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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#31
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not true and absolute bs. trackir5 has made playing CLOD far more immersive and not to mention easier. if the devs can some way implement head tracking into BoS then i will be a very happy camper. however when i first used it i did think it was bollocks, but now ive given it more time and got used to it i would never go back to flying without it. i think every flight sim/game should have some kind of headtracking implemented.
Last edited by BRIGGBOY; 06-03-2011 at 11:58 AM. Reason: retarded spelling |
#32
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With or without all the state-of-the-art gadgets money can buy, I guess you still have to manouver the ac and have a set of skills to draw from. I'm all for tech that can make it easier to get the kills or get me out of trouble, but it is not in any way crucial to me when it comes to buying BoS. If I was to wait until these games will be absolute perfect to buy them, I'll propably be stardust on the screen...
So Gaijin... Bring it on with or without. Perfection is a hype anyway And I totally agree with the guys who damn foruminsults and personal caracteristic bs. Flaming should only occur in-game imo. Be excellent to each other chaps. It's real easy. |
#33
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#34
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I stand corrected after watching some vids, I could see how a lot of people would really like Head-Tracking and more power to them.
I am not trying to be little your love for Head Tracking, so I am sorry if thats how I came across to you. (Peace?) If BoS has it I will try it, but like I said before TO ME and TO ME only I find it to be just frosting and not really necessary. P.S. Having an Autistic Child is not a loss! Autism is a disorder of neural development that causes impaired social interaction and communication, and some characteristics are repetitive behaviors and restricted behaviors. I work with these type of individuals and many others with similar disorders and they are most definitely not a loss! Please respect them and their families.
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Jagdwaffe Last edited by Cryptic Phant0m; 06-03-2011 at 03:51 PM. |
#35
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@Cryptic Phantom
Thank You |
#36
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first of all in no way shape or form has anyone made fun of people with autism and i dont condone anyone that does. my sister works with adults with learning difficulties so i know quite abit about it from what she has told me. on the otherhand i to can see that headtracking is candy and there are alot of other things that come first: ie fm and dm and game modes. especially when you have zeros flying with 1 wing.
Last edited by BRIGGBOY; 06-03-2011 at 11:40 PM. |
#37
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How can anybody believe you don't want to be insulting with comments like this? "Bu if you as a qestin the devs wil anser it" Are you insulting here? Because it is not a loss. Quote:
#1 Reason for you not be in here then. If you need someone to show you the door just let me know. To tell you the truth why don't you go to Gaijins forum and post there about this game since you can not hold dialouge here without offending someone. Here is the proper channel. http://forum.gaijinent.com/index.php...irds-of-steel/ Last edited by trk29; 06-04-2011 at 11:36 AM. |
#38
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I am not sure how well headtracking would work in a console but as someone who flies full real on CloD and IL1946 it is a fundamental part of my set up. You have to use it and fly in pit view to understand and appreciate why many flyers consider it essential. Its not just the added immersion, you have to continually monitor your instruments and scan the skies around you intuitively and easily.
Headtracking is really for Cockpit view flyers. I doubt many who fly in open view would find it usefull (if not a disadvantage) without the cockpit and gunsight to act as a reference for centring ones head in combat. I would welcome any attempt to give enthusiasts a choice but, given that Headtracking relies on a software interface that users are able to customise and set up to suit themselves, I wonder how well it would work in a console environment? The developer has to come up with a uniform profile to suit everyone. How many degrees of movement would it support and could a console cope with the calculations regards the polygons that render the cockpit for a wide range of viewing angles? If it were possible, then I hope MP will have a cockpit only difficulty option as, even with headtracking, someone flying with an open view will always have a visual advantage. If the tecnology is there and the implementation feasibe, then it should be included. |
#39
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@Cryptic Phant0m
Respect |
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