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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 05-15-2011, 07:58 AM
Gamekeeper Gamekeeper is offline
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Thanks for the update and for recognising the importance of good communication. Hopefully we won't see any more ridiculous chicken little posters.
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  #32  
Old 05-15-2011, 08:09 AM
Boogz Boogz is offline
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Thank you for the update. Sounds like we will enjoy this fantastic game for years to come

Even with its flaws, I am enjoying the game very much!
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  #33  
Old 05-15-2011, 08:22 AM
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Great to hear that. I particularly keen on what you bring up with respect to the AI routine which currently is a bit of an annoyance (no offence meant). And that the FM gets a touch up. My hopes are high that we finally get the real Vmax and the real ceiling and a Spit Ia with CSP.

I hope you can release it before 28th of May as it is obviously a major patch and likely from then on I won't have access to internet for quite a while And before I go offline for many weeks I would like to have a decent AI routine (Or could you make the patch files available with an extractor that does what Steam would do via download? That would be great for those with no internet connection).

Last edited by 41Sqn_Stormcrow; 05-15-2011 at 08:24 AM.
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  #34  
Old 05-15-2011, 08:26 AM
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Getting close to buy time here in the states, can't wait!
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  #35  
Old 05-15-2011, 08:41 AM
jctrnacty jctrnacty is offline
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Good news , thanks Luthier

I like COD very much and i know it will be better with every update.
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  #36  
Old 05-15-2011, 08:47 AM
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Thanks very much Luthier for taking time out of your allready hectic schedule to post on here,we do appreciate it.

It's very pleasing to read that the issues are being fixed and that new content is being added.

I for one have been thouroughly enjoying this sim and it's got so much potential,once the problems are dealt with we're going to rock!
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  #37  
Old 05-15-2011, 08:47 AM
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Many thanks for the sit-rep
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Last edited by kristorf; 05-15-2011 at 09:00 AM.
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  #38  
Old 05-15-2011, 09:02 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by luthier View Post

and setting up an old team member who will interact with you guys daily, answer questions, and keep you up to date on all events.
Lamb to the slaughter. Best of luck to him.

Thank you for the quick update.
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  #39  
Old 05-15-2011, 09:10 AM
TonyD TonyD is offline
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Thanks for the update, luthier. Good to hear that the sky isn't falling after all
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  #40  
Old 05-15-2011, 09:14 AM
Fall_Pink? Fall_Pink? is offline
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Thanks for the update. Good to hear you're investigating and fixing the main issues.

By the way, as long as you're releasing weekly patches, no-one will really complain if you're not posting stuff every now and then..

Ps. As long as one of your team members is looking into the AI code, is it possible to create something like different AI models? For those running with less cpu horse power normal or medium AI model could be enabled. For people with 8 cores or more, a more sophisticated and advanced AI would be very nice.

Edit:
PPs. I'm very much looking forward to the Eastern theatre. Can't wait to see how Yak's and Fw's will look using this new engine..
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Last edited by Fall_Pink?; 05-15-2011 at 09:18 AM.
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