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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 09-04-2011, 02:52 AM
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SG1_Lud SG1_Lud is offline
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Quote:
Originally Posted by Snapper View Post
+2. (Me and my Spit-flyin' dog, Riley)
whoops then we need also a dog bailing out animation for Riley

cheers snapper!
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  #32  
Old 09-04-2011, 03:28 AM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by LUD View Post
whoops then we need also a dog bailing out animation for Riley

cheers snapper!
Now THAT'S a priority! Think anyone would mind if the patch was held up a week or two to hammer that out? LOL

Cheers, LUD!
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  #33  
Old 09-04-2011, 03:50 AM
Madfish Madfish is offline
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-1

The animation is realistic but always the same which in turn makes it unrealistic again. Nice for the first time but just awkward if you see it many times.

Much rather I'd like to see SDK's so the community can start modding. We may end up with much more than just one single animation for something that I usually never see because I'm already hitting re-fly. :p

That doesn't mean I wouldn't like to see it - but I'd rather have great sounds and the SDK's available, which would have a much bigger effect.
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  #34  
Old 09-04-2011, 05:09 AM
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Amen Brudda!
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  #35  
Old 09-04-2011, 05:56 AM
esmiol esmiol is offline
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+1
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  #36  
Old 09-04-2011, 06:23 AM
machoo
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We need ragdoll physics baby.
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  #37  
Old 09-04-2011, 07:37 AM
whoarmongar whoarmongar is offline
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I dont want or need this bailout animation. "control e, whoosh" is good enough for me.
I play Arma2OA a lot and this game uses a lot of animation for performing tasks and its not good, whilst animation is running you cant stop it or kill the animated person/object until the anim has finished. Also climbing out onto the wing and jumping is not realistic, from what I have read pilots would just jump/ fall directly from the cockpit, Once you have decided to jump getting out as fast as possible was the objective, you certainly wouldnt go for a little wing walk on your burning falling aircraft before jumping.

However I would like to see animation used for getting into and out off your aircraft before and after missions, being able to run around in first person on the ground and get into and out of vehicles must be a long term goal for this sim.
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  #38  
Old 09-04-2011, 07:51 AM
Doc_uk Doc_uk is offline
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+1
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  #39  
Old 09-04-2011, 08:01 AM
Mr Greezy Mr Greezy is offline
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Wait...am I missing something? The game is optimized now?

Hrrrmmm.
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  #40  
Old 09-04-2011, 08:03 AM
Gourmand Gourmand is offline
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when we landed, we are not any possibility to bail out...
it's bad for a safe landed, but it's very very bad for a sea landing ( we sink with the plane )...
We need this type of animation for safe landing ( just a check if the wing is not cut )
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