Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-11-2011, 01:51 PM
=XIII=Shea =XIII=Shea is offline
Approved Member
 
Join Date: Jan 2010
Location: Ireland
Posts: 236
Default

Fantastic vid and screens oleg TY
Reply With Quote
  #2  
Old 03-11-2011, 01:53 PM
150GCT_Veltro's Avatar
150GCT_Veltro 150GCT_Veltro is offline
Approved Member
 
Join Date: Oct 2007
Posts: 274
Default

A tandem trainer is really a revolution, really a wonderfull addition! Any chance to have a german one in the future as DLC?

Sky's layers look superb meanwhile clouds still look like IL2.

Thank for the update.
Reply With Quote
  #3  
Old 03-11-2011, 02:03 PM
Sternjaeger
Guest
 
Posts: n/a
Default

very very nice, I only hope you remembered the peculiar mechanism of the Tiger Moth ailerons: they never go up, they only go down on the side opposite to where you give stick.

Uh and what with the exhausts guys? Wasn't the 4 pipes only for export Tiger Moths?
Reply With Quote
  #4  
Old 03-11-2011, 02:06 PM
Meusli Meusli is offline
Approved Member
 
Join Date: Oct 2007
Posts: 376
Default

Quote:
Originally Posted by Dano View Post
And you failed to read his post lol.
What he said, lol.
Reply With Quote
  #5  
Old 03-11-2011, 11:45 PM
kalimba
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Dano View Post
And you failed to read his post lol.
Yep..."Eventually"..Missed it !

Got me !

Reply With Quote
  #6  
Old 03-11-2011, 01:34 PM
ECV56_Guevara ECV56_Guevara is offline
Approved Member
 
Join Date: Dec 2007
Location: Planeta Trampa
Posts: 248
Default

Excelent the video especially the music...makes me remember the movie "dark blue world"
Nice screens too, Thanks
__________________

Bombing smurfs since a long time ago...
Reply With Quote
  #7  
Old 03-11-2011, 02:08 PM
ECV56_Lancelot ECV56_Lancelot is offline
Approved Member
 
Join Date: Oct 2009
Location: Argentina
Posts: 225
Default

Quote:
Originally Posted by Oleg Maddox View Post
...Humans absent because it is static objects (they are present in vihicles with AI).
Do you think we will eventually have animated humans on airfields?. Don't mind you cant interact with them, it would be unnecesary, but just having people moving around and doing something would make a huge diference. I still think its the most important aspect to give the feeling of a "living world" when you are on the ground, or near at it, instead of having this "ghost airbases".

I'm not referring to the humans inside vehicles, by the way.

Thanks for the update, as usual, impeccable!

Last edited by ECV56_Lancelot; 03-11-2011 at 02:11 PM.
Reply With Quote
  #8  
Old 03-11-2011, 02:11 PM
Avionsdeguerre Avionsdeguerre is offline
Approved Member
 
Join Date: Aug 2010
Location: Ile de la Réunion, (a island of France)
Posts: 96
Default

Very nice, I can't wait this great game !
Merveilleux !
Reply With Quote
  #9  
Old 03-11-2011, 02:15 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
Approved Member
 
Join Date: Aug 2008
Location: Newcastle Upon Tyne, England
Posts: 341
Default

Thanks for the update, the ground and field crop textures are looking much better now....very pleasing to the eye.
Reply With Quote
  #10  
Old 03-11-2011, 02:19 PM
Ustas! Ustas! is offline
Registered Member
 
Join Date: Jun 2010
Posts: 1
Default mistake

Hi! Thx for update! See pictures in att.
Attached Images
File Type: jpg mistake.JPG (86.5 KB, 345 views)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:55 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.