Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #31  
Old 04-18-2011, 09:12 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

Quote:
Originally Posted by hockeywarrior View Post
There is nothing wrong with barrel rolls but what I am seeing is ridiculously fast rolls that only a modern jet fighter could pull off. What's worse is that the plane does not suffer any reduction in speed or miraculously doesn't go into a crazy spin as a result.

I don't understand why the AI can't obey the laws of physics like the rest of us. I'd rather have less challenging AI than artificially boosted ones. I hope this is a PRIMARY concern for the devs to fix, because I expected it not to be brought over from IL2 1946. I actually think it's worse in this game ...
One thing, I would rather super AI than less challenging ones. If they are too easy there is nothing to learn, ala Rise Of Flight (where patches got rid of any need for skill in single player). The current AI are not too hard, I kill more of them than I get killed by them, many times over.
But I do agree, if they are not obeying physics... well, make them!!!
Reply With Quote
  #32  
Old 04-18-2011, 10:47 AM
drewpee drewpee is offline
Approved Member
 
Join Date: Apr 2010
Location: Western Australia
Posts: 427
Default

I to am having trouble with AI behaving badly. I've mostly blamed my gunnery skills. So desperate am I that I started playing with unlimited ammo.
I have sat behind a spits dead six, wings flat and filled it will mg and 20mm fire. Ailerons shot off rudder and elevator gone and it still flies.
Also chasing down AI Hurricane with me in perfect trim. The AI rolling continually from 2000mt to the deck, then pull away still performing dizzying evasive maneuvers leaving me falling further behind still in prefect trim.

I hate that smug Ai Cunny Funt.
Reply With Quote
  #33  
Old 04-18-2011, 11:07 AM
reflected reflected is offline
Approved Member
 
Join Date: Mar 2010
Posts: 346
Default

Quote:
Originally Posted by SQB View Post
One thing, I would rather super AI than less challenging ones. If they are too easy there is nothing to learn, ala Rise Of Flight (where patches got rid of any need for skill in single player). The current AI are not too hard, I kill more of them than I get killed by them, many times over.
But I do agree, if they are not obeying physics... well, make them!!!
You're kidding, right?

Yes, the AI should be challenging (ace and veteran AI that is), but because of the tactics it uses and flying skills, not by cheating gravity and physics.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:24 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.