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#31
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whoops then we need also a dog bailing out animation for Riley
![]() cheers snapper!
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#32
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Cheers, LUD! ![]()
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#33
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-1
The animation is realistic but always the same which in turn makes it unrealistic again. Nice for the first time but just awkward if you see it many times. Much rather I'd like to see SDK's so the community can start modding. We may end up with much more than just one single animation for something that I usually never see because I'm already hitting re-fly. :p That doesn't mean I wouldn't like to see it - but I'd rather have great sounds and the SDK's available, which would have a much bigger effect. |
#34
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Amen Brudda!
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#35
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+1
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#36
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We need ragdoll physics baby.
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#37
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I dont want or need this bailout animation. "control e, whoosh" is good enough for me.
I play Arma2OA a lot and this game uses a lot of animation for performing tasks and its not good, whilst animation is running you cant stop it or kill the animated person/object until the anim has finished. Also climbing out onto the wing and jumping is not realistic, from what I have read pilots would just jump/ fall directly from the cockpit, Once you have decided to jump getting out as fast as possible was the objective, you certainly wouldnt go for a little wing walk on your burning falling aircraft before jumping. However I would like to see animation used for getting into and out off your aircraft before and after missions, being able to run around in first person on the ground and get into and out of vehicles must be a long term goal for this sim. |
#38
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+1
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#39
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Wait...am I missing something? The game is optimized now?
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#40
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when we landed, we are not any possibility to bail out...
it's bad for a safe landed, but it's very very bad for a sea landing ( we sink with the plane )... We need this type of animation for safe landing ( just a check if the wing is not cut ![]() |
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