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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 05-16-2011, 08:07 PM
Orpheus Orpheus is offline
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Quote:
Originally Posted by addman View Post
It's so frustrating having such a high fidelity sim as CloD but having to build every single mission if you want to play. I like making my own missions but two things makes it unsustainable to create new ones all the time:

1. It's time consuming to make a good mission.
2. No surprises during mission, you know what will happen.

After finally having smooth performance in CloD, it hit me, where's the game in this sim? What exactly did luthier and Co expect people to use this game for? Playing quick mission builder skirmishes over and over again? The campaigns aren't horrible but once they are finished they don't offer much more in replay value. I don't care so much for multiplayer (broken at the moment anyway) because I'm an offliner. I've played 3 self-made missions the last two weeks in CloD, that's it. I'd never thought I'd say it but I miss Dgen LOL!

I read in luthiers latest update that they're hiring a lot of new staff, I hope they hire some kind of game producer and not just 3D modellers and programmers because this game is in desperate need of game elements. They'd better come up with some kind of campaign generator for their next game because they can't rely on the community to do everything for them.

Don't hate on me for this post because I really love IL-2, CloD and the team at MG I just want to play and enjoy this game but it's very hard when you have to spend just as long creating a good mission as it takes to fly it.
+1
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  #32  
Old 05-16-2011, 10:00 PM
kimosabi kimosabi is offline
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I'm watching Game of Thrones. Excellent series.
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  #33  
Old 05-17-2011, 12:06 AM
Tiger27 Tiger27 is offline
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Originally Posted by GnigruH View Post
If there's a competition, RoF is winning it atm.
I love ROF, but lets not forget , that they have had a two year head start, there was less meat in that sim on release than in CoD, IMO.
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  #34  
Old 05-17-2011, 03:09 AM
ATAG_Doc ATAG_Doc is offline
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They will never finish this it was designed that way. You will be fed a steady diet of new and interesting things as you progress. Sit back and have a soda. Everything is going to be just fine.
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  #35  
Old 05-17-2011, 03:12 AM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by GnigruH View Post
If there's a competition, RoF is winning it atm.
You and a hand full of people say the same thing. What are you worried about? Worried about your investment in time and effort going to waste possibly with ROF'ers testing the waters here and hanging around?? I think that's the majority of the angst people are venting with comparisons to other sims.
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  #36  
Old 05-17-2011, 03:17 AM
Tempered Tempered is offline
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Originally Posted by Tiger27 View Post
I love ROF, but lets not forget , that they have had a two year head start, there was less meat in that sim on release than in CoD, IMO.
Those improvements were paid for by the community over the last two years. I have personally paid them enough to buy any 4 flight sims on the market. Rof is turning out to be a good sim only because the community has given generously.
The problem with this is that there is no support for modification. Any improvement to the game you want to see, you have to pay for, and maybe it will be implemented at some later date.
I would rather support an open for modification flight sim. I am hoping that COD will deliver on that end.
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  #37  
Old 05-17-2011, 03:18 AM
Formula88
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Originally Posted by GnigruH View Post
Yeah, they've lurked...

Anyways you should know that it's not a game, it's the ultimate FLIGHT SIM.
If you want a game and can't enjoy tiger moth trips from one airfield to another, then go play Call of Duty with other 16-years old
So everyone who plays Call of Duty is 16? Whats wrong with being 16 anyways? I play Call of Duty (since the original) and I'm 32, I have no problem getting along with players of all ages usually. The way you said that just makes you look about as immature as the 16 year olds you are trying to say are immature. The tiger moth sucks, and if I wanted to fly from one airfield to another I have a much better sim for that, FSX. (Theres alot of 16 year olds using that too, I bet most can navigate and fly better than you).

Also, CloD is not the ultimate flight sim as I believe that honor goes to FSX at the moment. If you dont believe that just go search for some flight sim stores and see all the people getting rich off of FSX add-ons. CloD isnt the ultimate anything at the moment except maybe the ultimate "look my cockpit shadows/details PWN yours" exercise.

As for the original post, I completely agree with the lack of content. My main gripe though is with the lack of flyable planes. Yeah yeah I know, its the BoB so theres only so many planes blah blah blah. Nuts to that, no matter the setting there should be more than 3 different fighter planes (basically, the g.50 is garbage and doesnt count) to choose from in multiplayer. Especially given this game took so many years to develop... I guess those awesome cockpit shadows were harder to make than we could imagine.
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  #38  
Old 05-17-2011, 05:28 AM
Vengeanze Vengeanze is offline
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My new rig is in the mail together with a new stick and when I get em I'll probably try out RoF campaign and practice Spitfire procedures in FSX with A2A's Spitfire for a while till CloD is a bit more mature and I can hold my own in the mp servers.

The wait is friggin killing me.
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  #39  
Old 05-17-2011, 08:31 AM
carguy_ carguy_ is offline
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Quote:
Originally Posted by addman View Post
After finally having smooth performance in CloD, it hit me, where's the game in this sim? What exactly did luthier and Co expect people to use this game for? Playing quick mission builder skirmishes over and over again? The campaigns aren't horrible but once they are finished they don't offer much more in replay value. I don't care so much for multiplayer (broken at the moment anyway) because I'm an offliner. I've played 3 self-made missions the last two weeks in CloD, that's it. I'd never thought I'd say it but I miss Dgen LOL!
You sound like you never played IL2 before 1946. Let me tell you - there wasn`t much of a "game" to the first IL2 titles either. Just maybe 4 static campaigns and that was it. It really took some time for the offilne content to build up. Also the IL2 title quickly gravitated towards online play. Even the free planes that came with updated were aimed at online wars half the time (many slightly different Yak types for example) to balance the plane pool. Soon after the game flourished, the multiplayer scene took over most of it. Many people like me flew offline QMB 5-10%, and online 80-90% of the time. I`m pretty sure that Luthier and Oleg meant the same pattern of development for Storm of War. To be honest, the game as of now doesn`t present much of content in any field, be that online multiplayer or offline.


Quote:
Don't hate on me for this post because I really love IL-2, CloD and the team at MG I just want to play and enjoy this game but it's very hard when you have to spend just as long creating a good mission as it takes to fly it.
Don`t worry. This game just has to straighten up and gain some speed. You will probably get loads of user made single missions after that happens, maybe even some campaign generator. Remember that this game is supposed to be opened to modding, well, another version of it. This feature needs to be finished and up you go.
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  #40  
Old 05-17-2011, 09:06 AM
Rattlehead Rattlehead is offline
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Originally Posted by Blackdog_kt View Post
I expected CoD to be a sort of "operating system/framework for simulation gaming" type of thing and that's exactly what it is, which is a big reason i maintain mostly positive attitudes about it (that is, it turned out to be what i expected it to be).
I feel much the same.
We have been given a pretty cool FMB that allows us to create missions that can be as in-depth as anything the devs can, provided one can code a bit. (And even if you can't, like myself, there is still a plethora of options available to create interesting missions.)
To me sims have always relied on user generated content for sustained enjoyment, and CoD imo is no different.

I do understand what Addman is saying and I agree things have been a bit neglected in that regard, but it's really up to the community to create that content.
Now, if we could have a proper campaign editor I would be over the moon.
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