#31
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Thanks OM.
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#32
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Very nice. Is it two weeks yet?
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#33
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very very nice, I only hope you remembered the peculiar mechanism of the Tiger Moth ailerons: they never go up, they only go down on the side opposite to where you give stick.
Uh and what with the exhausts guys? Wasn't the 4 pipes only for export Tiger Moths? |
#34
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I've taken to flogging my back daily with a leather cat-o-nine in the vain effort to deaden any built up anticipation as, at present, I'm expecting a cornucopic explosion of unicorns and rainbows upon first game launch.
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#35
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Very nice pics and a lovely vid. Two weeks, be sure?
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#36
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#37
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Quote:
I'm not referring to the humans inside vehicles, by the way. Thanks for the update, as usual, impeccable! Last edited by ECV56_Lancelot; 03-11-2011 at 02:11 PM. |
#38
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Very nice, I can't wait this great game !
Merveilleux ! |
#39
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Thanks for the update, the ground and field crop textures are looking much better now....very pleasing to the eye.
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#40
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I guess what we like to know is this.
1. Will we have static human objects in different postures that can be placed by the mission builder. 2. Smaller groups of up to 5 humans that can be set as our IL-2 convoys going through different routines. Carrying boxes or tools or just marching down a predefined course. Additionally, in case of an atack they should have a escape/ take cover routine setting in. Be nice to get an answer on this |
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