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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 07-15-2011, 03:49 AM
DickDastardly DickDastardly is offline
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I have the same projector and agree that it's a great way to get amazing 3D in games on a huge screen for a fraction of the cost of a large 3D TV. The extra immersion you get absolutely transforms the experience and it also works great with TrackIR, although on my setup I need to ensure that my nVidia IR emitter (which sends the sync signal to the 3D glasses) has no line of sight to my TrackIR camera otherwise it interferes. This isn't a problem, however, as I just place the TrackIR camera behind my head and wear the reflectors backwards whilst the nVidia emitter sits just by my keyboard so my body blocks the TrackIR from seeing it).

Flight sims are particularly suited to 3D -not because you get any particular advantage in aiming at ranges of several hundred feet (you don't, as there's little if any difference between the image each eye sees at that kind of range) but simply because the feeling of actually being in a plane soaring high above the landscape is so enhanced.

Having said that, COD is just about the worst modern sim available in terms of stereoscopic 3D compatability -shadows and water are rendered incorrectly in 3D, clouds are only drawn on those areas of the screen which would have been visible from a monoscopic viewpoint (so each eye sees a blank area apparently cut out of the cloud either side of objects like cockpit struts) and the text "icons"/labels on other planes are drawn at screen depth rather than at the depth of the object they're labelling (which is really, really distracting).

This is a real shame because previous installments in the IL2 series were amazing in stereoscopic 3D (back when the nVidia 3D drivers supported OpenGL). Hopefully once the devs have addressed other issues which affect more people (like SLI support) they'll get around to fixing the 3D anomalies as it would be wonderful to be able to play COD properly in 3D (even now the cockpits look gorgeous in 3D if you turn off shadows).
Cheers,
DD
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  #32  
Old 07-15-2011, 06:56 AM
shabir shabir is offline
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Question I repeat request

-----------------------------------------

if anyone of you played CoD on 3D TV or monitor 3D & glasses nvidia?

If so, please share your experiences because I read on other forums different extremes Pets.



-----------------
P.S.
the list of games supported by the 3D nvidia does not have CoD !

.

Last edited by shabir; 07-15-2011 at 07:20 AM.
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  #33  
Old 07-15-2011, 09:20 AM
adonys adonys is offline
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I did, with the system in my specs and using an Samsung 3D Gaming LCD 2233RZ (LCD 22 inch 5ms) and Nvidia 3D vision Kit.

I don't have time to post a detailed account of it, all I can say is that the overall result was pretty ok.
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  #34  
Old 07-15-2011, 11:41 AM
Rodney Rodney is offline
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"Having said that, COD is just about the worst modern sim available in terms of stereoscopic 3D compatability -shadows and water are rendered incorrectly in 3D, clouds are only drawn on those areas of the screen which would have been visible from a monoscopic viewpoint (so each eye sees a blank area apparently cut out of the cloud either side of objects like cockpit struts) and the text "icons"/labels on other planes are drawn at screen depth rather than at the depth of the object they're labelling (which is really, really distracting)."

Couldn't agree more. The original IL2 was absolutley brilliant in 3D. Once you've flown in 3D you can never go back to flying in 2D again. Which is why I no longer play COD because while the ground is brilliant the sky is doing something else altogether that makes COD unplayable in 3D and hence unplayable at all for me.
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  #35  
Old 07-15-2011, 08:33 PM
distant distant is offline
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EDIT: someone from Nvidia 3D vision forum posted a solution to get the water to work in 3D, link below, please confirm that it does solve the water issue that you experience if possible since i'm also interested in getting the game for 3D playing: http://forums.nvidia.com/index.php?showtopic=199565.


Quote:
Originally Posted by Rodney View Post
"Having said that, COD is just about the worst modern sim available in terms of stereoscopic 3D compatability -shadows and water are rendered incorrectly in 3D, clouds are only drawn on those areas of the screen which would have been visible from a monoscopic viewpoint (so each eye sees a blank area apparently cut out of the cloud either side of objects like cockpit struts) and the text "icons"/labels on other planes are drawn at screen depth rather than at the depth of the object they're labelling (which is really, really distracting)."

Couldn't agree more. The original IL2 was absolutley brilliant in 3D. Once you've flown in 3D you can never go back to flying in 2D again. Which is why I no longer play COD because while the ground is brilliant the sky is doing something else altogether that makes COD unplayable in 3D and hence unplayable at all for me.

Last edited by distant; 07-15-2011 at 08:48 PM.
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  #36  
Old 07-16-2011, 02:12 PM
DickDastardly DickDastardly is offline
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Quote:
Originally Posted by distant View Post
EDIT: someone from Nvidia 3D vision forum posted a solution to get the water to work in 3D, link below, please confirm that it does solve the water issue that you experience if possible since i'm also interested in getting the game for 3D playing: http://forums.nvidia.com/index.php?showtopic=199565.
Using the settings in that thread, particularly turning "Land shading" down to low does improve the water somewhat, but waves, ripples and reflections are still drawn at the wrong depth so IMO it's still not really playable in 3D, particularly as the skybox, horizon haze and sun glare are all rendered incorrectly too.

The other problem I mentioned above with the clouds can be "solved" by turning them off in the Realism settings, but the same issue also affects things like smoke and fire as you can see in the screenshot below:



(Note the missing strip of smoke just to the right of the chimney in the foreground and the area just next to the plane where the flames aren't rendered because they would have been blocked from the player's view when playing in 2D). Here's the same shot in stereo format.
Cheers,
DD

Last edited by DickDastardly; 07-16-2011 at 02:18 PM.
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  #37  
Old 07-16-2011, 02:35 PM
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raaaid raaaid is offline
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i got my red cyan glasses for one euro

after im home from my vacation i cant wait to play clod in 3d by one eiro and free iz3d
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  #38  
Old 07-16-2011, 04:17 PM
distant distant is offline
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@DD Thanks for your time to run the test. The result is not what i hoped for and i'm not gonna buy the game after all.
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  #39  
Old 07-16-2011, 06:28 PM
DickDastardly DickDastardly is offline
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Quote:
Originally Posted by distant View Post
@DD Thanks for your time to run the test. The result is not what i hoped for and i'm not gonna buy the game after all.
I wouldn't want to put you off buying the game m8 -imo it's still well worth purchasing to play in 2D, just don't expect flawless 3D with the current patch (and hopefully the 3D anomalies will be addressed in the future).
Cheers,
DD
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  #40  
Old 07-16-2011, 07:20 PM
distant distant is offline
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Thanks DD, but I'm beyond addiction and have been playing exclusive 3D for the past 15 years or so. If the game evolve into 3D compatible i will get it for sure.

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Originally Posted by DickDastardly View Post
I wouldn't want to put you off buying the game m8 -imo it's still well worth purchasing to play in 2D, just don't expect flawless 3D with the current patch (and hopefully the 3D anomalies will be addressed in the future).
Cheers,
DD
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