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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 04-06-2011, 11:15 AM
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Redroach Redroach is offline
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Originally Posted by Blackdog_kt View Post
External sounds need work, true.

The in-cockpit sounds are fine in my humble opinion. Even if we had a mod-pack i'd probably use the stock sounds for the cockpit views because they help me operate the engines properly without looking at the instruments.

Modded sounds are generally great, but unless they are completely dynamic they are not useful for flying with full CEM. This is not an issue for IL2 where nothing overheats or breaks in a realistic manner and that's why i use mods in that, but it's a totally different story with CoD.

Good or bad, the in-cockpit sounds in CoD let the engines talk to me and that's a big plus when flying full switch with just an ancient sidewinder precision pro stick and nothing else.
I second that post 100%.
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  #32  
Old 04-06-2011, 11:29 AM
esmiol esmiol is offline
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some of you ask why a sim i not open moddinf for sound? or for anything else?

god it is a sim... open everything and in three month you fly a stuka wit the sound engine of an F18 hornet and the fly model of a space shuttle!.

stop whining for stupid reason and wait. god! go to record your own sound and give yout right to 1C !
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  #33  
Old 04-06-2011, 11:33 AM
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ElAurens ElAurens is offline
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Originally Posted by fireflyerz View Post
Luither has hinted at sound improvement , lets just wait and see....

Blitzpig , you have no idea what you are talking about , please stop repeating that rubbish.

PROVE me wrong or shut up. It's that simple.
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  #34  
Old 04-06-2011, 11:34 AM
csThor csThor is offline
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Originally Posted by hoarmurath View Post
What's hard to understand, is why the game is designed with a closed sound system where changing the sounds can't be done easily by modding.

You know you don't have the ressources to make good sounds, and you know the community could do better, at no cost for you. Why not let them do it?
Ah, now we're talking. Previously I gained a totally different meaning - i.e. that Maddox Games should have taken other samples regardless of such trivial things like intellectual property. That sentence above I agree with.
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  #35  
Old 04-06-2011, 11:37 AM
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Forget what the devs do with the sound, what we need (and I assume this will happen because this is a mod-friendly kind of game) is for a sound pack mod. The sounds ATM in this game are easily the worst quality I've heard in the last decade. Really, really bad, the game sounds almost sound monotone??

Well I would say that wings of prey is easily the worst, that sounds like a bee in a tin can with only 2 speeds.........
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  #36  
Old 04-06-2011, 12:21 PM
AndyHill AndyHill is offline
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Granted, I only have experience on some of the planes in iCoD, but to me the internal sounds sound good. The only real gripe I have is the way you can hear bullets strike other planes far away.

Also, there could be a lot more base oomph in the gun sounds so that ButtKicker worked a bit better and perhaps a bit more even base in the engine sounds as well. Should be easy enough to mod, though, if the sound files are accessible.
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  #37  
Old 04-06-2011, 12:44 PM
reflected reflected is offline
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Originally Posted by csThor View Post
Some people (looks at the "post" above) really ought to remove their head from the heap of sand they're currently sticking in, take off the pink-tainted goggles and get some dose of reality for a change.

luthier has already stated that recording own samples was not possible with their budget.

So ... what's not to understand about that? And that they have not licensed other samples tells me that this would also cost too much (for their budget). Is it really that hard to understand? Jeez!
It's not hard to understand, it's hard to believe

Such a great sim with prehistoric sounds...

Do you get paid by them or are you hearing impaired? Because I see no other reason for attacking me or anyone who don't like these awful sounds.
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  #38  
Old 04-06-2011, 12:52 PM
fireflyerz fireflyerz is offline
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Originally Posted by ElAurens View Post
PROVE me wrong or shut up. It's that simple.
Or your gonna what ? boy.
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  #39  
Old 04-06-2011, 01:00 PM
csThor csThor is offline
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Originally Posted by reflected View Post
It's not hard to understand, it's hard to believe

Such a great sim with prehistoric sounds...

Do you get paid by them or are you hearing impaired? Because I see no other reason for attacking me or anyone who don't like these awful sounds.
I didn't "attack" ... and certainly not for not liking the sounds. I found the statement ludicrous that MG should have taken "some" sound samples from somewhere else. Which is a ludicrous remark considering how this world is with "intellectual property" and every dog and his fleas wanting considerable cash for any hiccup of them ever recorded.

I wasn't diplomatic, I admit as much, but my patience with some topics is rather thinly stretched these days.
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  #40  
Old 04-06-2011, 01:09 PM
reflected reflected is offline
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Ah ok, I see.

Well, let's hope they'll improve it one day, then.
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