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#1
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Veeeeery old bug, don't know how long we have it already... maybe since Il-2 Demo 1?
![]() When neither climbing nor descending, variometers always show like -1.2m/s. Best seen on the ground and with altitude AP when flying bombers. |
#2
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Thank you very much TD!
I'm especially waiting for the new torps for my online carrier defenders mission. But ehm... night sometimes too dark? I usually fly mid december with a moonless night, and I feel they even could be darker. I have no problem with reading my instruments. Maybe my gamma is too high? I don't even know where to adjust it in the game if possible. Too bad the stars aren't visible though. Anyway I can imagine there were situations where the ground was indistinguishable from the sky, especially with cockpit lights on. Currently we don't have that. Too bad the game engine doesn't support HDR and I know it never will. Flying on instruments only is VERY cool. One small bug which probably wasn't reported: already at dusk the AI AA and ship gunners can't hit anything. At night without enemy search lights, you can even land on an enemy airfield with navigation and/or landing lights on, and they can't find you. I did multiple landings and take offs from that field and the AA only fires roughly in my general direction. |
#3
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#4
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I just noticed something that really needs to be either added or fixed.
When you fly the 38 with the dual throttle/pitch controls and try to adjust the radiator it only opens up on engine one and not engine two. In order to get the radiator to open up on engine two you actually have to select engine two to get the setting to adjust correctly. What this will cause is one engine with a wide open radiator while engine two will have a closed radiator causing single engine overheat status. Either add a new radiator command for engine two or tie the radiators together somehow... it is frustrating to try and select engine two while micro managing your radiator, pitch and such with both engines. S~ |
#5
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There is a key in standard key set called "Select all engines" for that.
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#6
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I know that - the point is that even with "select all" used, this problem still exists because you are using two separate axis' of control to control the 38's dual engines.
Basically, the radiator does not change unless the specific engine has been selected. Also... any word on increasing the difficulty of complex engine management? Adding manual mixture control? Allowing most planes to overrev if flown incorrectly by the pilot? S~ |
#7
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Not in this patch.
Maybe in 4.11? Who knows. |
#8
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Currently over-revving exists, but it seems much too difficult to do, and it's practically idiot proof. You really have to TRY to break your engine.
![]() Regarding radiators, I would like it a lot if DT allowed key combinations to open and close them. Right now, I have "R" set for rad flaps, and I have to tap repeatedly to cycle them. It would be nice to simply press R+ and R- to open and close them incrementally. Secondly, it would be nice to have an option of manual mixture control. Currently pitch can be controlled by Shift+ and Shift- with Shift0 toggling auto/manual pitch. I use Ctrl+ and Ctrl- for mix, and it would be nice to be able to toggle auto/manual mix with Ctrl0. Finer mixture adjustments would be nice too, but I don't think the game will ever be able to model EGT to get a good "rich of peak" setting for cruise, etc. |
#9
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Aviar
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#10
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Regarding the whole mixture and engine management discussion... Personally I don't care much for all those features since I fly almost exclusively offline and since the AI cheats in that matter I often fly with complex engine management off. However, I think that adding any new features to the sim is basically a bad idea. The main focus should be fixing what is broken at this point. I recently played the old Forgotten Battles (1.02 version I think) and it seemed like the most polished version of Il-2 I can think off. The AI does not do any dumb barrel rolls as soon as you get within firing range, the P-47 does not go supersonic (fall apart at around 850 km/h), the AI does not outrun faster planes and basically the whole experience seemed deprived of any bugs that you can encounter with 1946 version.
I get the impression that the game began to get broken with Pacific Fighters - it was an incomplete addon IMO (lack of planes and ships, boring missions etc) and started a trend for the series when adding new stuff seemed to be more important than polishing what was already there. The last patch took quite long to develop and though it has some awesome features, the bug list it introduced is quite large. So, please Dear Developers, focus on bug fixes rather than adding new planes and options. The AI needs some serious work, especially with new bombing procedures and such. Let's face it Il-2 is an old game and CoD is coming out in 2 months time (hopefully) - the best thing to do is to bring Sturmovik to bug-free state. Sure, the game still has huge potential, but maybe exploring this potential should be left to modders and official developers would be better off with just fixing this game once and for all. |
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