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  #31  
Old 05-23-2011, 07:37 AM
BigPickle
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thats a roger Skouras I wouldnt mate, I'm sure when the SDK comes out they will have a sign file that you can apply to the mods so it can be used online and the server checks to see what files are accepted and if yours has an extra or non accepted one it kicks from server rather than ban.
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  #32  
Old 05-23-2011, 07:47 AM
skouras skouras is offline
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good to know thanks
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  #33  
Old 05-24-2011, 07:38 PM
Rattlehead Rattlehead is offline
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Nice mod...I have just installed it and I really like the new wallpaper.

Forgive my saying so, but the guns sound a bit...weedy. No offence intended of course.
If the guns really sounded like that, then that's fine by me. The default sounds for the guns are way too loud, imo, and this sounds better.
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  #34  
Old 05-25-2011, 11:20 AM
BigPickle
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yeah im gonna do some volume tweaking in outside views, but yep thats real weapons sound

The bit thats really annoying me is having no wind, and having multiple actions attached to one sound command, its just crap and lazy work.
For example, the click you get when you open your canopy is exactly the same click you get for every switch and every end of game load. Dreadful

I just wish I could have some information from the Devs about what triggers there are for sound, so far I have found only 4 trigger words in game.
Its really preventing me from taking this further to a point where it would be a extensive mod, plus all single engines use the merlin.prs and all twin engines use a twin.prs type of senario. Sad thing is I dont know if that will change and be expanded upon. As its a lot of work to create a new or expand on the sound system.

I remember asking Oleg for sound details and when i finally got an answer, it was that the sound was good and was Binural etc etc. Huh! Course it is

Last edited by BigPickle; 05-25-2011 at 11:26 AM.
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  #35  
Old 05-25-2011, 11:55 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by BigPickle View Post

I just wish I could have some information from the Devs about what triggers there are for sound, so far I have found only 4 trigger words in game.
Its really preventing me from taking this further to a point where it would be a extensive mod, plus all single engines use the merlin.prs and all twin engines use a twin.prs type of senario. Sad thing is I dont know if that will change and be expanded upon. As its a lot of work to create a new or expand on the sound system.
I suppose we can only hope.
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  #36  
Old 05-25-2011, 12:05 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by BigPickle View Post
I remember asking Oleg for sound details and when i finally got an answer, it was that the sound was good and was Binural etc etc. Huh! Course it is
Well thankyou for that... ive just spat coffee over my keyboard

Time for another
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  #37  
Old 05-25-2011, 12:25 PM
Heinz Laube Heinz Laube is offline
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Quote:
Originally Posted by BigPickle View Post
yeah im gonna do some volume tweaking in outside views, but yep thats real weapons sound

The bit thats really annoying me is having no wind, and having multiple actions attached to one sound command, its just crap and lazy work.
For example, the click you get when you open your canopy is exactly the same click you get for every switch and every end of game load. Dreadful

I just wish I could have some information from the Devs about what triggers there are for sound, so far I have found only 4 trigger words in game.
Its really preventing me from taking this further to a point where it would be a extensive mod, plus all single engines use the merlin.prs and all twin engines use a twin.prs type of senario. Sad thing is I dont know if that will change and be expanded upon. As its a lot of work to create a new or expand on the sound system.

I remember asking Oleg for sound details and when i finally got an answer, it was that the sound was good and was Binural etc etc. Huh! Course it is
u tried to change the line in the Daimler-Benz.emd ? "SoundName motor.merlin" in " motor.daimler" and create a motor.daimler prs?

im at work, cant do it now
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  #38  
Old 05-25-2011, 04:24 PM
BigPickle
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well spotted mate I'll test that out later, I've not really had much time to do a proper deep explore through the files system. I really need to set dump and and play the game for a good few hours and try all senarios so i can get every prs file etc.
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  #39  
Old 05-25-2011, 07:20 PM
Heinz Laube Heinz Laube is offline
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okay, here is the Spit vid, mainly made for show the new Prop effects, but at the end i fire the guns, finally

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  #40  
Old 05-25-2011, 08:01 PM
BigPickle
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dude your a legend, buys we got good 109 AND merlin sounds on the way!
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