![]() |
#1
|
|||
|
|||
![]()
That's the question. Do we need more realistic pilots?
Some years ago, there was a thread about pilot fatigue in this forum. I found it interesting and I think it might also be interesting to discuss this again. What do I mean by realistic pilots? I mean things like pilot fatigue due to continuous high G and very hard manoeuvres. What I don't like in IL2, is the fact that you can throw your aircraft in any manoeuvre you like without penalty (except for the new G limit). People can constantly pull extrem manoeuvres all day long. And in my opinion, that makes dogfights look unrealistic. Many times you see people ride the grey out limit for extended periodes and still manage to shoot down the enemy with a precise shoot after many wild manoeuvres. I remember a russian pilot interview. The pilot said that after some time at (only) 3G he could barely read the gauges in the cockpit. My point is: At the moment it is unrealistically easy to shoot down enemys under extrem flight conditions and people tend to turn and spin their aircraft forever when on the defensiv, instead of simply diving away. I mean, nearly every arcade shooter game has stamina limitations for the player. Some more sofisticated then others. But not our simulation. Why? Things like that increase the realisme very much. A good exemple is the mod "Project reality" for Battlefield 2. The soldier can't run forever, he can't shoot accurately instantly but has to stand (or lie) still for several seconds, etc. It's harder but more realistic and more fun. On the other hand we have Il2 with super humans in the cockpit which always have perfect vision and unlimited strength. My idea would be to simply create a standard pilot modell which would (in addition to the already existing blackout / redout) have things like blurred vision and limited strength when performing extrem manoeuvres for an extended periode of time. So, that's the basic idea. Now it's your turn, what do you think about that? |
|
|