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#31
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Thanks for the head ups Ilya.
It's nice to feel that "you're here"! S! |
#32
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#33
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#34
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Guys calm down. Don't you know MaddoxGames after all these years?
In the old days we had Oleg crying all the time (no time, no money, no rest etc), now we have Luthier crying the same way. The difference is that back then, IL2 was an awesome game trying to be even more awesome. Don't you find it strange that from the whole game developers in the world, they are the only ones crying? And guess what, they are the only ones that released a "really" unfinished game. I guess it is a common strategy of MG, so you can feel guilty that you ask so much (a working game) or something. Last edited by ocococ; 05-03-2011 at 02:08 PM. |
#35
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Now that's what I call a meaningful and relevant post, although it might defeat the clever purpose of your ulterior motives in that I usually have internet access on holidays.
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#36
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#37
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If CoD was beta, I would be happy. CoD was released (and still is) experimental/pre-alpha. Never in my life I have seen so bad release.
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#38
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CarveL, while I usually apreciate your contributions, the only thing that pisses me off more than ass kissing is people that don’t know the difference between ass kissing and being nice to people. So just in this particular case, why don’t you bugger off and leave us fanbois to our grovelling.
That said, thanks to the whole team for dedication above and beyond the call of duty! ~S~
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#39
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I was wondering what leaves had to do with the game?..
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#40
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Wow, that seriously qualifies for the most ignorant post I read in quite some time. You obviously know jack shit about game development, I worked as a 3d designer on several titles as well as television commercials and I can tell you, whenever a deadline hits everybody is on edge. Not to mention the shamelessly low wages being paid, lack of computing power, long days without weekends come crunch time, etc, etc, etc. |
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