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#1
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When i made a mission in full mission builder and using the SBD-3 as your aircraft to fly , and change the REGIMENT , the button Arming dos noth work , when the mission start. The only way to work with the button is choose none as regiment , than the button activate and works fine.
Ith seems there is a bug in wan of the patches , probebly the last wan 4.13 ... Hope they fix ith in the next patch ... |
#2
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![]() For example if I set the regiment to lets say VB-11 USS Hornet CV-12 (an old regiment) the mission will load no problem, but if I try to use VB-7 USS wasp CV-7 (added in 4.13) the mission will not work properly. Last edited by Marabekm; 01-08-2016 at 01:02 PM. |
#3
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Not sure if these ones have already been reported:
In QMB, if you use the position in flight option the player selected skin is also used on the flight leaders plane. The position in flight option does not reset and remains at that last chosen, so if you decide to fly on you own on your next hop, attempting to launch a flight is this condition makes weird shit happen, no interior view and no view controls work, sounds of engines starting (even though you are alone), graphics all glitched out, etc. Needless to say I was confused for several minutes, tried numerous launches in different theaters and with different planes, restarted the sim more than once and also rebooted the PC, was beginning to think that I had a corrupted files or something, then I noticed that position in flight was still set at 4 from my last flight. As it lives on page to of the QMB setup screen I did not notice until I did a side by side setup with my lap top and my desktop. Once 1 is re-selected everything works fine, the button behavior is also correct only letting you select a position from those available in your flight.
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#4
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This bug affects all the HE-111 aircraft (old and new).
All other planes work fine as in 4.13m RC4 My guess is when you made the new cockpit models, you forgot to lock/change the new camera positions for the bombardier positions in your modelling program. :) Oops! This bug discovered by Dolphin. REGARDLESS OF WHICH PLAYER IS HOSTING COOP MODE Same Plane Player 1 is the pilot Player 2 is the bombadier The bombsight is all messed up when changing Bombsight Elevation COOP MODE Same Plane Player 2 is the pilot Player 1 is the bombadier The bombsight is all messed up when changing Bombsight Elevation COOP MODE Different Planes Player 1 spawns as the bombadier NO OTHER PLAYERS in PLANE The bombsight is all messed up when changing Bombsight Elevation COOP MODE Different Planes Player 1 spawns as a GUNNER and THEN switches to bombardier The bombsight is all messed up when changing Bombsight Elevation COOP MODE Different Planes Player 1 spawns as the PILOT and THEN switches to bombardier Bombsight works correctly. COOP MODE Same Plane Player 1 is the pilot Player 2 is any gunner or CO-PILOT Player 1 switches to bombsight Bombsight works correctly. Issue: The bombsight will be messed up for anyone that doesn't spawn in as the pilot. Last edited by daidalos.team; 04-07-2016 at 10:34 PM. |
#5
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Before 93a Squadrigile, 94a Squadrigile, etc...
Now: 93Z Squadrigile, 94Z etc.... What it needs to be: 93ª, 94ª, etc.... Also seems to affect the Hungarians and any squadron that uses accented letters. Have a look here on how to do the accented letters(a): http://symbolcodes.tlt.psu.edu/accen...alt.html#using Last edited by Marabekm; 04-12-2016 at 11:54 PM. |
#6
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I'm hoping that some of the DM problems that I pointed out were fixed, even if they weren't advertised in the read me.
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#7
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Radiator of R-5: 3-4 sec to lower it (that is OK, I think) but less than 1 sec to lift up. Not too fast? It was operated manually, if I'm not mistaken.
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Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
#8
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-Sliding canopy of dorsal gunner in He-111H-2/He-111H-6 variants, thus increasing their firing angles.
What key does this? Gunner multi-function or Open/Close canopy do nothing. Also with H-6 top gun.... Again I can not open the little canopy thing and so can not move the top gun around. Tried same keys as above. Now once enemy fighters show up, the canopy opens automatically and then I have no problem moving the gun. In the SM-79, gunner multi-function is used to open hatches, but again this key does nothing on he-111 |
#9
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Ok for the He-111 bombsight issue:
The problem does not affect the BZG bombsight in He-111 H2. (This one worked fine) Just seems to be the Lofte bombsight.(H-11, H-12, H-16) So someone may need to check operation of this bomb sight in Ju-88s as well.. Update: Ju-88 bombsights (A4 and A5 Late) both seem to work ok Last edited by Marabekm; 04-08-2016 at 07:18 PM. |
#10
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Marabekm - The H2 and H6 top/dorsal-gunner canopy opens with the usual open-canopy key. Works for me.
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