Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 07-11-2011, 01:39 AM
Jatta Raso Jatta Raso is offline
Approved Member
 
Join Date: Aug 2010
Posts: 411
Default

Quote:
Originally Posted by carguy_ View Post
Yeah, you turned negative. Now what? Are you going to keep coming back with a "Luthier sucks" thread once in a while like the rest of the idiots?
Or maybe you have a LIFE outside the pc? Huh? You really think this helps ANYONE?
I gotta say - some of you guys are beyond pathethic. So much negativity over this game? Realy worth it? Really sad people.
the sad thing is going online and finding 6-7 guys average playing. that pretty much says it all. after years of vivid expectations from lots of people, 3,5 months after launch, finding so few ppl playing online is a testament of a broken product. raise the arrogance and ranting volume as much as you want, but beyond facts, there's nothing. no one's playing. period. and these are sound facts (no pun intended), not an attitude from some...

as a fact, i keep CoD on HD to check improvements over patches, but i'm not going at it again until most issues are fixed (like sound, AI, weather and clouds - i can't play without clouds - flight models, coherent CM between SP and MP, oh well...)
i believe many do the same; ppl fell defrauded and are pretty well entitled to be! sure there's no lack of reasons...

but some ppl (like you) come to bash and somewhat troll their (also mine) remarks as if we had no rights at all, as if we all had pirated our copies or something... we do expect some light at the end of the tunnel you folks know... ppl who criticize and usually justify their claims and point specific issues expect things to get better... i see no point on being so fundamentalist on these ppl's afterthoughts. after all it's ppl who experienced and tested the product... if you don't like their evaluation, then suck it up. it's called freedom, and it's very sad not to acknowledge that. or not being able to confront their view with reason and substance. not to mention basic education.

i also think this anti-criticism little wave is very naive. CoD is going to be published in the US very soon. their critic is not as benevolent as in Europe towards this kind of product. and certainly less for non-US productions. IL-2 popularity has been helped by a large US simmers community until today. the moment CoD presents itself in their market as it stands today, it will be blown to smithereens (no sound online WTF???). i hope for everyone's interested that it's not.

that's it. don't want to give any lessons; these are my thoughts. good working week for everyone!

Last edited by Jatta Raso; 07-11-2011 at 01:51 AM.
  #32  
Old 07-11-2011, 01:57 AM
Bryan21cag Bryan21cag is offline
Approved Member
 
Join Date: Mar 2010
Posts: 183
Default

LOL i still cant believe i wanted this game SOOOOOOOO badly that i went as far as to give my credit card number to a strange Russian website, not really knowing if in 24hours my account would be empty just to get to play it a little early

Copy two was a little less risky as it was from Just Flight but still I wanted an English speaking version so bad.

I had every intention of getting a third US copy when it finally came out but ended up tapping out after the Crossfire fix went in. Even with my rig i haven't been able to get very good performance out of it

sigh...... getting drunk and then playing it helps

lets hope it comes around

Cheers
  #33  
Old 07-11-2011, 02:02 AM
Phazon Phazon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 270
Default

ElAurens your tale is unfortunately all too familiar.

People are keen enough to give the game a go even amongst all the bugs and unfinished features but there are some critical faults that just can't be ignored. This is made even worse by the complete lack of fun single-player content which could have helped ease the pain during this no MP sound bug fiasco.

Yes the devs are working on it but it would still be nice if they fed us more updates and kept us in the loop so it makes it a little easier to keep the faith up and help reduce the number of complaints. A public bug-tracker also should have been set up from day one IMO (like what Bohemia Interactive has for ArmA).


The only thing this game has going for it at the moment is the FMB, and thats only if you can wrap your head around it no thanks to the lack of real documentation.
  #34  
Old 07-11-2011, 02:06 AM
Havoc04 Havoc04 is offline
Approved Member
 
Join Date: Jul 2010
Posts: 55
Default

Well i WOULD actually play the damn game if it had a single player campaign like 1946 (Yes i KNOW OH noes another 1946 comparison)

But lets face it THIS linear campaign that COD has is ridiculous and i for one are not one of these people that WILL sit in the FMB and build a mission then fly it. I Built the mission AND i KNOW exactly whats going to happen!...Sorry to go off topic

Regards
Disgruntled
  #35  
Old 07-11-2011, 02:58 AM
dash2099 dash2099 is offline
Approved Member
 
Join Date: Jul 2010
Posts: 30
Default

just curious, does anyone know when the modding/SDK tools will be released? I have no doubts this game will improve with time, but for the short term opening it up to the community to mod could possibly help players work around some problems.
  #36  
Old 07-11-2011, 05:05 AM
baronWastelan baronWastelan is offline
Approved Member
 
Join Date: Mar 2010
Location: the future home of Starfleet Academy
Posts: 628
Default

It's the end of the world as we know it

and I feel fine
  #37  
Old 07-11-2011, 05:34 AM
Danelov Danelov is offline
Approved Member
 
Join Date: May 2011
Posts: 125
Default

Situation is critic. MP is too buggy with many problems, sound and stability as main. Single player : AI is "horribilis", lack of missions or a good and well organized campaign. Ok, minus this two elements. what we have after? Nice planes to make promenades over Britain but with a landscape not exactly liked by everybody.And finally, that can also ev.done with FS9 or FSX.Not easy...
  #38  
Old 07-11-2011, 06:42 AM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

When I looked a pictures of the team I thought to myself, my company has more IT guys than that dealing with our accounting software
So what do we have to show for our money, a sound system so porked they had to fire the guy that did it and replace him?
Surely in alpha and beta testing a porked sound system should have been noticed.
Hell if Ubizoo could notice the eplepsiy problem surely they could spot the lack of sound?

I still fly IL2 1946 and mods and RoF, but I only boot up Clod whenever they release a new patch just to see of they have fixed anything important. To see servers with five people on them is asking a lot at the moment.
  #39  
Old 07-11-2011, 06:59 AM
simcoles simcoles is offline
Registered Member
 
Join Date: Feb 2010
Posts: 2
Default Sound Bug Fix

Hi all,

I was online flying in the Repka 3 server when the sound bug striked. One kind sole suggested that I turn trees off and reboot. Since then I have had no issue with sound bug at all. I have not tried it in the other servers. I know it is not ideal but for me the presence of sound far outways the lack of a few trees.
  #40  
Old 07-11-2011, 07:10 AM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Missing sound was not a problem initially but was introduced by a patch.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.