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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 03-27-2011, 12:55 AM
Tree_UK
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Something as gone wrong here, just read the very recent interview again with Oleg at Simhq, heres the question and answer;-

Q. Will the dedicated server be able to run 64-bit?

A. Yes.


so why isnt the game able to run 64bit but the dedicated server is?? Or is it more pork pies?
  #32  
Old 03-27-2011, 01:02 AM
recoilfx recoilfx is offline
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A server doesn't need to do asset management(texture, sounds blah blah) nor does it need to worry about graphics - so in theory, compiling a smaller code base into different architectures is much easier.
  #33  
Old 03-27-2011, 01:04 AM
jimbop jimbop is offline
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Do we know that there is no 64-bit version or do we only know that various users are running it in 32-bit as per screens?
  #34  
Old 03-27-2011, 01:08 AM
recoilfx recoilfx is offline
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Originally Posted by jimbop View Post
Do we know that there is no 64-bit version or do we only know that various users are running it in 32-bit as per screens?
I am pretty sure that there will be 64bit version (the server is already supposed to be 64bit), just as DX11, we need to wait. Going forward, with additional memory requirements, it doesn't make sense if CloD doesn't go 64bit.
  #35  
Old 03-27-2011, 01:23 AM
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furbs furbs is offline
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Yes but why wouldnt COD be 32bit/64bit and multicore right from when they started the development and be ready for release from day 1?
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Furbs, Tree and Falstaff...The COD killers...
  #36  
Old 03-27-2011, 03:29 AM
Tiger27 Tiger27 is offline
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Originally Posted by Tree_UK View Post
I really honestly dont know mate, my gut feeling is that we have been told an untruth and this is not an entire new engine, if that is the case then we wont see multicore support, or 64bit technology or DX11 and the game will be a failure. But I hope I am wrong, we need answers and fast from Luthier.
Surely what we want is for them to work on fixes, what difference will it make if they come on and say we lied, the thing is we still don't have it to test yet and we have no idea if the posters no nothing about PC setups or game tweaking, so wouldn't it be best to let the devs do what they can with it before it's released in the West.

The problem with all your theories Tree is that if you are right then we all lose, I'm still going to layout the $50 for it and take a chance it will come good like ROF has done, if your wrong well the game still obviously has issues so again hopefully it will get fixed in time.
  #37  
Old 03-27-2011, 03:58 AM
nearmiss nearmiss is offline
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If Luthier wants to answer he will, otherwise just chit chat.
  #38  
Old 03-27-2011, 04:45 AM
Space Communist Space Communist is offline
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But if they really landed on the moon in 1969 why are the shadows all the wrong way huh? I am a moon shadow expert and let me tell you something doesn't add up.

... huh, what's that? Oh I'm sorry I thought we had started a ridiculous conspiracy theory thread.
  #39  
Old 03-27-2011, 05:06 AM
*Buzzsaw* *Buzzsaw* is offline
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Quote:
Originally Posted by Tree_UK View Post
I really honestly dont know mate, my gut feeling is that we have been told an untruth and this is not an entire new engine, if that is the case then we wont see multicore support, or 64bit technology or DX11 and the game will be a failure. But I hope I am wrong, we need answers and fast from Luthier.
Again Tree, you seem to have an exaggerated sense of your own importance.

Whether Luthier answers your questions is irrelevant as to whether the game is a failure or not.

What matters is whether the design team has the ideas, time and money to fix any issues with the game.

The only relevance you have to the success or failure of the game is your ability to smear its reputation, and therefore sabotage its sales, or vice versa, to promote the possibility of its success.

So why don't you rein in your inflated ego and just quiet down.

For those of us who would like to see the game succeed, and who are prepared to give Oleg and Luthier the benefit of the doubt, your comments are useless.
  #40  
Old 03-27-2011, 08:44 AM
Tree_UK
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Quote:
Originally Posted by *Buzzsaw* View Post
Again Tree, you seem to have an exaggerated sense of your own importance.

Whether Luthier answers your questions is irrelevant as to whether the game is a failure or not.

What matters is whether the design team has the ideas, time and money to fix any issues with the game.

The only relevance you have to the success or failure of the game is your ability to smear its reputation, and therefore sabotage its sales, or vice versa, to promote the possibility of its success.

So why don't you rein in your inflated ego and just quiet down.

For those of us who would like to see the game succeed, and who are prepared to give Oleg and Luthier the benefit of the doubt, your comments are useless.
Buzzsaw give me a break for gads sake, stop stalking me its embarrasing, go outside and play.
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