first day .. and watch what happens. The british with its central command & radar will have a advantage with the amount and speed of information. As the game plays, details could be saved to a stats file. When 2 enemy units intercept, a battle will begin and the player can zooom into the tactical battle.
Doesn't sound too difficult considering most of the difficult work (great battles / terrain) has already been done (AI might need polishing). .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== |
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