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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 03-28-2011, 02:18 PM
JG53Frankyboy JG53Frankyboy is offline
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true about IL2 in 2001 . there were 'online maps'
but also other maps that could be used even online. You just had sometimes framerateproplems OVER the city of Stalingrad and Berlin. Most other maps and areas were ok.
Later with FB the Finnland map caused proplems for some players , also true.

but, to repeat, there still were other possibilites. and not only these fantasie islands.
We will see how this big map works online when you keep the missions on a small area and stay away from London (and other bigger cities).
If it will be 'unplayble' (at least for the next months), CoD makes no sence for known servers like Warbird of Prey as example IMHO
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  #32  
Old 03-28-2011, 02:21 PM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by docmev View Post
Ok, someone pls help me, what it this?

I see a map with parts of England and France, location of the Battle of Britain.
And some little maps for Aracde dogfights.

Maybe I don't read it but where is the sentence with: "...there is no 1:1 Map in MP..."?

I don't read it, someone help me, pls
the manual of CoD 'recommends' (whatever that means actually !!) to use the small (and as shwon pure fictional) maps for online use. Hence the possibility of a huge framerate/traffic loss the big, historical one is used.
And there is no 'historical', smaller (and with less objects, read: trees and houses) one avaialble
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  #33  
Old 03-28-2011, 02:22 PM
GnigruH GnigruH is offline
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Well, if the manual states that you shouldn't use the main map for multiplayer... that probably means the game will burn your rig if you tried it - with more than one aircraft on it.
And since there are no other historical maps...
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  #34  
Old 03-28-2011, 03:00 PM
JG53Frankyboy JG53Frankyboy is offline
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i always thought about such areas when the development team spoke about "additional smaller maps for online play"....
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  #35  
Old 03-28-2011, 03:17 PM
docmev docmev is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
the manual of CoD 'recommends' (whatever that means actually !!) to use the small (and as shwon pure fictional) maps for online use. Hence the possibility of a huge framerate/traffic loss the big, historical one is used.
And there is no 'historical', smaller (and with less objects, read: trees and houses) one avaialble

Awh, crap.

But thanks for the information!
I'm still sure, it will be possible ... some time ... soon ^^
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  #36  
Old 03-28-2011, 03:25 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by HFC_Dolphin View Post
Hey Blackdog_kt kalispera

We don't care about the silly small maps, as long as we have a big realistic map that can be played online.
That's all we ask and please don't tell me that online experience will have to stay in these silly maps!!!
Sure, i can agree with what you say. I just don't expect it to happen within the next week, more like somewhere within the next 3-4 months

On the other hand, once they get rid of the stutters maybe it will be easier to fly in multiplayer since our PC will only have to deal with our aircraft? No AI around to calculate routines for, etc.


Quote:
Originally Posted by JG53Frankyboy View Post
true about IL2 in 2001 . there were 'online maps'
but also other maps that could be used even online. You just had sometimes framerateproplems OVER the city of Stalingrad and Berlin. Most other maps and areas were ok.
Later with FB the Finnland map caused proplems for some players , also true.

but, to repeat, there still were other possibilites. and not only these fantasie islands.
We will see how this big map works online when you keep the missions on a small area and stay away from London (and other bigger cities).
If it will be 'unplayble' (at least for the next months), CoD makes no sence for known servers like Warbird of Prey as example IMHO
That's also a more or less level head approach. Sure, it would be very nice to have the 1:1 map in a "light version", or even parts of it to make it smoother to fly over.
On the other hand, they did tell us we'll be getting a map making tool with the modding tools in a few months. Maybe we will be able to load the big map and cut it up into little pieces ourselves? Or we might get historical small maps in a patch?

Who knows?

The truth is that none of us knows yet.

So yes, it's good to ask about it. It's just not good to assume it will be one way or the other when we don't really have any evidence either way
We're all guilty of that (me too) from time to time, let's all relax a little bit and wait for more information
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  #37  
Old 03-28-2011, 03:28 PM
Aracno Aracno is offline
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And we will buy it ..... sometime .... soon ....
But now is useless for large on line groups.
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  #38  
Old 03-28-2011, 04:06 PM
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Azimech Azimech is offline
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What's that counter in the upper-right corner of some pics?
__________________
Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ...
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  #39  
Old 03-28-2011, 04:08 PM
Kikuchiyo Kikuchiyo is offline
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Quote:
Originally Posted by Azimech View Post
What's that counter in the upper-right corner of some pics?
FRAPS' FPS counter. so 330 fps when viewing the map.
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  #40  
Old 03-28-2011, 04:30 PM
Zoom2136 Zoom2136 is offline
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Quote:
Originally Posted by HFC_Dolphin View Post
You must be joking, right?

Unless you're new to the IL-2 series and you don't know about maps like Moscow, Stalingrad, etc.
Big enough to play good online missions and not Unreal Tournament.

And you do understand that this game is about coops and not about arcade dogfights, right?
And you like flying at tree top level over the city, with 30+ players and flak all around and bombs blowing up ground targets in a full real server, with every possible details maxed out (including effects=2) in iL2 over Moscow... I don't...

Last edited by Zoom2136; 03-28-2011 at 04:33 PM.
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