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#31
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one EXAMPLE.
DURING NAVIGATION LONG TIME. THE HOST in ONLINE GAME LAUNCH THE MESSAGE TO ALL PLAYERS ENEMYES AND FRIENDS. THIS IS MESSAGE : ------> DO YOU CONFIRM X 250 SPEED TIME ACCELERATION? CLIK YES OR NOT. IF ALL CLICK YES----------- ACCELERATION TIME MODE START. Last edited by Xilon_x; 07-29-2010 at 03:37 PM. |
#32
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this is my theory. for Sow Simulation.
Last edited by Xilon_x; 07-29-2010 at 04:37 PM. |
#33
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I don't think your example is a viable solution. Apart from the fact that flying in 8x is hard enough as it is (let alone 250x
![]() Oh and the vids aren't really relevant to the topic. |
#34
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The option to play on smaller scale maps would be easier to implement!
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#35
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i sorry i not find opetion for maximizze the resolution
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#36
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another one my theory
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#37
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another option of my theory
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#38
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I want a big whooping map of the English Channel for my ultra real campaign, and a host of smaller maps (scaled down, fantasy maps, maps of other areas) for my fun-fun enjoyment.
See, that wasn't so hard? |
#39
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Excellent idea:
Whenever you got a six you enter time warp and escape or just wait till he's gone. Awesome.... |
#40
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yes yes swiss enter in time warp fac-simile to STAR TRECK or STAR WARS or SPACE GAME.
TIME COMPRESSION. but the problem is the sicronization and computer calculation of 32 player online route. |
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