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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #31  
Old 10-07-2011, 05:36 PM
csThor csThor is offline
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*gulp!*



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  #32  
Old 10-08-2011, 11:45 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by SNAFU View Post
Hey csThor, I hear you. But anyhow, we are and will always be a minority seeking for that kind of experience.
We (5./JG27 & 9./ZG26) are very much into the historical team orientated side aswell... Question is, are there any red sides that are also this way?

Nice server concept by the way! As for a public TS I would advise you to get one, seems to be something the public want in general. Were also trying to get a second public TS3 up and running for our own server.
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  #33  
Old 10-11-2011, 03:45 AM
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Jugdriver Jugdriver is offline
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I spawned in at the airfield in AD 3 taking a 109 E1, the plane was in a small hanger. After starting the plane I attempted to pull the plane out of the hanger and it blew up the second I moved for no apparent reason.

I believe it was mission 1

I figured you might want to know.

JD
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  #34  
Old 10-11-2011, 07:20 AM
SNAFU SNAFU is offline
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Thank you MattE,

Every feedback welcome. I spent the last 4 days only looking for the reason, why the radio menu breaks up for red, as soon a misison is started by the menu. So I have no time to play at all.

Carqeubut, AD3, is sometime difficult. Spawning in the norwegian hangers (thats what I call them) works for me, when I hit the brakes immediatly. Otherwise your tail hits the wall, after beeing turned, what some call wind (I switched off wind completlely so I doubt it). The moment you move, the collision starts. In some hangers your tail jumps up, when you leave the hanger too fast, due to a step in the hanger roll-out-way, so you have to move really slowly.

But sometimes, that all doesn´t not work out, so I am currently reworking the airfield. I already defined new spawnpoints, but somehow they are ignored. Have to take a closer look at this.

Did you experience any performance difficulties or menu breakdowns?

@Farber:
I know of no Red-only squad, so I am happy we can use AI opposition, allthough the AI is of course far off mostly, but better than nothing.
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Last edited by SNAFU; 10-11-2011 at 07:22 AM.
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  #35  
Old 10-11-2011, 03:38 PM
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For me the plane exploded within seconds of spooling up the engine, the tail might have moved laterally but it happened so fast I did not notice.

I did not have any problems with the menu that I am aware of (this was my first time in your server). Just to make sure, I can’t pick a specific mission, I can only generate a random mission, correct?

It is a cool server with a great concept SNAFU, I am looking forward to getting on there more. The ability to generate a mission while in the game thru the menu set is the type of thing that is going to make COD the best combat flight simulator ever.

JD
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  #36  
Old 10-12-2011, 10:30 AM
SNAFU SNAFU is offline
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HI MattE,

I finally ironed out the bug, breaking the custom menu for the RAF team, at least I hope and if find some time, I will rework the Carquebut airfield today.

Currently you can only start a mission which is selected randomly. The pilots back then didn´t have the choice either , and both teams can start a mission, but only 1 every 60 minutes, so all players can concentrate on the currently set mission objectives and no one can choose their favourite (most points / easiest / what ever reasons) mission.

The available planes a team has, now depends on their scores and currently I am also working on a "supply system", which shall enable the players to order certain rare types of planes. The supply will finally be also the winning criterium of the "Kanalkampf" scenario.
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  #37  
Old 10-13-2011, 11:02 PM
_79_dev _79_dev is offline
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~S~

Hi SNAFU, I hear You have a problem with spawning points on the map, I may have solution for You. Got really neat way to create spawning points that actualy works...unfortunately have no acces to my PC at the moment...I shared this with Farber already so if You will see him online by Saturday ask him for a file I sent him... Also Farber if You can see that post will You pleas send this file to SNAFU pleas...I am in the forest till Saturday...
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  #38  
Old 10-14-2011, 07:20 AM
SNAFU SNAFU is offline
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Maybe you are referring to the circle-spawn-method I described here?

That works and I first designed all our airfields that way, until I found out that blocking spawnpoints prevents the game from using them. But the problem is, I like to begin my flight in a hanger or under a camo tent...

For the detailed describtion:
Some hangers are not even with the ground. Their floor is a little higher f.e. 20cm. But the planes spawns at height 0 over ground, so the wheels stuck in the hanger while spawning. If you don´t move no problem, but the sligthes movement will cause your plane to jump up (to get on the floor hight) and explode either at the ceiling of the hanger or because a collision was detected, due to the wheels stucking in the concrete.
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  #39  
Old 10-24-2011, 07:57 AM
SNAFU SNAFU is offline
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Updated 1st post for revision 8:

+Supply system implemented (a short note regarding this: Supply vessels spawn every hour and are equipped with AA guns. Supply ports are Folkstone and Southampton and everytime a supply vessel reaches its port of call a certain amount of supply will be added to the RAF teams stock. Generally each team receives one supply point for every player on its side every minute. Supply will be deducted on takeoff and depends on the type of plane.)

+I. + III./JG3 added to map

+added 3 new "small scale" missions

+supply can now be traded for certain planes to be spawned in idle mode on certain airfields

+airfield upgrade is done automatically, depending on the team scores

[RAF radio is still critical (breaks down if a certain ammount of AI is active, due to bug in the CoD engine)]
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  #40  
Old 11-06-2011, 08:57 PM
SNAFU SNAFU is offline
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Current Revision: V10

Changelog:
-Supplysystem finalized (Ships reaching Folkstone or Southampton will give RAF Team supply, trains reaching Boulogne or Calais will give LW team supply additionally to the standard supply flow)
-Trains on British soil do not add to the supply, but are valid targets which give team scores and so help to improve planeset and supply choice (watchout supply vessels and all trains are equpped with AAA)
-Airfields and units completed based on historical facts (in this course Calais-Marck and Theville is not longer available for LW default use, but can be used for requested units as Epr.Gr.210 in exchange for supply)
-some missions reworked (units reduced, tweaked etc.)
-supply costs for default planes increased
-interceptor flights strength increased to 6 on RAF and 4 on LW, AI limit on RAF side doubled
-group limit on LW side implemented (if 4 LW groups active no more LW interceptors or patrols will spawn=
-AAA at Folkstone increased

Note: The RAF radio menu breaks the momen more than 4 LW groups are active. This is a game bug and I hope this gets fixed next patch.
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