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#31
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12 sounds good too me, lets not forget that these planes will be full of details, something that you'll probably not find in any other game. I'm pretty sure the game will become moddable too, and lets not forget potential expansions !
Only 12 planes? More like 12 planes ? Awsome ! |
#32
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#33
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The aircraft list is pretty much bang on what you'd expect in a Battle of Britain simulator. I do have to repeat this because it's often misunderstood but the Battle of Britain, depending on who you ask, starts in June 1940 and ends at the end of October 1940. Historians will argue slightly over the exact dates where the battle "officially" begins and ends but some people have to realize that this is a very isolated (although pivotal) period in history. It's over a year before the Americans become involved and almost a full year since World War II began.
Thus the planeset for such a scenario is also limited. It's pretty much bang on what Oleg should have done because it keeps things constrained and allowed his team to develop and get used to the tools. From what I understand there are possibly three teams working for the future of IL-2 and that we *might* be headed for North Africa, Moscow and Korea. But it will take time to produce the necessary numbers of quality aircraft to represent those theaters as well. I'm sure we'll be seeing the return of American aircraft before too long but only where it makes sense historically.
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Find my missions and much more at Mission4Today.com |
#34
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Ok, his first post might not be to our satisfaction, but let's not all jump on the guy. I mean, it's still his first post and there are old timers here often displaying similar or lower posting quality of which most of us have been guilty at one point or another
![]() In answer to the actual question, the following quote sums it up pretty nicely Quote:
The reason for the emphasis is that the main thing to keep in mind xHeadbanDx is to compare simulators at a similar point during their lifetime. I can't compare to the amount of aircraft in IL2 1946, because it's the most recent product in a 10 year line of constant development and additions. If i want to compare to IL2 1946 i'll have to compare a future version of the new sim and i don't have a time machine ![]() So, the only thing left to do for a reasonable comparison is to compare it with other simulators as they were on their first release. In that sense, it's not coming short at all. Cliffs of Dover will have 12 main types as flyable, a few of which will have more than one variant. The original IL2 had 8 main types as mentioned above, plus certain variants of these same types. Other simulators have recently shipped with even less and they still have a dedicated fanbase. RoF for example, i didn't buy it for a variety of reasons but it has an almost religious fanbase and it shipped with just 4 flyable aircraft on release. I think the main goal for a long series life is not the amount of initial content, but having a solid base to build on for future expandability: a good engine, stable, with not many bugs, etc. From that point on the next equally important point is that whatever content the developer decides to include, it should be well balanced. For example, it would make no sense to have aircraft of even higher graphical detail to the detriment of very low quality on everything else (it still needs to run on an average PC to ensure sales after all). This balancing doesn't mean to alter historical references for gameplay balance, but to give the player equal potential in recreating the biggest amount of a conflict's possible aspects. For example, it would make little sense to focus 90% of the content on the allies and only 10% on the axis or vice versa, because it would create a skewed perception of the virtual world the sim is trying to display. Finally, another thing is to balance the types of different content. It's no good having more aircraft if the rest of the world feels empty, just like it's no good having a ton of ground AI units but only 3-4 aircraft. You just decide on how much stuff a current day PC can run and then divide them roughly equally between player controlled aircraft, AI aircraft and other AI units (tanks, ships, etc), then increase the numbers in future patches and add-ons as our hardware becomes faster. I hope this helps you better understand why they made the choices they did with this new title ![]() |
#35
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Geez, like other I had to read the title twice to check that it wasn't a problem with my eyes indeed.
12 planes is great and I actually expected an initial release with less. Some sims come with one plane only. Also, I'd rather be patient and see additional planes slowly rather than get 50 planes with fantasist models. If we get the Wellington at some point after release, that will be all I'll need for quite a while ![]() |
#36
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#37
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WOW thnks for all the responses (even the haters).
Considering i dont play any other flight sims i guess i just became accustom to the large selection of planes in Il-2 1946, i look foward to the release of this game, and to shoot all you newbs out of the sky! OMG MY SECOND POST!!! |
#38
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Haha, just remember that Il-2 1946 version 4.10 is the last in a 10-year-long line of releases on the same engine. Give CoD some time.
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#39
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![]() You don't know what you're talking about here... granted I don't post here much at all but I flew IL-2 Sturmovik from the begining... much better to have high level of simulation with fewer aircraft then too many with so-so level of simulation... and by the way this is for BoB... these are the aircraft that flew in that period and region. When next sequence comes out you will get more aircraft. |
#40
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